I just installed RecalBox on my Raspberry Pi 3B+. I'm on the latest version which is V.6.0 DRAGONBLAZE. The only system I have on my Recalbox is SNES. I'm getting an error which is "WE CAN'T FIND ANY SYSTEMS! CHECK THAT YOUR PATHS ARE CORRECT IN THE SYSTEMS CONFIGURATION FILE, AND YOUR GAME DIRECTORY HAS AT LEAST ONE GAME WITH THE CORRECT EXTENSION'' My ROMS are in the right location so that's definitely not the issue. Has the API for GAMESDB not been updated yet? I know that it wasn't working on RetroPie and it was fixed in a update. I'm totally new to RecalBox. I just came from a previous installation of Retropie. I don't even know how to even get in the Recalbox config to even change the scraper if that's what I need to do.
Best posts made by Lumbeechief081
-
THEGAMESDB scraper isn't working.
Latest posts made by Lumbeechief081
-
Donkey Kong 64 Save request
Unfortunately, I had my saved overwritten by Project64 v2.4.0 a week ago. I was trying to get an AI upscaled texture pack working with the Project64 Glide64 plugin. In the end i got it working but somehow my save was overwritten which really ticked me off!! I got halfway through the game! I had 101 bananas and I just started World 5. I was almost up in tears .
With that unfortunate event, I said to myself screw Project 64, i'll never use it ever again!! I’m done! So now I’m using Mupen64Plus Next with Retroarch. Does anyone have a Donkey Kong 64.srm save? The save needs to have at least up to world 4 (Gloomy Galleon) completed. In my previous save I just arrived at world 5 (Fungi Forest) and haven’t even got a single banana in that world yet. Please, I’m really desperate here. I just want to finally finish this game. I didn’t have an opportunity to when I was a kid. Playing this game again was an nostalgic moment. If I could find a save file online I’d use that, sadly all the saves are of 100% completion. Why don’t the people who think to upload those save files think of individuals who lost their saves and just want to start halfway through the game again?
The save file is really important to me that I’d even consider to pay for it.
-
RE: Please help, can't save in Mupen64plus non libretro.
@paradadf I don't know why you can save but I couldn't. Are you sure that you're using the non libretro version of the emulator? And that you are also using the USA version of the rom? This was a fresh install of Recalbox and the game didn't save for me. Testing the same game using Batocera the game saved fine.
-
RE: Please help, can't save in Mupen64plus non libretro.
@paradadf Ah! So apparently this seems to be a problem with Recalbox. I tried the same rom using Batocera and the same emulator and the game saved just fine.
-
RE: Please help, can't save in Mupen64plus non libretro.
@Zaphod There is no old save file. This is a totally new save I'm trying to create for the first time. Having the share opened at (/recalbox/share/saves/n64/) the emulator doesn't create a save file when clicking save in the pause screen of Donkey Kong 64. I refresh the folder yet the save file still doesn't exist no matter how much I spam the save button in Donkey Kong. This is totally weird considering how Super Mario 64 and Ocarina of Time generates a save file.
-
RE: Please help, can't save in Mupen64plus non libretro.
@paradadf Donkey Kong doesn't actually save though when clicking save on the pause screen. I tested another game "Ocarina of Time" and "Super Mario 64" and they saved just fine using the non librertro emulator.
-
Please help, can't save in Mupen64plus non libretro.
The game is Donkey Kong 64. In the libretro version the camera stutters which is a bug. I'm using the non-libretro version because the bug doesn't exist with that version, also the performance is so much better. How do I enable saving in the non-libretro version? There is no RetroArch menu, so things have to be tweaked in the config files. In the mupen64plus.cfg and inpuAutoCfg.ini located at RECALBOX\share\system\configs\mupen64, I see that there is a Mempak switch setting. I have set mempak switch = "hat(0 Down)" in both files, however pressing that button before saving doesn't work, the save doesn't exist after saving, restarting the game, and attempting to load that save.. Also, the setting in the files gets reverted back to a blank binding Mempak switch = "" in the files after exiting the emulator. How do I go about saving in this version of the emulator? Am I doing something wrong?
-
RE: Recalbox keeps changeing N64 resolution back to 480p on every restart.
@Zaphod I already know this. I know how to change the resolution for n64 per-game via the options. I'm trying to adjust the resolution globally across all n64 emulators via the recalbox.conf though. Unfortunately, the changes don't save. Once I set it to "CEA HDMI 3" aka 480p 16:9, or "CEA HDMI 4", recalbox just reverts the changes. Adjusting the resolution via the options doesn't actually change the screen resolution, it just adjusts the render resolution. I'm trying to keep a default screen resolution here.
-
Recalbox keeps changeing N64 resolution back to 480p on every restart.
In the recalbox.conf, the resolution set for N64 is "n64.videomode=DMT 4 HDMI". When I change it to "CEA HDMI 4" aka 720p, Recalbox reverts the changes once I restart the Pi. How the heck do I prevent it from reverting the changes? Multiple N64 games run fine for me at 720p on the Raspberry Pi B+ using the libretro Mupen64Plus, It's dumb that Recalbox is reverting these changes once I restart the system.
Please help. -
Can no longer access the SNES save folder.
Dear RecalBox community,
I used to be able to access this folder via Windows Shares like 3 days ago, but now I can't. RecalBox somehow changed the permissions of the SNES folder during that time frame, and whenever I access the share, Windows is trying to open the SNES folder which gives me the error "Windows cannot access \RECALBOX\Share" Check the spelling of the name. Otherwise, there might be a problem with your network.
The IP Address of the Pi is the same as it always been. I didn't change anything dealing with the network, ssh, hostname, and share settings. I can ping the pi just fine. Windows is trying to access the "SNES" folder instead of starting off at \RECALBOX\Share, and that's why I'm getting an error when accessing the share via File Explorer.WinSCP file explorer works and I'm able to access the RecalBox, however when trying to access the SNES save folder at /recalbox/share/saves/snes I get the error "Connection has been unexpectedly closed. Server sent command exit status 255." I can access the other save folders but for some odd reason I can no longer access SNES. If I use the terminal via WinSCP i can access the SNES folder just fine and even list its contents with ls command. It's weird how I can access via the terminal but not WinSCP file explorer.
I checked the permissions of the folder which seems fine, it is set to Read, Write, Execute for Owner, Group, and Others. I even made sure to verify this by using Ubuntu Linux with the ls -la command and even used the chmod 777 command on the SNES folder. Unfortunately I'm at a loss of what to do and can't think of anything else to try.
-
RE: How to change resolution per-game?
@surface That guide didn't even work correctly for me on my VGA CRT monitor. When ever I launch a game I would get "signal out of range". I believe the best solution for me would be the "resolution override on a per rom and/or per folder basis" that @Bkg2k says will be implemented in 6.1.