Feature Request - please bump snes9x2002/2005 and picodrive cores versions
-
Hi everyone!
I was testing newer versions of those cores for using on the GPI Case (pi zero), and they have some benefits over recalbox current versions.
snes9x2002:
recalbox version: a869da7f22c63ee1cb316f79c6dd7691a369da3e proposed version: latest (48b67ee60cf32d587b2d3e9f4cd37c84c647666e) The most important change is the "Backport colour operations from Snes9x 1.60" which greatly increase performance, making almost as fast as pisnes with the newer features of retroarchsnes9x2005:
recalbox version: 743ceea46479bafd3aeb3dbd32daeb716dff7456 proposed version: latest (71db1be367d780caa6128bc2a3c3bd33567baf5a) The "Backports: Colour operations from Snes9x 1.60" and "Add optional automatic frame skipping" changes make it faster. Even though its not as fast as the 2002 core, Yoshi´s Island works good enough (i tried only one level). The auto-frame skip feature requires a newer retroarch (1.91 i think)picodrive:
recalbox version: a869da7f22c63ee1cb316f79c6dd7691a369da3e proposed version: lastest (8b01ec7e28bf87800d633bc3ed2f0dbb01fb7237) The most important feature is the implementation of chd format which reduce the size of Sega CD images (almost 50%). I didn't notice a performance degradation with the terminator game.I could successfully build both Snes cores using the recalbox scrips, and to get bit better performance i set the dispmanx retroarch video driver)
But with the Picodrive core i had to use the retropie rp1 binary (i don't know how to update recalbox script to build it successfully).
if its needed i can create an issue on gitlab for asking the update of said cores.
Best regards and thanks for your great work!!
-
@hilarious I believe it's better if you open an issue:
https://gitlab.com/recalbox/recalbox/-/issues -
@zing Thanks! I've just done it
Greetings!