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    Diegus83

    @Diegus83

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    Latest posts made by Diegus83

    • RE: Fresh install and not able to get hotkey to work on BT controller

      @thanosazlin said in Fresh install and not able to get hotkey to work on BT controller:

      so still not working, So i reimaged again, this time i was able to take a 8bitdo snes 30 controller from my pi4 and BT link it to the pi 3 recalbox, and it works fine. i'm able to use hotkey !
      That's weird because I'm having the same issue but with the 8bitdo NES30 pro controllers, too bad I don't have a GAMESIR to see if it works for me, maybe then we can just exchange our SD cars! 😁

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • 7.0.1 - Controller works in EmulationStation but not in RetroArch

      Hi! Congrats to the team on the release of Recalbox 7!

      I finally decided to try the new version today so I flashed a clean install of 7.0.1, my setup is:

      • Raspberry Pi 3 Model B
      • A pair of 8bitdo NES30 PRO controllers

      I turn on my controllers with just the power button and they work fine on Recalbox 6.1.1

      In 7.0.1 on the other hand, not so fine.

      • I start with a USB keyboard plugged in, I turn the controller on, press the BT button to enter pairing mode (blue light flashes quickly)
      • I choose PAIR A BLUETOOTH CONTROLLER, choose the NES30 PRO, connect it works, I can choose OK and go back using the controller already.
      • I choose CONFIGURE A CONTROLLER and set up all the buttons, I use SELECT for the Hot Key. I make sure the 8bitdo NES30 PRO is selected as INPUT P1
      • I can navigate the GUI with the controller with no issues, the controller reconnects if I restart, power cycle, etc.
      • I start 2048 from the included ROMs (Nintendo Entertainment System) and none of the buttons or Hot Key combinations work. The USB keyboard doesn't work either (Esc, Enter, A, S, etc.)
      • I turn the controller off, I see the popup notification about it have been disconected, turn it back on, it connects, I can play the game but pressing SELECT will cycle through the shaders, SELECT + START will quit Retroarch but not without switching to a new shader first
      • I can also unplug/plug the USB keyboard and it starts working too.
      • I launch another game, the controller doesn't work again. Power cycle the controller, it works, I press SELECT + B, the Retroarch menu shows up but the controller stops working again. Power cycle the controller again, it works but it is almost impossible to set up anything in Retroarch since it seems to be reading each key press multiple times, the selection jumps several lines at the slightest press.

      At this point I have tried several emulators, and power cycling both the pi and the controllers.

      I can't also get the HARD RESET to work with my USB keyboard, I have tried each and both SHIFT keys, after rebooting and power cycling the pi, nothing does the trick.

      So I 'rm -rf' the /share/ folder to start over with the default configurations, and try the other controller, same results. I also tried pairing the controller but NOT running the configuration, leaving INPUT P1 as DEFAULT instead of "8bitdo...", tried other Retroarch cores, etc. Tried both of the controllers in case one was faulty too.

      I also tried using one of the controllers via USB to remove the keyboard from the equation, with the same results.

      Am I missing something? The navigation in EmulationStation works great but Retroarch doesn't take the controller or acts weird when it does.

      Edit: I see a similar issue reported already so I guess it is a matter of waiting now:
      https://gitlab.com/recalbox/recalbox/-/issues/1378
      Thanks for any advice, I would like to be able to use the new version if possible.

      posted in GamePad/GPIO/USB encoder
      Diegus83
      Diegus83
    • RE: Mandos no funcionan al entrar en el juego

      Creo que la pregunta más relevante es si actualizaste algo antes de que dejaran de funcionar? Quizás Recalbox te ofreció instalar algún update y lo aceptaste?

