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    Posts made by Lehzina

    • RE: Can' save InputAutoCfg.ini
      # Mupen64Plus Configuration File
      # This file is automatically read and written by the Mupen64Plus Core library
      
      [Audio-OMX]
      
      # Mupen64Plus OMX Audio Plugin config parameter version number
      Version = 1
      # Frequency which is used if rom doesn't want to change it
      DEFAULT_FREQUENCY = 32000
      # Swaps left and right channels
      SWAP_CHANNELS = False
      # Audio output to go to (0) Analogue jack, (1) HDMI
      OUTPUT_PORT = 1
      # Point OMX to the raw N64 audio data region instead of copying audio int$
      NATIVE_MODE = False
      # Number of output samples per Audio callback. This is for hardware buffe$
      BUFFER_SIZE = 4096
      # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$
      DEFAULT_MODE = 0
      # Desired Latency in ms
      LATENCY = 300
      # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < $
      UNDERRUN_MODE = 0
      
      
      [Audio-SDL]
      
      # Mupen64Plus SDL Audio Plugin config parameter version number
      Version = 1
      # Frequency which is used if rom doesn't want to change it
      DEFAULT_FREQUENCY = 33600
      # Swaps left and right channels
      SWAP_CHANNELS = False
      # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
      PRIMARY_BUFFER_SIZE = 16384
      # Fullness level target for Primary audio buffer, in equivalent output samples
      PRIMARY_BUFFER_TARGET = 10240
      # Size of secondary buffer in output samples. This is SDL's hardware buffer.
      SECONDARY_BUFFER_SIZE = 2048
      # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
      RESAMPLE = "trivial"
      # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
      VOLUME_CONTROL_TYPE = 1
      # Percentage change each time the volume is increased or decreased
      VOLUME_ADJUST = 5
      # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
      VOLUME_DEFAULT = 80
      
      
      [Core]
      
      # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
      Version = 1.010000
      # Draw on-screen display if True, otherwise don't draw OSD
      OnScreenDisplay = True
      # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
      R4300Emulator = 2
      # Disable compiled jump commands in dynamic recompiler (should be set to False)
      NoCompiledJump = False
      # Disable 4MB expansion RAM pack. May be necessary for some games
      DisableExtraMem = False
      # Increment the save state slot after each save operation
      AutoStateSlotIncrement = False
      # Activate the R4300 deb&ast;&ast;&ast;&ast;r when ROM execution begins, if core was built with Deb&ast;&ast;&ast;&ast;r support
      EnableDeb&ast;&ast;&ast;&ast;r = False
      # Save state slot (0-9) to use when saving/loading the emulator state
      CurrentStateSlot = 0
      # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
      ScreenshotPath = "/recalbox/share/screenshots"
      # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
      SaveStatePath = "/recalbox/share/saves/n64"
      # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
      SaveSRAMPath = "/recalbox/share/saves/n64"
      # Path to a directory to search when looking for shared data files
      SharedDataPath = "/recalbox/share/system/configs/mupen64/"
      # Delay interrupt after DMA SI read/write
      DelaySI = True
      # Force number of cycles per emulated instruction
      CountPerOp = 0
      
      
      [CoreEvents]
      
      # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
      Version = 1
      # SDL keysym for stopping the emulator
      Kbd Mapping Stop = 27
      # SDL keysym for switching between fullscreen/windowed modes
      Kbd Mapping Fullscreen = 0
      # SDL keysym for saving the emulator state
      Kbd Mapping Save State = 286
      # SDL keysym for loading the emulator state
      Kbd Mapping Load State = 288
      # SDL keysym for advancing the save state slot
      Kbd Mapping Increment Slot = 0
      # SDL keysym for resetting the emulator
      Kbd Mapping Reset = 290
      # SDL keysym for slowing down the emulator
      Kbd Mapping Speed Down = 291
      # SDL keysym for speeding up the emulator
      Kbd Mapping Speed Up = 292
      # SDL keysym for taking a screenshot
      Kbd Mapping Screenshot = 293
      # SDL keysym for pausing the emulator
      Kbd Mapping Pause = 112
      # SDL keysym for muting/unmuting the sound
      Kbd Mapping Mute = 109
      # SDL keysym for increasing the volume
      Kbd Mapping Increase Volume = 93
      # SDL keysym for decreasing the volume
      Kbd Mapping Decrease Volume = 91
      # SDL keysym for temporarily going really fast
      Kbd Mapping Fast Forward = 102
      # SDL keysym for advancing by one frame when paused
      Kbd Mapping Frame Advance = 47
      # SDL keysym for pressing the game shark button
      Kbd Mapping Gameshark = 103
      # Joystick event string for stopping the emulator
      Joy Mapping Stop = "J0A1+/B9"
      # Joystick event string for switching between fullscreen/windowed modes
      Joy Mapping Fullscreen = ""
      # Joystick event string for saving the emulator state
      Joy Mapping Save State = "J0A1+/B3"
      # Joystick event string for loading the emulator state
      Joy Mapping Load State = "J0A1+/B2"
      # Joystick event string for advancing the save state slot
      Joy Mapping Increment Slot = "J0A1+/A1-"
      # Joystick event string for taking a screenshot
      Joy Mapping Screenshot = "J0A1+/B6"
      # Joystick event string for pausing the emulator
      Joy Mapping Pause = ""
      # Joystick event string for muting/unmuting the sound
      Joy Mapping Mute = ""
      # Joystick event string for increasing the volume
      Joy Mapping Increase Volume = ""
      # Joystick event string for decreasing the volume
      Joy Mapping Decrease Volume = ""
      # Joystick event string for fast-forward
      Joy Mapping Fast Forward = "J0A1+/A0+"
      # Joystick event string for pressing the game shark button
      Joy Mapping Gameshark = ""
      
