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    Probléme pour configurer manette Xbox 360 filaire sur Emulateur N64

    Manettes/GPIO/Encodeurs
    probléme xbox 360
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    • zikmusic
      zikmusic last edited by zikmusic

      Bonjour à tous,

      j'ai un soucis, je n'arrive pas à configurer ma manette xbox 360 filaire USB pour la Nintendo 64. Je suis allé dans le fichier.ini, j'ai essayé de changer quelques lignes, mais çà n'a rien changé du tout. J'ai redémarré la recalbox aprés avoir modifier et enregistrer le fichier .ini, mais il ne reonnait pas les joystiks de la manette. Si quelqu'un peut m'aider, çà serait gentil, merci d'avance. 🙂 Je précise que j'ai un rasperberry 3.0 avec recalbox 4.0.0.beta 6

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      • acris
        acris last edited by

        Bonsoir
        désactive les gpio dans recalbox.conf voir le wiki pour l'accès.
        Me semble avoir vu un sujet similaire récemment sur le forum.

        zikmusic 1 Reply Last reply Reply Quote 0
        • zikmusic
          zikmusic @acris last edited by Substring

          @acris merci pour ta réponse, mais je suis un peu perdu dans ses lignes je fais un copier-coller

          # -------------- D - Controllers ----------------- #
          # Enable support for standard bluetooth controllers
          controllers.bluetooth.enabled=1
          
          
          ## Please enable only one of these
          # -------------- D1 - PS3 Controllers ------------ #
          ##Enable PS3 controllers support
          controllers.ps3.enabled=1
          ## Choose an driver between official, shanwan and gasia if you have dualshock clones (official,shanwan,gasia)
          controllers.ps3.driver=official
          
          
          # ------------ D2 - XBOX Controllers ------------ #
          ## Xbox controllers are already supported, but xboxdrv can solve some compatibility issues 
          ## Enable xboxdrv driver, disable this if you enabled ps3 controllers (0,1)
          controllers.xboxdrv.enabled=1
          ## Set the amount of controllers to use with xboxdrv (0..4)
          controllers.xboxdrv.nbcontrols=1
          
          
          # ------------ D3 - GPIO Controllers ------------ #
          ## GPIO Controllers
          ## enable controllers on GPIO with mk_arcarde_joystick_rpi (0,1)
          controllers.gpio.enabled=0
          ## mk_gpio arguments, map=1 for one controller, map=1,2 for 2 (map=1,map=1,2)
          controllers.gpio.args=map=1,2
          

          Je ne sais pas trop ce qu'il faut que je change, je vois controllers.gpio.enabled=0 çà veut dire que c'est désactivé ?

          Merci d'avance pour votre aide 🙂

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          • ian57
            ian57 Staff
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            last edited by

            oui a priori il est déjà désactivé. peut être faut il aussi désactiver le support des manettes PS3?

            "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

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            • zikmusic
              zikmusic @ian57 last edited by

              @ian57 j'avais essayé de désactiver la ligne ps3 en mettant enable=0 mais çà a empiré les choses, la manette xbox 360 filaire usb n'était carrément plus reconnue ! bizarre, quand même...

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              • ian57
                ian57 Staff
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                last edited by ian57

                le pilote PS3 fait surement les 2. tu as suivi le tuto qui est ici https://github.com/recalbox/recalbox-os/wiki/Manual-(EN)#xboxcontrollers

                oops gouré, corrigé

                "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

                zikmusic 1 Reply Last reply Reply Quote 0
                • zikmusic
                  zikmusic @ian57 last edited by

                  @ian57 non j'ai suivi le tutorial sur le site web français recalbox et le wiki associé, par contre ton lien méne vers un site marchand en anglais... pas un blog.

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                  • ian57
                    ian57 Staff
                    Developer
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                    last edited by

                    @zikmusic corrigé, mauvais copier/coller. effectivement là je vois plus trop, car ton recalbox.conf est ok.

