OpenBOR or something similar on Recalbox?
Can OpenBOR or OpenBOR paks/mods be played on Recalbox?
If not, are there any homebrew level engines, like Game Maker, RPG Maker, etc that can work with Recalbox?
Not yet, that's something we definitely want to add (even if rpg maker is also a libretro core)
but don't expect to see this in recalbox before a pretty "long" time
Do y'all have guidelines or any sort of rules for game devs?
I was inspired by the OS to make a game sort of about the OS. My idea was a bit of Evoland, Comix Zone, and the 90s cartoon ReBoot set in Recalbox OS. The player has been sucked into the OS and has to battle through the various emulator/console inspired stages sort of thing.
@marchegiano depends if you're a coder or game developper ...
Sorry bud, I'm a little confused. I'm a hobbyist, so neither seem right, but both might be too. The engines I know how to use require some code and some photoshopping so whatever that makes me I am.
Rather than trying to figure out what you're getting at or what difference it makes I think it might be more productive if I say this. I'm making this game because I want to for my Recalbox. Whenever y'all support an engine I can use I will have my game ready. I will share it if it's allowed.
Sorry if that came off as a bit rude. I didn't mean to be I'm just trying not to ramble.
@marchegiano Nothing rude at all, I just do not understand why we should have game dev rules ... If that's a project you're working on and WANT to play it on recalbox, better give a try to the lutro core which is based on löve2D as lutro is already in Recalbox.
Does that sound more of an appropriate answer to you ?