Hello, is there any known way to emulate ds with drastic? With retropie works perfectly.
If there isn't, how can I package the emulator (I know there is no apt get) and test it?
Posts made by MinZe
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How to emulate nintendo ds?
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RE: [Tutorial] How to sync saves/roms to the cloud
@substring It's true I forgot that, is there any way to edit the post? Can't find it though I can for answers.
And yeah it can be risky, I haven't thought about that -
[Tutorial] How to sync saves/roms to the cloud
Hello, I've managed to run rclone to have synced any folder on almost any cloud.
The clouds available are all those listed here: https://rclone.org/Step 1: Download the necessary files.
open ssh and run those commands:
cd ~ mkdir -p rpi-sync wget -O rclone-install.sh https://raw.github.com/pageauc/rclone4pi/master/rclone-install.sh wget -O rclone-sync.sh https://raw.github.com/pageauc/rclone4pi/master/rclone-sync.sh wget -O rpi-sync/Readme.md https://raw.github.com/pageauc/rclone4pi/master/Readme.md
now we have all the necessary files, but we have to modify rclone-install.sh
run:nano ./rclone-install.sh
Delete all the sudo on the file, at the end you should have something like that:
now let's finish with the commandschmod +x rclone-install.sh chmod +x rclone-sync.sh ./rclone-install.sh
Step 2: Add an account
Go to https://rclone.org/docs/ and pick any cloud service.
The steps don't change for Recalbox (at least for Google Drive, which is what I used).Step 3: Execute it on start
Now that we can sync saves, it's time to automate it.
We have to create a startup script; run:cd /etc/init.d/ nano ./S99Sync
Now we will create the startup script
#!/bin/bash case "$1" in start) # check that is online to run the first sync command while : do wget -q --spider http://google.com if [ $? -eq 0 ]; then # Run the command that will execute only once at the start # this is for GDive, it will copy every folder and file # and it'll delete those that have been deleted /usr/bin/rclone sync gdmedia:rpi /recalbox/share/saves/ & wait $! break else fi done # This is the main loop while : do # I prefer to have an external script to run my rclone commands /etc/init.d/Copy.sh & # the wait will make this script wait until the Copy.sh has finished # it's important not to run twice any rclone script at the same time wait $! done ;; stop) rclone copy /recalbox/share/saves/ gdmedia:rpi ;; restart|reload) rclone copy /recalbox/share/saves/ gdmedia:rpi ;; *) esac exit $?
Exit and save that file.
Now we will create the Copy.sh file that will have our scriptsnano ./Copy.sh
This is what I have:
/usr/bin/rclone copy /recalbox/share/saves/ gdmedia:rpi
This copies the new/modified folders/files from /recalbox/share/saves/ to my google drive folder called rpi
You can do whatever you want to be executed all the time there.
Now let's make them executablechmod +x Sync chmod +x Copy.sh
Perfect! now if you restart your recalbox.... it won't work.
Even though you can run it from any ssh and it'll work, it won't work itself we have to fix something moreStep 4: Make it work
make sure to do this step everytime that you change your rclone configuration.
You have to copy the rclone.conf from /recalbox/share/system/.config/rclone to /.config/rclone
I did it manually, but you should be able to do it with this command
cp -i /recalbox/share/system/.config/rclone/rclone.conf /.config/rclone
Problems
- The startup of any game will be from 1 to 15 seconds slower.
Special Thanks
Special thanks to @substring and @voljega for all the help provided to me with this.
And of course rclone for making this possible, and pageauc for making the rclone4piSync more things than saves
I made that to only sync saves, but you are able to sync everything that you want, just change the folder where you want to sync and that you want to sync
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RE: daemon(startup script) not executing what ssh does
@substring Thanks to that I've found that on the daemon, it searched for one .conf on another place. Now I've solved and it's fully working without problem.
If I have time, this weekend I'll make the tutorial for recalbox. If I do it, it'll be at least for GDrive, maybe for onedrive too (can't promise anything as it should be almost the same). -
RE: daemon(startup script) not executing what ssh does
@substring About the rclone, I haven't, I added the full path for rclone and still doesn't work like it does on ssh. The script that calls rclone I have done chmod u+x and it's in /etc/init.d/
Is there someway to see the actual recalbox terminal without having to exit emulationstation and/or from the pc? -
RE: daemon(startup script) not executing what ssh does
@voljega well the other posts' main problem are solved, but as the main thing is not, I haven put [solved] in the title
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daemon(startup script) not executing what ssh does
Hello, my custom start script doesnt execute correctly what my ssh does... its about rclone (uses rsync) and even though it does the infinite and execute the echo and the recallog, the rclone's commands don't, while executing the same file over ssh allows me to do so.
My daemon script works because it calls the other script with the command.
the script that the daemon calls:#!/bin/bash rclone copy /recalbox/share/saves/ gdmedia:rpi > /dev/null
edit: I tried without !/bin/bash too
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RE: Syncing saves
@substring Yeah I want to execute the script:
- On start, once wifi is enabled.
- When any game is launched.