                    "UNIX is basically a simple operating system, but you have to be a genius to understand the simplicity." Dennis Ritchie

                    zikmusic 1 Reply Last reply Reply Quote 0
                    • acris
                      acris last edited by

                      @Substring une idee ?

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                      • Substring
                        Substring last edited by

                        @zikmusic pourquoi tu ne veux pas utiliser l'autoconfiguration du pad ? Il faudrait que tu nous fasse parvenir le contenu de ~/configs/mupen64

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        zikmusic 1 Reply Last reply Reply Quote 0
                        • zikmusic
                          zikmusic @ian57 last edited by

                          @ian57 merci pour ton aide 🙂

                          1 Reply Last reply Reply Quote 0
                          • zikmusic
                            zikmusic @Substring last edited by Substring

                            @Substring merci pour ton aide. Voici le contenu du fichier mupen64plus.cfg

                            # Mupen64Plus Configuration File
                            # This file is automatically read and written by the Mupen64Plus Core library
                            
                            [Audio-OMX]
                            
                            # Mupen64Plus OMX Audio Plugin config parameter version number
                            Version = 1
                            # Frequency which is used if rom doesn't want to change it
                            DEFAULT_FREQUENCY = 32000
                            # Swaps left and right channels
                            SWAP_CHANNELS = False
                            # Audio output to go to (0) Analogue jack, (1) HDMI
                            OUTPUT_PORT = 1
                            # Point OMX to the raw N64 audio data region instead of copying audio int$
                            NATIVE_MODE = False
                            # Number of output samples per Audio callback. This is for hardware buffe$
                            BUFFER_SIZE = 4096
                            # Audio Output Frequncy mode (when NATIVE_MODE=false): 0 = Rom Frequency,$
                            DEFAULT_MODE = 0
                            # Desired Latency in ms
                            LATENCY = 300
                            # Underrun Mode, 0 = Ignore, 1 = Report, 2 = repeat audio when latency < $
                            UNDERRUN_MODE = 0
                            
                            
                            [Audio-SDL]
                            
                            # Mupen64Plus SDL Audio Plugin config parameter version number
                            Version = 1
                            # Frequency which is used if rom doesn't want to change it
                            DEFAULT_FREQUENCY = 33600
                            # Swaps left and right channels
                            SWAP_CHANNELS = False
                            # Size of primary buffer in output samples. This is where audio is loaded after it's extracted from n64's memory.
                            PRIMARY_BUFFER_SIZE = 16384
                            # Fullness level target for Primary audio buffer, in equivalent output samples
                            PRIMARY_BUFFER_TARGET = 10240
                            # Size of secondary buffer in output samples. This is SDL's hardware buffer.
                            SECONDARY_BUFFER_SIZE = 2048
                            # Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
                            RESAMPLE = "trivial"
                            # Volume control type: 1 = SDL (only affects Mupen64Plus output)  2 = OSS mixer (adjusts master PC volume)
                            VOLUME_CONTROL_TYPE = 1
                            # Percentage change each time the volume is increased or decreased
                            VOLUME_ADJUST = 5
                            # Default volume when a game is started.  Only used if VOLUME_CONTROL_TYPE is 1
                            VOLUME_DEFAULT = 80
                            
                            
                            [Core]
                            
