@cjiniinni said in My Portable Retro Game Console with 7.9-inch display:
If I would include something more powerful than the Raspberry pi 3, it would cost much more and draw more power.
I never said that, I said that PI3 A+ is a bad choice compared to pi3 b+
So you think 7.9" is to big for playing something like nes or snes? I don't really understand what you mean by that.
no analog and too big screen which will drain the battery very quickly => anything more powerfull than 16bits era is either not correctly playable and/or will drain battery even more
and you don't need such a big screen to play nes and and snes as they have small resolution, so such a big screen is not really usefull and is actually not good : makes the device too big, kills the battery
what I mean in one phrase is that you need to rethink the aim of your project and what user you want to target.
first if you want a portable device, size is an issue and battery life i also
then depending of what emulators you want to target, you can improve the device and add some benefits to some area : 8-16 bits, no need for a big screen, restrict yourself to a 5 or 6 inch display, you will gain in portability and battery life
you current project tries to be a bit of everything and overextend itself, especially regarding portability