Hi all, I read that it's somehow possible (or already part of some unstable release) to play PSX games with 4 players: https://github.com/recalbox/recalbox-os/issues/653 What I don't understand is, how can I get this running on my system? Or will this become part of an official update and I have to be more patient? Thanks in advance
Posts made by moseslundwerk
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[Wait][Feature 4.1.0]PSX Multitap
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RE: N64 USB Controller Mapping
Thanks, so what you are saying is that I can only configure my controller in the Emulationstation Menu? I am also missing options to configure the four yellow buttons in the upper right of my N64 controller. Can't wait to use this thing for playing Goldeneye
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N64 USB Controller Mapping
Hi all, I'm, having problems configuring my new N64 USB controller (DragonRise Inc. Generic USB Joystick). It's not possible to set it up properly via the recalbox menu so I'm trying to do it in the configs. I tried to follow the Wiki under: https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN) But it seems very outdated for the current system. Could one please explain where I should make my entries - which configs and where I can find them? Thanks in advance
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RE: Glide64 Problems with Star Wars Episode 1 Racer
(Edit) Moved this to the Retrogaming Thread
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N64 Star Wars Racer clipping problems
Hi all, I tried playing the N64 Star Wars Pod Racer Game. With Glide64 as core it runs silky smooth. The only problem that occurs is a very significant clipping of everything that comes too close to the camera. This leads to disappearing vehicles etc. Is there any known workaround for this? Since the game in general runs so well it would be a great showcase of what could be played with a RP2. I also tried Rice but Glide64 is way more performant plus in Rice some strange flickering occurs in the landscape which is very annoying. Thanks in advance
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Glide64 Problems with Star Wars Episode 1 Racer
Hi all, I tried playing the N64 Star Wars Pod Racer Game. With Glide64 as core it runs silky smooth. The only problem that occurs is a very significant clipping of everything that comes too close to the camera. This leads to disappearing vehicles etc. Is there any known workaround for this? Since the game in general runs so well it would be a great showcase of what could be played with a RP2. I also tried Rice but Glide64 is way more performant plus in Rice some strange flickering occurs in the landscape which is very annoying. Thanks in advance