                            # Mupen64Plus Core config parameter set version number.  Please don't change this version number.
                            Version = 1.010000
                            # Draw on-screen display if True, otherwise don't draw OSD
                            OnScreenDisplay = True
                            # Use Pure Interpreter if 0, Cached Interpreter if 1, or Dynamic Recompiler if 2 or more
                            R4300Emulator = 2
                            # Disable compiled jump commands in dynamic recompiler (should be set to False)
                            NoCompiledJump = False
                            # Disable 4MB expansion RAM pack. May be necessary for some games
                            DisableExtraMem = False
                            # Increment the save state slot after each save operation
                            AutoStateSlotIncrement = False
                            # Activate the R4300 debugger when ROM execution begins, if core was built with Debugger support
                            EnableDebugger = False
                            # Save state slot (0-9) to use when saving/loading the emulator state
                            CurrentStateSlot = 0
                            # Path to directory where screenshots are saved. If this is blank, the default value of ${UserConfigPath}/screenshot will be used
                            ScreenshotPath = "/recalbox/share/screenshots"
                            # Path to directory where emulator save states (snapshots) are saved. If this is blank, the default value of ${UserConfigPath}/save will be used
                            SaveStatePath = "/recalbox/share/saves/n64"
                            # Path to directory where SRAM/EEPROM data (in-game saves) are stored. If this is blank, the default value of ${UserConfigPath}/save will be used
                            SaveSRAMPath = "/recalbox/share/saves/n64"
                            # Path to a directory to search when looking for shared data files
                            SharedDataPath = "/recalbox/share/system/configs/mupen64/"
                            # Delay interrupt after DMA SI read/write
                            DelaySI = True
                            # Force number of cycles per emulated instruction
                            CountPerOp = 0
                            
                            
                            [CoreEvents]
                            
                            # Mupen64Plus CoreEvents config parameter set version number.  Please don't change this version number.
                            Version = 1
                            # SDL keysym for stopping the emulator
                            Kbd Mapping Stop = 27
                            # SDL keysym for switching between fullscreen/windowed modes
                            Kbd Mapping Fullscreen = 0
                            # SDL keysym for saving the emulator state
                            Kbd Mapping Save State = 286
                            # SDL keysym for loading the emulator state
                            Kbd Mapping Load State = 288
                            # SDL keysym for advancing the save state slot
                            Kbd Mapping Increment Slot = 0
                            # SDL keysym for resetting the emulator
                            Kbd Mapping Reset = 290
                            # SDL keysym for slowing down the emulator
                            Kbd Mapping Speed Down = 291
                            # SDL keysym for speeding up the emulator
                            Kbd Mapping Speed Up = 292
                            # SDL keysym for taking a screenshot
                            Kbd Mapping Screenshot = 293
                            # SDL keysym for pausing the emulator
                            Kbd Mapping Pause = 112
                            # SDL keysym for muting/unmuting the sound
                            Kbd Mapping Mute = 109
                            # SDL keysym for increasing the volume
                            Kbd Mapping Increase Volume = 93
                            # SDL keysym for decreasing the volume
                            Kbd Mapping Decrease Volume = 91
                            # SDL keysym for temporarily going really fast
                            Kbd Mapping Fast Forward = 102
                            # SDL keysym for advancing by one frame when paused
                            Kbd Mapping Frame Advance = 47
                            # SDL keysym for pressing the game shark button
                            Kbd Mapping Gameshark = 103
                            # Joystick event string for stopping the emulator
                            Joy Mapping Stop = "J0B10/B9"
                            # Joystick event string for switching between fullscreen/windowed modes
                            Joy Mapping Fullscreen = ""
                            # Joystick event string for saving the emulator state
                            Joy Mapping Save State = "J0B10/B3"
                            # Joystick event string for loading the emulator state
                            Joy Mapping Load State = "J0B10/B2"
                            # Joystick event string for advancing the save state slot
                            Joy Mapping Increment Slot = "J0B10/A1-"
                            # Joystick event string for taking a screenshot
                            Joy Mapping Screenshot = "J0B10/B4"
                            # Joystick event string for pausing the emulator
                            Joy Mapping Pause = ""
                            # Joystick event string for muting/unmuting the sound
                            Joy Mapping Mute = ""
                            # Joystick event string for increasing the volume
                            Joy Mapping Increase Volume = ""
                            # Joystick event string for decreasing the volume
                            Joy Mapping Decrease Volume = ""
                            # Joystick event string for fast-forward
                            Joy Mapping Fast Forward = "J0B10/A0+"
                            # Joystick event string for pressing the game shark button
                            Joy Mapping Gameshark = ""
                            
                            
                            [Input-SDL-Control1]
                            
