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    Shaders set via recalbox config are not applied for FBA

    Emulator Arcade/PC/Console
    shaders recalbox config are applied
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    • Yoakin
      Yoakin last edited by

      Hey everyone.

      I have the following problem:

      I set up some default shaders for different systems via the recalbox config. For example for Gameboy with gb.shaders=/recalbox/share_init/shaders/dot.glslp. And so on.

      Works perfectly for all systems except FBA. I've set the CRT Caligari shader for FBA with the following command:
      fba_libretro.shaders=/recalbox/share_init/shaders/crt-caligari_gamma_125.glslp

      When I start a game with FBA, the shaders are selected in the RetroArch menu but not applied. For every game I have to got in the RetroArch menu and select "Apply shader settings" manually.

      How can I make FBA apply autoamtically?

      PS: It works for NeoGeo btw (which also uses FBA) with neogeo.shaders command.

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      • Substring
        Substring last edited by

        Hi.

        Without your recalbox version, I can't help you much

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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        • Yoakin
          Yoakin last edited by

          The version is 4.0.0-build-121.

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          • Substring
            Substring @Yoakin last edited by

            @Yoakin that may be caused by sthg we solved in 4.1 (fba_libretro was also named fbalibretro in the code, therefore some unexpected behaviours). 2 possibilities:

            • set the global shader yourself, it sgould fall back on fba
            • try fbalibretro.shaders=blabla (remove the _ from fba_libretro)

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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            • Yoakin
              Yoakin last edited by

              Thanks a lot! Using "fbalibretro.shaders" instead of "fba_libretro.shaders" did the trick!

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              • Substring
                Substring @Yoakin last edited by

                @Yoakin you will have to change it back to fba_libretro in 4.1 😉

                Former dev - Please reply with @substring so that i am notified when you answer me
                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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