I would like to disable the screenshot keys combo, and also remove the screenshot menu item. How can I do that?
Thanks
I would like to disable the screenshot keys combo, and also remove the screenshot menu item. How can I do that?
Thanks
It's a gift for the son of a friend of mine. He is 10 but I'm sure he will like it... He's father will for sure!
https://youtu.be/-9LSVi9XVn0
The version is the 4.0 stable on a Raspberry 2. The emulator is IMAME4ALL
I'm sure it has been asked thousand of times, don't flame me, but I really can't find the answer on the forum. Probably I can't think to a clever words to search for, I've tried with game info, ok screen, disclaimer, and so on.
How can I get rid of the game info when mame starts a new game?
How can I change the default settings for mame? I've tried to follow the instructions in the wiki but adding the mame.configfile= ... seems not useful. Any help?
I see. Actually I think that I took all that screenshot by mistake, pressing some weird key combo. Probably the only way could be to remap this combo to other keys in order to make it "impossible" to make it by mistake (for instance by pressing the UP and DOWN on the stick, or something like this). Unfortunately it's not very easy to find documentation on such feature.
Thanks for your advice, I will keep looking.
I would like to disable the screenshot keys combo, and also remove the screenshot menu item. How can I do that?
Thanks
Is there a way to add the boot animation I saw on some 4.1beta to a 4.0 final ?
You are absolutely right! Actually it seems non that easy to find info about this item. Anyway this is a description of how it works:
"As long as a touch (e.g. from a finger) is detected, the AT42QT1010 keeps the output line high. Otherwise, the line is kept low. You just need to provide a power source (1.8V - 5V) and ground for the AT42QT1010 to work."
In the project that inspired me, the author says:
"Since the cap-touch sensor (connected to GPIO23) is active-high, the code needed to interpret it differently since all the other GPIO inputs are active-low. Otherwise, the coin-drop will constantly retrigger. Replace line 226 with the following code:
if (io[i].pin == 23)
pinConfig(io[i].pin, "active_low", "1");
else
pinConfig(io[i].pin, "active_low", "0"); // Don't invert"
Of course it refers to Adafruit retrogame.c but I hope that makes sense for you anyhow.
Thanks.
Massimo