                            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                            version = 2
                            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                            mode = 2
                            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                            device = 0
                            # SDL joystick name (or Keyboard)
                            name = "Xbox Gamepad (userspace driver)"
                            # Specifies whether this controller is 'plugged in' to the simulated N64
                            plugged = True
                            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                            plugin = 2
                            # If True, then mouse buttons may be used with this controller
                            mouse = False
                            # Scaling factor for mouse movements.  For X, Y axes.
                            MouseSensitivity = "2.00,2.00"
                            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                            AnalogDeadzone = "4096,4096"
                            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                            AnalogPeak = "32768,32768"
                            # Digital button configuration mappings
                            DPad R = "axis(2+)"
                            DPad L = "axis(2-)"
                            DPad D = "axis(3+)"
                            DPad U = "axis(3-)"
                            Start = "button(9)"
                            Z Trig = "button(2)"
                            B Button = "button(3)"
                            A Button = "button(1)"
                            C Button R = "button(1) axis(0+)"
                            C Button L = "axis(0-)"
                            C Button D = "axis(1+)"
                            C Button U = "axis(1-) button(2)"
                            R Trig = "button(5)"
                            L Trig = "button(4)"
                            Mempak switch = ""
                            Rumblepak switch = ""
                            # Analog axis configuration mappings
                            X Axis = "axis(0-,0+)"
                            Y Axis = "axis(1-,1+)"
                            
                            
                            [Input-SDL-Control2]
                            
                            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                            version = 2
                            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                            mode = 2
                            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                            device = -1
                            # SDL joystick name (or Keyboard)
                            name = ""
                            # Specifies whether this controller is 'plugged in' to the simulated N64
                            plugged = True
                            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                            plugin = 2
                            # If True, then mouse buttons may be used with this controller
                            mouse = False
                            # Scaling factor for mouse movements.  For X, Y axes.
                            MouseSensitivity = "2.00,2.00"
                            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                            AnalogDeadzone = "4096,4096"
                            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                            AnalogPeak = "32768,32768"
                            # Digital button configuration mappings
                            DPad R = "axis(0+)"
                            DPad L = "axis(0-)"
                            DPad D = "axis(1+)"
                            DPad U = "axis(1-)"
                            Start = "button(9)"
                            Z Trig = "button(6)"
                            B Button = "button(3)"
                            A Button = "button(1)"
                            C Button R = "button(0) hat(0 Right)"
                            C Button L = "hat(0 Right)"
                            C Button D = "hat(0 Down)"
                            C Button U = "hat(0 Down) button(2)"
                            R Trig = "button(5)"
                            L Trig = "button(4)"
                            Mempak switch = ""
                            Rumblepak switch = ""
                            # Analog axis configuration mappings
                            X Axis = "hat(0 Left)"
                            Y Axis = "hat(0 Up)"
                            
                            
                            [Input-SDL-Control3]
                            
                            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                            version = 2
                            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                            mode = 2
                            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                            device = -1
                            # SDL joystick name (or Keyboard)
                            name = ""
                            # Specifies whether this controller is 'plugged in' to the simulated N64
                            plugged = False
                            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                            plugin = 1
                            # If True, then mouse buttons may be used with this controller
                            mouse = False
                            # Scaling factor for mouse movements.  For X, Y axes.
                            MouseSensitivity = "2.00,2.00"
                            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                            AnalogDeadzone = "4096,4096"
                            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                            AnalogPeak = "32768,32768"
                            # Digital button configuration mappings
                            DPad R = ""
                            DPad L = ""
                            DPad D = ""
                            DPad U = ""
                            Start = ""
                            Z Trig = ""
                            B Button = ""
                            A Button = ""
                            C Button R = ""
                            C Button L = ""
                            C Button D = ""
                            C Button U = ""
                            R Trig = ""
                            L Trig = ""
                            Mempak switch = ""
                            Rumblepak switch = ""
                            # Analog axis configuration mappings
                            X Axis = ""
                            Y Axis = ""
                            
                            
                            [Input-SDL-Control4]
                            