      Yo tengo mandos de 8bitdo y los míos tienen la opción de usarlos por USB. Si los pruebas por USB el problema persiste?

      posted in Mandos/GPIO/Codificador USB
      Diegus83
      Diegus83
    • RE: Behavior of Arkanoid (USA) and different NES cores

      Ok, I'm going to leave the solution here for anyone who may need it in the future:

      https://github.com/libretro/libretro-fceumm/issues/308#issuecomment-560408467

      if using the US rom (NES), set User 2 to NONE instead of auto. if using the Japan rom (Famicom), disable User 5 instead.

      Further explanation:

      on NES, player 2 port acts as expansion port, including arkanoid paddle in this case (using mouse)
      on Famicom (when loading Japanese ROMS), expansion port is on a dedicated port which is mapped to User 5 on fceumm.
      

      this should resolve this issue and any other confusion with nes/famicom expansions

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • RE: Behavior of Arkanoid (USA) and different NES cores

      Sorry for the double post but the forum won't let me edit my previous message.

      I've procured a No-Intro rom set for NES. There where two versions available (headered and unheadered).
      The unheadered rom won't launch with any core.
      The headered rom launches fine but I get the same results as before.

      Is there anyway I can verify I got the proper rom using the checksum or a hash? Like the dat files used for mame rom sets?

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • RE: Behavior of Arkanoid (USA) and different NES cores

      Honestly I don't know the origin of these roms, I got them out of a premade image I tested.
      Based on your suggestion I found a Japanese arkanoid nes rom and the controls work fine on that one!
      The cheat codes included for the US version don't work as probably the memory mapping is all different but that is progress!
      So now I will try to get a proper version of the US rom to try or hunt down some cheat codes for the japanese one.
      As the people how know keep saying, check your rom set! I didn't thought it was so important for 8 bit consoles but clearly it is.
      Thanks for your help!

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • RE: Behavior of Arkanoid (USA) and different NES cores

      Thanks for the reply. I just had time to try this today.

      Effectively there is an "Arkanoid" option under Controllers for Player 2 but I after connecting two controllers and starting a two player game, I still can't move the paddle with either controller, I tried both user turns.

      That's a shame since it seemed a very promising lead.

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • Behavior of Arkanoid (USA) and different NES cores

      Hi. I have spent a few hours with this game and I'm very confused about how the emulators handle it.

      I want to play using the DPAD because that is how I used to play it in my childhood (on a knock off Famicom compatible system) and I would like the chance to use a cheat code for extra lives so I can finally see the more advanced stages of the game, but I can't find a combination of core/settings that will enable me to do that and I'm very confused.

      Here is what I have so far with the latest updates installed this morning (RecalBox 6.1.1) on a Raspberry Pi 3. I also tried updating cheat codes and databases from Retroarch Online Updater menu.

      Core Controls Cheats
      Quickness ✔️ ❌
      FCEUNext ✔️ ❌
      FCEUmm ❌ ✔️
      Nestopia ❌ ✔️

      In the two first cores I can move the paddle but cheat codes don't work. In the last two I can't move the paddle but cheat codes work.

      I read that in the US Arkanoid was bundled with a special controller but I figured the emulators would work around this and allow the use of the standard controller (which the first two seem to do).

      I have tried every single setting I can think of changing the control to auto/gamepad/gamepad with analog. etc.

      If it makes any difference, I'm using an 8bitdo NES30 pro and tried both the dpad and left/right sticks with the same results.

      Any help on how to achieve what I'm trying to do would be appreciated.

      Update: I also tried plugin in a keyboard and mouse to the Pi. The keyboard works in all other NES games I tried but not in Arkanoid. The mouse doesn't do anything but I haven't try running the setup for the mouse to see if it makes any difference.

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83
    • RE: Auto Fire setting on Neo Geo

      Thanks for the quick reply.

      So if I understand correctly that means that even if I set the auto-fire option manually in the FBNeo .cfg file it won't do anything in Retroarch?

      In that case my best option is trying to get the "turbo" button setting to stick to the ROMs where that feature is useful.

      posted in Emulator Arcade/PC/Console
      Diegus83
      Diegus83