- if possible, when any game is closed
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RE: [bash/python] know if wifi is connected
What I wanted to test was if it was connection it didn't matter if it was through wifi or ethernet, I have found an script that I will post here if it works.
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[bash/python] know if wifi is connected
Is there anyway to know if wifi is connected?
I need to run a script once wifi is connected for the first time, doing it on the startup it seems that it doesn't work because wifi is not connected yet -
RE: Syncing saves
@voljega Ooh, I thought that as I that script was in the same folder that the py, I could use that, yeah it makes sense that it doesn't make sense. Thanks i'll try it as soon as I arrive home.
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RE: Syncing saves
@voljega Well that was an script to see if it worked because it produces changes easy to see.
And the script should be launched everytime a game is ran right? at least that's what I thought.
Should I modify the script like that?
edit:(I've modified the .sh to have an start argument)if __name__ == '__main__': signal.signal(signal.SIGINT, signal_handler) pa**er = argpa**e.ArgumentPa**er(description='emulator-launcher script') pa**er.add_argument("-p1index", help="player1 controller index", type=int, required=False) pa**er.add_argument("-p1guid", help="player1 controller SDL2 guid", type=str, required=False) pa**er.add_argument("-p1name", help="player1 controller name", type=str, required=False) pa**er.add_argument("-p1devicepath", help="player1 controller device", type=str, required=False) pa**er.add_argument("-p1nbaxes", help="player1 controller number of axes", type=str, required=False) pa**er.add_argument("-p2index", help="player2 controller index", type=int, required=False) pa**er.add_argument("-p2guid", help="player2 controller SDL2 guid", type=str, required=False) pa**er.add_argument("-p2name", help="player2 controller name", type=str, required=False) pa**er.add_argument("-p2devicepath", help="player2 controller device", type=str, required=False) pa**er.add_argument("-p2nbaxes", help="player2 controller number of axes", type=str, required=False) pa**er.add_argument("-p3index", help="player3 controller index", type=int, required=False) pa**er.add_argument("-p3guid", help="player3 controller SDL2 guid", type=str, required=False) pa**er.add_argument("-p3name", help="player3 controller name", type=str, required=False) pa**er.add_argument("-p3devicepath", help="player3 controller device", type=str, required=False) pa**er.add_argument("-p3nbaxes", help="player3 controller number of axes", type=str, required=False) pa**er.add_argument("-p4index", help="player4 controller index", type=int, required=False) pa**er.add_argument("-p4guid", help="player4 controller SDL2 guid", type=str, required=False) pa**er.add_argument("-p4name", help="player4 controller name", type=str, required=False) pa**er.add_argument("-p4devicepath", help="player4 controller device", type=str, required=False) pa**er.add_argument("-p4nbaxes", help="player4 controller number of axes", type=str, required=False) pa**er.add_argument("-p5index", help="player5 controller index", type=int, required=False) pa**er.add_argument("-p5guid", help="player5 controller SDL2 guid", type=str, required=False) pa**er.add_argument("-p5name", help="player5 controller name", type=str, required=False) pa**er.add_argument("-p5devicepath", help="player5 controller device", type=str, required=False) pa**er.add_argument("-p5nbaxes", help="player5 controller number of axes", type=str, required=False) pa**er.add_argument("-system", help="select the system to launch", type=str, required=True) pa**er.add_argument("-rom", help="rom absolute path", type=str, required=True) pa**er.add_argument("-emulator", help="force emulator", type=str, required=False) pa**er.add_argument("-core", help="force emulator core", type=str, required=False) pa**er.add_argument("-ratio", help="force game ratio", type=str, required=False) pa**er.add_argument("-demo", help="mode demo", type=bool, required=False) pa**er.add_argument("-netplay", help="host/client", type=str, required=False) args = pa**er.pa**e_args() command = './syncFiles.sh start' os.popen(command) exitcode = main(args) time.sleep(1) exit(exitcode)
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RE: Syncing saves
@voljega Yeah, I figured out at midnight, the thing is that right now I think that I wasn't able to execute-it.
this is my code for the .sh:#!/bin/bash rclone sync gdmedia:rpi /recalbox/share/saves/ echo finished
and this is for my emulatorlauncher.py
[...] def main(args): subprocess.call('./syncFiles.sh') playersControllers = dict() if not args.demo: [...]
what am I doing wrong?
PS: As soon as I fix that I'll make a tutorial, because there is no one yet on how to sync files with drive/dropbox/etc
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RE: Syncing saves
I have been able to sync saves to google drive thanks to rclone, which uses rsync. now what I need is to know how to activate an script everytime a game is closed
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RE: Syncing saves
Right now I'm trying to install syncthing but I can't install the package... is there any way? apt-get and things like that doesn't work
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RE: Syncing saves
@Substring I'm studying informatics engineering at university, I'm almost sure I won't have problem ^^
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Syncing saves
Hi, I have retroarch on my android device too and I want to sync my savegames, I could use onedrive, google drive, dropbox, an own ftp online server, almost anything would be useful. What I need is to send the changed savegame and to download it too when started the recalbox or the game(it could be both).