                            # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
                            version = 2
                            # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
                            mode = 2
                            # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
                            device = -1
                            # SDL joystick name (or Keyboard)
                            name = ""
                            # Specifies whether this controller is 'plugged in' to the simulated N64
                            plugged = False
                            # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
                            plugin = 1
                            # If True, then mouse buttons may be used with this controller
                            mouse = False
                            # Scaling factor for mouse movements.  For X, Y axes.
                            MouseSensitivity = "2.00,2.00"
                            # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
                            AnalogDeadzone = "4096,4096"
                            # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
                            AnalogPeak = "32768,32768"
                            # Digital button configuration mappings
                            DPad R = ""
                            DPad L = ""
                            DPad D = ""
                            DPad U = ""
                            Start = ""
                            Z Trig = ""
                            B Button = ""
                            A Button = ""
                            C Button R = ""
                            C Button L = ""
                            C Button D = ""
                            C Button U = ""
                            R Trig = ""
                            L Trig = ""
                            Mempak switch = ""
                            Rumblepak switch = ""
                            # Analog axis configuration mappings
                            X Axis = ""
                            Y Axis = ""
                            
                            
                            [UI-Console]
                            
                            # Mupen64Plus UI-Console config parameter set version number.  Please don't change this version number.
                            Version = 1
                            # Directory in which to search for plugins
                            PluginDir = "./"
                            # Filename of video plugin
                            VideoPlugin = "/usr/lib/mupen64plus/mupen64plus-video-gliden64.so"
                            # Filename of audio plugin
                            AudioPlugin = "mupen64plus-audio-sdl.so"
                            # Filename of input plugin
                            InputPlugin = "mupen64plus-input-sdl.so"
                            # Filename of RSP plugin
                            RspPlugin = "mupen64plus-rsp-hle.so"
                            
                            
                            [Video-General]
                            
                            # Use fullscreen mode if True, or windowed mode if False
                            Fullscreen = False
                            # Width of output window or fullscreen width
                            ScreenWidth = 640
                            # Height of output window or fullscreen height
                            ScreenHeight = 480
                            # If true, use correct aspect ratio, if false, stretch to fullscreen
                            AspectRatio = True
                            # If true, activate the SDL_GL_SWAP_CONTROL attribute
                            VerticalSync = False
                            
                            
                            [Video-GLideN64]
                            