      
      [Input-SDL-Control1]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = 0
      # SDL joystick name (or Keyboard)
      name = "DragonRise Inc.   Generic   USB  Joystick  "
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = 2
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = ""axis(0+)""
      DPad L = ""axis(0-)""
      DPad D = ""axis(1+)""
      DPad U = ""axis(1-)""
      Start = "button(9)"
      Z Trig = "button(8)"
      B Button = "button(4)"
      A Button = "button(5)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(7)"
      L Trig = "button(6)"
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      Hot Button = "button (8)"
      
      
      [Input-SDL-Control2]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = -1
      # SDL joystick name (or Keyboard)
      name = ""
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = 2
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32767,32767"
      # Digital button configuration mappings
      DPad R = ""
      DPad L = ""
      DPad D = ""
      DPad U = ""
      Start = "button(7)"
      Z Trig = "button(6)"
      B Button = "button(1)"
      A Button = "button(0)"
      C Button R = ""
      C Button L = ""
      C Button D = "button(2)"
      C Button U = "button(3)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      
      [Input-SDL-Control3]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = -1
      # SDL joystick name (or Keyboard)
      name = ""
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = 2
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = ""
      DPad L = ""
      DPad D = ""
      DPad U = ""
      Start = "button(9)"
      Z Trig = "button(8)"
      B Button = "button(4)"
      A Button = "button(5)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(7)"
      L Trig = "button(6)"
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      Hot Button = "button (8)"
      
      
      [Input-SDL-Control4]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = -1
      # SDL joystick name (or Keyboard)
      name = ""
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = False
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = 1
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = ""
      DPad L = ""
      DPad D = ""
      DPad U = ""
      Start = "button (9)"
      Z Trig = "button (2)"
      B Button = "button (3)"
      A Button = "button (4)"
      C Button R = "button (1)"
      C Button L = "button (3)"
      C Button D = "button (2)"
      C Button U = "button (0)"
      R Trig = "button (7)"
      L Trig = "button (6)"
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      
      [UI-Console]
      
      # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
      Version = 1
      # Directory in which to search for plugins
      PluginDir = "./"
      # Filename of video plugin
      VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so"
      # Filename of audio plugin
      AudioPlugin = "mupen64plus-audio-sdl.so"
      # Filename of input plugin
      InputPlugin = "mupen64plus-input-sdl.so"
      # Filename of RSP plugin
      RspPlugin = "mupen64plus-rsp-hle.so"
      
      
      [Video-General]
      
      # Use fullscreen mode if True, or windowed mode if False
      Fullscreen = False
      # Width of output window or fullscreen width
      ScreenWidth = 640
      # Height of output window or fullscreen height
      ScreenHeight = 480
      # If true, use correct aspect ratio, if false, stretch to fullscreen
      AspectRatio = True
      # If true, activate the SDL_GL_SWAP_CONTROL attribute
      VerticalSync = False
      
      
      [Video-GLideN64]
      
