Unsolved [Question] Thème avec une image full screen en fond
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Trop cool pour les éléments du thème en % ^^ du coup, je pourrais les réutilisé directement dans le template MIX (Quand j'aurais développé ce système de % ^^)
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si tu veux plus d'infos sur le theming d'ES, voici un document très instructif:
http://www.instructables.com/files/orig/FB0/EFNY/I48C86QJ/FB0EFNYI48C86QJ.pdf
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Moved to the french section, because it's all French Is the problem solved, btw?
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Not really a problem but an under construction theme
That's why it was in theme section. -
@supernature2k Still completely in French and therefore "useless" for a bunch of people. If the Question/Problem is answered/solved, you should write it in English and put it into the Themes & Interface section. Cool?
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STOP spam my post !!!
Lol, not a problem, it's in french, my bad, so french section when I make the new theme I'll post it in the good section in English
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@screech Great! Thank you Spamming stops now, but maybe I can help as well... What do you want to achieve, or what's the problem?
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Stops what?!
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Lol The Stop Spamming is a joke ^^
For @Nachtgarm The question is : Can I make a theme with a dynamic picture (one for each game) who go to Background Because I wanted to create a Template in Universal XML Scraper like the picture in the first message.
Answer by @supernature2k who try, Yes & No, because some elements stay under the picture (like the gamelist).
Answer by me : I need to modify UXS Mix Template to make hole in picture so ^^
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Lol poor topic
@Nachtgarm , screech would like to create a theme where the background is the image metadata.
It is possible but for some reason, the gamelist stay in back. -
And now simultaneous updates
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As i said, the gamelist z-order might be an ES "problem"
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Well if ya know how to fix it, it would be great
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/me knows nothing to ES and don't wanna ever touch it
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@supernature2k What do you mean with "the gamelist stays in back"?
How should it be possible to have a picture in the meta data of a game? At the moment there are just a handfull of callable meta tags, right?Like
md_lbl_rating, md_lbl_releasedate, md_lbl_developer, md_lbl_publisher, md_lbl_genre, md_lbl_players, md_lbl_lastplayed, md_lbl_playcount, md_lbl_favorite
. Are there more?As far as I know multiple images are not supported because ES is not loading pictures dynamically.
I could get in contact with Nils (inventor of the first ES Theme ) -
Hi @Nachtgarm ,
The point here is as we can't add metadata, we are tweaking it
So we are using the image metadata <md_image> and using it both as a background and screenshot/box art thingy thanks to screech's soft.
Then there is no problem to add the labels and metadatas (the one you listed) but we still have one problem:
<textlist name="gamelist"> <pos>0.025 0.20</pos> <size>0.39 0.7</size> <alignment>left</alignment> <horizontalMargin>0.01</horizontalMargin> </textlist>
stays on background.
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@supernature2k Now I understand what you're trying to do, but what do you mean by "stays on background"?
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Well, an image is worth thousand words so:
As you can see, image in "kinda" background, metadata and even console logo are above but gamelist is on back layer
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Now I get it. Well... Do you see any way to solve that? Because I don't. How would you change the order of the layers. Besides that you would need to create resolution fixed scrape data and the theme as well. So it won't be usable for everyone (depending of their resolution), because the bg image would always be part of the Game Image and I don't know a way of multiple layers in a graphic, except open formats like PSD.
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The "solution" is :
Modify UXS to create a MIX Image where you can cut a hole in it (so with transparancy you can see the gamelist who is a back layer)
Modify UXS to create MIX template with "relative" position (in % of the final picture instead of direct position in Pixel)
You already can say to UXS what is the size of the final picture (so you can say 1920x1080 or 800x600 as you want) with the second modification (relative position) normaly it would work for every size or ratio of screen (theorically ^^)The last question is : Can ES handle these big picture without too much lag ^^
(but work is on my side now ^^)