                            # Settings version. Don't touch it.
                            configVersion = 5
                            # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                            MultiSampling = 0
                            # Screen aspect ratio (0=stretch, 1=force 4:3, 2=force 16:9, 3=adjust)
                            AspectRatio = 1
                            # Bilinear filtering mode (0=N64 3point, 1=standard)
                            bilinearMode = True
                            # Max level of Anisotropic Filtering, 0 for off
                            MaxAnisotropy = False
                            # Size of texture cache in megabytes. Good value is VRAM*3/4
                            CacheSize = 500
                            # Enable fog emulation.
                            EnableFog = True
                            # Enable color noise emulation.
                            EnableNoise = True
                            # Enable LOD emulation.
                            EnableLOD = True
                            # Enable hardware per-pixel lighting.
                            EnableHWLighting = False
                            # Use persistent storage for compiled shaders.
                            EnableShadersStorage = True
                            # Enable frame and|or depth buffer emulation.
                            EnableFBEmulation = False
                            # Enable color buffer copy to RDRAM (0=do not copy, 1=copy in sync mode, 2=copy in async mode)
                            EnableCopyColorToRDRAM = 2
                            # Enable depth buffer copy to RDRAM.
                            EnableCopyDepthToRDRAM = False
                            # Enable color buffer copy from RDRAM.
                            EnableCopyColorFromRDRAM = False
                            # Detect CPU writes to frame buffer.
                            EnableDetectCFB = False
                            # Enable N64 depth compare instead of OpenGL standard one. Experimental.
                            EnableN64DepthCompare = False
                            # Texture filter (0=none, 1=Smooth filtering 1, 2=Smooth filtering 2, 3=Smooth filtering 3, 4=Smooth filtering 4, 5=Sharp filtering 1, 6=Sharp filtering 2)
                            txFilterMode = 0
                            # Texture Enhancement (0=none, 1=store as is, 2=X2, 3=X2SAI, 4=HQ2X, 5=HQ2XS, 6=LQ2X, 7=LQ2XS, 8=HQ4X, 9=2xBRZ, 10=3xBRZ, 11=4xBRZ, 12=5xBRZ), 13=6xBRZ
                            txEnhancementMode = 0
                            # Don't filter background textures.
                            txFilterIgnoreBG = False
                            # Size of filtered textures cache in megabytes.
                            txCacheSize = 100
                            # Use high-resolution texture packs if available.
                            txHiresEnable = False
                            # Allow to use alpha channel of high-res texture fully.
                            txHiresFullAlphaChannel = False
                            # Use alternative method of paletted textures CRC calculation.
                            txHresAltCRC = False
                            # Enable dump of loaded N64 textures.
                            txDump = False
                            # Zip textures cache.
                            txCacheCompression = True
                            # Force use 16bit texture formats for HD textures.
                            txForce16bpp = False
                            # Save texture cache to hard disk.
                            txSaveCache = True
                            # Path to folder with hi-res texture packs.
                            txPath = "/recalbox/share/system/.local/share/mupen64plus/hires_texture"
                            # File name of True Type Font for text messages.
                            fontName = "FreeSans.ttf"
                            # Font size.
                            fontSize = 18
                            # Font color in RGB format.
                            fontColor = "B5E61D"
                            # Enable bloom filter
                            EnableBloom = 0
                            # Brightness threshold level for bloom. Values [2, 6]
                            bloomThresholdLevel = 4
                            # Bloom blend mode (0=Strong, 1=Mild, 2=Light)
                            bloomBlendMode = 0
                            # Blur radius. Values [2, 10]
                            blurAmount = 10
                            # Blur strength. Values [10, 100]
                            blurStrength = 20
                            
                            
                            [Video-Rice]
                            
