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    Button Mapping inconsistency Mame/Finalburn?

    Recalbox General
    button mapping inconsistency mamefinalburn
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    • rsn8887
      rsn8887 last edited by

      I noticed the buttons are assigned differently in Finalburn (libretro) and Mame (libretro).

      I played Rainbow Islands. In Finalburn, B is jump and Y is shoot. In Mame B is shoot and Y is jump? Finalburn is the way it should be. Mame feels very awkward/wrong.

      Is there any way to make these assignments consistent between the emulators?

      I suspect it might just be some wrong button assignment in the Mame core...

      Substring 1 Reply Last reply Reply Quote 0
      • Substring
        Substring @rsn8887 last edited by

        @rsn8887 what is sure is that mame's buttons are B then Y, for any game. Which is pure stupidity

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        rsn8887 1 Reply Last reply Reply Quote 0
        • rsn8887
          rsn8887 @Substring last edited by

          Yes I found this old issue on Github:

          https://github.com/recalbox/recalbox-os/issues/914

          It basically explains it: Mame buttons are inconsistently assigned and weird inside the mame drivers itself.

          One would think that after decades of development, the Mame coders would have figured this stuff out and standardized it. But no...

          At least is is correct in Finalburn.

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