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Shaders set via recalbox config are not applied for FBA
I have the following problem:
I set up some default shaders for different systems via the recalbox config. For example for Gameboy with gb.shaders=/recalbox/share_init/shaders/dot.glslp. And so on.
Works perfectly for all systems except FBA. I've set the CRT Caligari shader for FBA with the following command:
When I start a game with FBA, the shaders are selected in the RetroArch menu but not applied. For every game I have to got in the RetroArch menu and select "Apply shader settings" manually.
How can I make FBA apply autoamtically?
PS: It works for NeoGeo btw (which also uses FBA) with neogeo.shaders command.
Without your recalbox version, I can't help you much
The version is 4.0.0-build-121.
@Yoakin that may be caused by sthg we solved in 4.1 (fba_libretro was also named fbalibretro in the code, therefore some unexpected behaviours). 2 possibilities:
- set the global shader yourself, it sgould fall back on fba
- try fbalibretro.shaders=blabla (remove the _ from fba_libretro)
Thanks a lot! Using "fbalibretro.shaders" instead of "fba_libretro.shaders" did the trick!
@Yoakin you will have to change it back to fba_libretro in 4.1