                            # Control when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn)
                            ScreenUpdateSetting = 7
                            # Frequency to write back the frame buffer (0=every frame, 1=every other frame, etc)
                            FrameBufferWriteBackControl = 1
                            # If this option is enabled, the plugin will skip every other frame
                            SkipFrame = False
                            # If this option is enabled, the plugin will only draw every other screen update
                            SkipScreenUpdate = False
                            # Force to use texture filtering or not (0=auto: n64 choose, 1=force no filtering, 2=force filtering)
                            ForceTextureFilter = 2
                            # Primary texture enhancement filter (0=None, 1=2X, 2=2XSAI, 3=HQ2X, 4=LQ2X, 5=HQ4X, 6=Sharpen, 7=Sharpen More, 8=External, 9=Mirrored)
                            TextureEnhancement = 6
                            # Secondary texture enhancement filter (0 = none, 1-4 = filtered)
                            TextureEnhancementControl = 0
                            # Mupen64Plus Rice Video Plugin config parameter version number
                            Version = 1
                            # Frame Buffer Emulation (0=ROM default, 1=disable)
                            FrameBufferSetting = 0
                            # Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)
                            RenderToTexture = 0
                            # Force to use normal alpha blender
                            NormalAlphaBlender = False
                            # Use a faster algorithm to speed up texture loading and CRC computation
                            FastTextureLoading = False
                            # Use different texture coordinate clamping code
                            AccurateTextureMapping = True
                            # Force emulated frame buffers to be in N64 native resolution
                            InN64Resolution = False
                            # Try to reduce Video RAM usage (should never be used)
                            SaveVRAM = False
                            # Enable this option to have better render-to-texture quality
                            DoubleSizeForSmallTxtrBuf = False
                            # Force to use normal color combiner
                            DefaultCombinerDisable = False
                            # Enable game-specific settings from INI file
                            EnableHacks = True
                            # If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode
                            WinFrameMode = False
                            # N64 Texture Memory Full Emulation (may fix some games, may break others)
                            FullTMEMEmulation = False
                            # Enable vertex clipper for fog operations
                            OpenGLVertexClipper = False
                            # Enable/Disable SSE optimizations for capable CPUs
                            EnableSSE = True
                            # If enabled, texture enhancement will be done only for TxtRect ucode
                            TexRectOnly = False
                            # If enabled, texture enhancement will be done only for textures width+height<=128
                            SmallTextureOnly = False
                            # Select hi-resolution textures based only on the CRC and ignore format+size information (Glide64 compatibility)
                            LoadHiResCRCOnly = True
                            # Enable hi-resolution texture file loading
                            LoadHiResTextures = False
                            # Enable texture dumping
                            DumpTexturesToFiles = False
                            # Display On-screen FPS
                            ShowFPS = False
                            # Use Mipmapping? 0=no, 1=nearest, 2=bilinear, 3=trilinear
                            Mipmapping = 2
                            # Enable, Disable or Force fog generation (0=Disable, 1=Enable n64 choose, 2=Force Fog)
                            FogMethod = 1
                            # Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
                            TextureQuality = 0
                            # Z-buffer depth (only 16 or 32)
                            OpenGLDepthBufferSetting = 16
                            # Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
                            MultiSampling = 0
                            # Color bit depth for rendering window (0=32 bits, 1=16 bits)
                            ColorQuality = 0
                            # OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM)
                            OpenGLRenderSetting = 0
                            # Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-16=quality). This is uneffective if Mipmapping is 0. If the given value is to high to be supported by your graphic card, the value will be the highest value your graphic card can support. Better result with Trilinear filtering
                            AnisotropicFiltering = 0
                            # If true, use polygon offset values specified below
                            ForcePolygonOffset = False
                            # Specifies a scale factor that is used to create a variable depth offset for each polygon
                            PolygonOffsetFactor = 0
                            # Is multiplied by an implementation-specific value to create a constant depth offset
                            PolygonOffsetUnits = 0
                            # Use GPU vertex shader
                            EnableVertexShader = False
                            # Widescreen hack
                            WideScreenHack = False
                            
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                            • zikmusic
                              zikmusic last edited by Substring

                              et voici le contenu du fichier InputAutoCfg.ini

                              [Xbox Gamepad (userspace driver)]
                              plugged = True
                              plugin = 2
                              AnalogDeadzone = 4096,4096
                              AnalogPeak = 32768,32768
                              Mempak switch = 
                              Rumblepak switch = 
                              mouse = False
                              A Button = button(1)
                              B Button = button(3)
                              L Trig = button(4)
                              R Trig = button(5)
                              Start = button(9)
                              X Axis = axis(0-,0+)
                              Y Axis = axis(1-,1+)
                              Z Trig = button(2)
                              

                              Je constate que je ne peux pas configuer les boutons c sur ma manette xbox 360 ?

                              En fait pour faire simple, j'aimerai contrôler mario avec le joystick gauche, la caméra avec le joystick droit, et le reste avec les boutons, mais je ne sais pas comment faire, j'ai essayé de bidouiller, mais çà ne marche pas. J'ai aussi essayé la méthode jtest, mais çà ne marche pas non plus une fois dans le jeu.
                              Merci encore pour votre aide.

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                              • Substring
                                Substring @zikmusic last edited by Substring

                                @zikmusic mais mec c'est deja le cas ... J'ai encore testé hier ! Les C Buttons sont mappés sur le stick droit en temps normal. Tu as bien tout mappé dans ES ? parce que ton 2e fichier ne donne aucune trace des C Buttons

                                Former dev - Please reply with @substring so that i am notified when you answer me
                                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                • zikmusic
                                  zikmusic @Substring last edited by Substring

