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    Posts made by kimmykaroo

    • RE: Testers wanted: major system upgrade (Pi3b+, KODI 17 and much more ...)

      Can you please supply an image for x86 (for machines that can't do 64-bit)?

      posted in Testers's corner
      kimmykaroo
      kimmykaroo
    • RE: ZDoom (for Brutal Doom support)

      Understood. Thank you.

      posted in Recalbox General
      kimmykaroo
      kimmykaroo
    • ZDoom (for Brutal Doom support)

      Hello, I didn't see a Suggestions forum anywhere so this seemed like the closest thing... move the topic where you see fit.

      I would like to see PrBoom replaced with ZDoom. RetroPie is able to support ZDoom and as such they can play Brutal Doom, it makes me jealous even though I love RecalBox way more. (Much better N64/Dreamcast play and better interface)

      posted in Recalbox General
      kimmykaroo
      kimmykaroo
    • [4.1] Dreamcast Time/Date Nag on Every Game Launch

      I'm not sure if this is something that can be remedied, but I just thought I'd ask because it's already annoying me.

      Every time you launch a game it asks for the date and time. Some games even want to perform a monitor test (and only 50Hz works even though I have a 60Hz television).

      Is there any way to have it remember these answers for next time?

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: [4.1] Dreamcast not displaying on TV

      @rockaddicted Thank you, it's working SO WELL now!

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: [4.1] Dreamcast not displaying on TV

      @rockaddicted Ah, yes, here's what I got.

      alt text

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: [4.1] Dreamcast not displaying on TV

      @rockaddicted when I try tvservice -m in putty it just says 'option requires an argument'

      maybe you meant tvservice -M ? I tried that and all it says is
      [I] HDMI in HDMI mode
      when I launch a Dreamcast game. Nothing else happens.

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • [4.1] Dreamcast not displaying on TV

      This is strange, I never had an issue like this before. For the record, I have
      dc_boot.bin e10c53c2f8b90bab96ead2d368858623
      dc_flash.bin 0a93f7940c455905bea6e392dfde92a4
      in my BIOS folder.

      I go to launch the game and then my TV seems to lose signal, and it says 'Not supported mode'. I am very confused on how to proceed.

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • Quieter launch video?

      I'm on April 27 4.1 and the video that plays when you turn the console on is so incredibly loud. I have to have my TV muted every time so it doesn't wake my housemates up. Is there anything I can do about it?

      posted in Recalbox General
      kimmykaroo
      kimmykaroo
    • RE: Kirby 64 HUD Not Updating

      @voljega I see. That's a shame but understandable.

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: Kirby 64 HUD Not Updating

      @rockaddicted I don't understand. What do you mean by 'b*mping' a 'standalone'?

      Do you mean updating mugen64plus by itself and providing a download link? Or will it not be updated until the next unstable build is out?

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: Kirby 64 HUD Not Updating

      @rockaddicted Thank you, it looks much better in libretro now. Ideally I would like it working in mupen, though, since mupen runs better.

      I'm getting ALMOST full performance out of libretro, but it doe[censored]ch at times.

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • Kirby 64 HUD Not Updating

      I'm having a problem with Kirby 64 on the Mupen64Plus emulator. On all cores, the HUD does not properly display health and powers until you advance a screen. And even then it is glitchy.

      However based on a lot of google searches I have reason to believe that the default core, GLideN64, fixed the Kirby 64 issues a long time ago, and surely 4.1 April 27 Recalbox is not using a Mupen64Plus build that is that more than 2 years old. So I started looking into why it might not be working right for Recalbox and I think I may have found a lead.

      /recalbox/share/system/configs/mupen64/mupen64plus.cfg

      [Video-GLideN64]
      # Settings version. Don't touch it.
      configVersion = 5
      

      This is an incredibly, incredibly old config and it's missing a lot of options. Posts as old as two years ago were using config version 12. So I'm thinking maybe there's an option that can be changed for Kirby 64's hud texture problems.

      As an aside, libretro's core for N64, which I've read is based on glide, is rendering the HUD properly. The graphics look noticably worse however, probably because it doesn't have the nice sharpening and blurring filters that mupen64 is applying (I would love to know how to do that for libretro if anyone could tell me).

      posted in Emulator Arcade/PC/Console
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @substring It works! Thank you so much

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @Substring How is it coming along?

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @Substring Alright, thank you.

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @Substring I use raspberry pi 3

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @Substring Are there any other buttons that behave this way, or is it just button 8?

      I don't use the standard configuration as is... I really don't see the logic in handling the buttons this way.

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo
    • RE: X-Arcade Dual Stick Button 8 for both Player 1 & 2 only sends any input on release

      @Substring I don't even know what 'combos' are... button macros or something?

      posted in GamePad/GPIO/USB encoder
      kimmykaroo
      kimmykaroo