      # Settings version. Don't touch it.
      configVersion = 5
      # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
      MultiSampling = 0
      # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
      AspectRatio = 1
      # Bilinear filtering mode (0=N64 3point, 1=standard)
      bilinearMode = True
      # Max level of Anisotropic Filtering, 0 for off
      MaxAnisotropy = False
      # Size of texture cache in megabytes. Good value is VRAM*3/4
      CacheSize = 500
      # Enable fog emulation.
      EnableFog = True
      # Enable color noise emulation.
      EnableNoise = True
      # Enable LOD emulation.
      EnableLOD = True
      # Enable hardware per-pixel lighting.
      EnableHWLighting = False
      # Use persistent storage for compiled shaders.
      EnableShadersStorage = True
      # Enable frame and|or depth buffer emulation.
      EnableFBEmulation = False
      # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
      EnableCopyColorToRDRAM = 2
      # Enable depth buffer copy to RDRAM.
      EnableCopyDepthToRDRAM = False
      # Enable color buffer copy from RDRAM.
      EnableCopyColorFromRDRAM = False
      # Detect CPU writes to frame buffer.
      EnableDetectCFB = False
      # Enable N64 depth compare instead of OpenGL standard one. Experimental.
      EnableN64DepthCompare = False
      # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
      txFilterMode = 0
      # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
      txEnhancementMode = 0
      # Don't filter background textures.
      txFilterIgnoreBG = False
      # Size of filtered textures cache in megabytes.
      txCacheSize = 100
      # Use high-resolution texture packs if available.
      txHiresEnable = False
      # Allow to use alpha channel of high-res texture fully.
      txHiresFullAlphaChannel = False
      # Use alternative method of paletted textures CRC calculation.
      txHresAltCRC = False
      # Enable dump of loaded N64 textures.
      txDump = False
      # Zip textures cache.
      txCacheCompression = True
      # Force use 16bit texture formats for HD textures.
      txForce16bpp = False
      # Save texture cache to hard disk.
      txSaveCache = True
      # Path to folder with hi-res texture packs.
      txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture"
      # File name of True Type Font for text messages.
      fontName = "FreeSans.ttf"
      # Font size.
      fontSize = 18
      # Font color in RGB format.
      fontColor = "B5E61D"
      # Enable bloom filter
      EnableBloom = 0
      # Brightness threshold level for bloom. Values [2, 6]
      bloomThresholdLevel = 4
      # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
      bloomBlendMode = 0
      # Blur radius. Values [2, 10]
      blurAmount = 10
      # Blur strength. Values [10, 100]
      blurStrength = 20
      
      
      [Video-Rice]
      
      # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
      ScreenUpdateSetting = 7
      # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
      FrameBufferWriteBackControl = 1
      # If this option is enabled, the plugin will skip every other frame
      SkipFrame = False
      # If this option is enabled, the plugin will only draw every other screen update
      SkipScreenUpdate = False
      # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
      ForceTextureFilter = 2
      # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
      TextureEnhancement = 6
      # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
      TextureEnhancementControl = 0
      # Mupen64Plus Rice Video Plugin config parameter version number
      Version = 1
      # Frame Buffer Emulation (0=ROM default, 1=disable)
      FrameBufferSetting = 0
      # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
      RenderToTexture = 0
      # Force to use normal alpha blender
      NormalAlphaBlender = False
      # Use a faster algorithm to speed up texture loading and CRC computation
      FastTextureLoading = False
      # Use different texture coordinate clamping code
      AccurateTextureMapping = True
      # Force emulated frame buffers to be in N64 native resolution
      InN64Resolution = False
      # Try to reduce Video RAM usage (should never be used)
      SaveVRAM = False
      # Enable this option to have better render-to-texture quality
      DoubleSizeForSmallTxtrBuf = False
      # Force to use normal color combiner
      DefaultCombinerDisable = False
      # Enable game-specific settings from INI file
      EnableHacks = True
      # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
      WinFrameMode = False
      # N64 Texture Memory Full Emulation (may fix some games, may break others)
      FullTMEMEmulation = False
      # Enable vertex clipper for fog operations
      OpenGLVertexClipper = False
      # Enable/Disable SSE optimizations for capable CPUs
      EnableSSE = True
      # If enabled, texture enhancement will be done only for TxtRect ucode
      TexRectOnly = False
      # If enabled, texture enhancement will be done only for textures width+height<=128
      SmallTextureOnly = False
      # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
      LoadHiResCRCOnly = True
      # Enable hi-resolution texture file loading
      LoadHiResTextures = False
      # Enable texture dumping
      DumpTexturesToFiles = False
      # Display On-screen FPS
      ShowFPS = False
      # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
      Mipmapping = 2
      # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
      FogMethod = 1
      # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
      TextureQuality = 0
      # Z-buffer depth (only 16 or 32)
      OpenGLDepthBufferSetting = 16
      # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
      MultiSampling = 0
      # Color bit depth for rendering window (0=32 bits, 1=16 bits)
      ColorQuality = 0
      # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM)
      OpenGLRenderSetting = 0
      # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
      AnisotropicFiltering = 0
      # If true, use polygon offset values specified below
      ForcePolygonOffset = False
      # Specifies a scale factor that is used to create a variable depth offset for each polygon
      PolygonOffsetFactor = 0
      # Is multiplied by an implementation-specific value to create a constant depth offset
      PolygonOffsetUnits = 0
      # Use GPU vertex shader
      EnableVertexShader = False
      # Widescreen hack
      WideScreenHack = False
      