                                  @Substring je te recolle ma nouvelle config que je viens de faire

                                  [Xbox Gamepad (userspace driver)]
                                  plugged = True
                                  plugin = 2
                                  AnalogDeadzone = 4096,4096
                                  AnalogPeak = 32768,32768
                                  Mempak switch = 
                                  Rumblepak switch = 
                                  mouse = False
                                  A Button = button(1)
                                  B Button = button(3)
                                  C Button D = axis(3+)
                                  C Button L = axis(2-)
                                  C Button R = button(0) axis(2+)
                                  C Button U = axis(3-) button(2)
                                  DPad D = axis(1+)
                                  DPad L = axis(0-)
                                  DPad R = axis(0+)
                                  DPad U = axis(1-)
                                  L Trig = button(4)
                                  R Trig = button(5)
                                  Start = button(9)
                                  X Axis = axis(2-,2+)
                                  Y Axis = axis(3-,3+)
                                  Z Trig = button(6)
                                  

                                  Mais là, le joystick gauche ne fonctionne pas, c'est celui de droite qui prend le relais...
                                  En fait je t'explique comment je map dans ES
                                  gauche : joystick gauche de la manette 360 gauche
                                  droite : joystick gauche de la manette 360 : droite
                                  haut : joystick gauche de la manette 360 : haut
                                  bas : joystick gauche de la manette 360 : bas

                                  ensuite çà me propose de mapper joystick...
                                  joystick haut : joystick droit de la manette 360 : haut
                                  joystick gauche : joystick droit de la manette 360 : gauche
                                  ensuite je pense qu'il y a une erreur de traduction non ?
                                  car çà me repropose joystick haut et gauche, mais bon je mapp quand même en bas pour le haut et droite pour le gauche.
                                  ensuite bon les boutons, a,b,x,y, l1,r1,l2,r2, start, select et hotkey, pas de soucis à ce niveau là...
                                  Il y a un truc que je dois pas piger... sûrement, un truc tout con.

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                                  • Substring
                                    Substring last edited by Substring

                                    pense a encadrer des longues parties de code/config avec des triples back quotes (alt-gr+7), parce que jusque là je réédite des mtessages pour qu'ils soient plus lisibles
                                    Il ne te reste que le numero d'axis a changer sur X Axis et Y axis parce que tu as mis le meme id de stick que pour les c buttons, don normal que ca deconne

                                    Mais je te le repete, ca se fait tout seul, je ne comprends pas pk tu joues avec le fichier

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                    • Substring
                                      Substring last edited by Substring

                                      ton dpad aussi est faux ... tu as mappé le stick de gauche sur le dpad.

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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                                      • zikmusic
                                        zikmusic last edited by

                                        je te remercie encore une fois pour le temps que tu prends pour m'aider, hélas, je suis désolé mais je ne suis passez câlé dans le domaine pour comprendre ton message, j'avoue que je suis perdu, je n'ai pas l'habitude de mapper une manette, tu me parles de changer de numéro mais quel numéro ? tu me parles de dpad, çà correspond à quoi sur la manette ? En fait si tu pouvais me dire comment configurer la manette 360 sur ES, pour jouer correctement sur l'émulateur Nintendo 64, çà serait sympa, et surtout pouvoir utiliser les 2 joysticks de la manette 360, le gauche pour manoeuvrer le personnage et celui de droite pourrait remplacer les 4 boutons C de la manette Nintendo 64, aprés a et b, pas de soucis, L et R non plus, la gachette Z aussi. Merci beaucoup, mais si tu perds patience avec moi je comprendrai.

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                                        • zikmusic
                                          zikmusic last edited by

                                          Je viens ENFIN de comprendre comment configurer le 2e joystick sur ES , il était temps, en fait ce qui me mettait en erreur et que je ne comprenais pas, c'est qu'au moment de configurer joystick 1 et 2 çà me proposait que haut et gauche, et jamais droite et bas... alors qu'en fait çà prend tous les mouvements en compte, pour le joystick 1 et 2. J'ai enfin la config que je veux, merci à acris, substring et ian57, pour leur aide et leur patience surtout 🙂

                                          Substring 1 Reply Last reply Reply Quote 0
                                          • acris
                                            acris last edited by

                                            Effectivement on configure uniquement haut et gauche car bas et droite sont leu valeur opposée.

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