      
      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      I just posted a part. I can post the complete thing in the evening.

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      I tryed to put that config in the mupen64plus.cfg but it does not work without the inputautocfg.ini
      My mupen64plus.cfg looks like this

      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 2
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = 0
      # SDL joystick name (or Keyboard)
      name = "DragonRise Inc.   Generic   USB  Joystick  "
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = 2
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = "axis(5+)"
      DPad L = "axis(5-)"
      DPad D = "axis(6+)"
      DPad U = "axis(6-)"
      Start = "button(9)"
      Z Trig = "button(7)"
      B Button = "button(8)"
      A Button = "button(6)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = "key(109)"
      Rumblepak switch = "key(114)"
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
      

      My Inputautocfg.ini like this

      plugged = True
      plugin = 2
      AnalogDeadzone = 4096,4096
      AnalogPeak = 32768,32768
      Mempak switch = 
      Rumblepak switch = 
      mouse = False
      A Button = button(5)
      B Button = button(4)
      L Trig = button(6)
      R Trig = button(7)
      Start = button(9)
      X Axis = axis(0-,0+)
      Y Axis = axis(1-,1+)
      Z Trig = button(8)
      C Button R = button(1)
      C Button L = button(3)
      C Button D = button(2)
      C Button U = button(0)
      

      With that ini it works but no hotkey funktion.

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      In every other emulator the Hotkey + Start exits the emulator. After editing the inputautocfg of the N64 this does not work for N64 anymore. I have to plug in a keyboard and press esc for exiting. Can i add hotkeyfunktion in the InputAutoCfg.ini?

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      Just a quick additional question. As this config overwrites the normal config, i'm missing the hotkey funktion to exit the emulator.
      can i put a hotkey in that config too? how?

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      Thx buddy. That was my mistake. Have a realy nice day.

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      @Substring said in Can' save InputAutoCfg.ini:

      @Lehzina hi
      The file you should edit is in ~/configs/mupen64 and then you need to add n64.configfile=dummy to recalbox.conf

      There is no file there. Tried to edit it with ssh connection and nano command.
      Editing files with Note++ as you told me too. I can save the file but it gets reseted after i start the emulator. Can you give me a step by step tutorial with what kind of connection i have to edit and what to type?

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      OK. I'm totaly cofused now. I tryed to edit with Note++. Didn't work.
      I tried edit via SSH . Didn't work.
      I used this step by step. https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN)

      Is it possible to edit this via smb ?

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • RE: Can' save InputAutoCfg.ini

      i can see that path in the network. When i try to edit in putty it wants me to create a new file. If i edit it in network it won't last one emu start till it resets.

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • Can' save InputAutoCfg.ini

      I want to remap buttons for the n64. When i edit the /usr/share/mupen64plus/InputAutoCfg.ini with nano comand and want to save it with ctrl+x -> Y -> enter it says, i dont have permision to save it. What am i doing wrong?

      posted in GamePad/GPIO/USB encoder
      Lehzina
      Lehzina
    • InputAutoCfg.ini lässt sich nicht speichern

      Hi. Ich möchte die n64 Buttons neu mappen. Aber wenn ich mit dem nano /usr/share/mupen64plus/InputAutoCfg.ini befehlt die datei editier und mit strg+x -> Y -> Enter Speichern will, sagt es mir ich habe keine Rechte dafür obwohl ich mit Root eingeloggt bin. Was mache ich falsch.

      I want to remap buttons for the n64. wenn i edit the /usr/share/mupen64plus/InputAutoCfg.ini with nano comand and want to save it with ctrl+x -> Y -> enter it says, i dont have permision to save it. What am i doing wrong?

      posted in Controller/GPIO/USB
      Lehzina
      Lehzina