21 Jun 2016, 23:59

Salut, Je possède une manette n64 branché sur le pi3 via un adaptateur usb. La manette est bien reconnu par recalbox et j'ai suivi le tuto pour la config de <span style="font-family: 'Helvetica Neue', Helvetica, 'Segoe UI', Arial, freesans, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol'; line-height: 25.6px;">Mupen64plus mais la manette ne fonctionne pas. </span> J'ai bien ma manette à la fin de mon fichier autocfg.ini <pre style="box-sizing: border-box; font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace; font-size: 13.6px; margin-top: 0px; margin-bottom: 16px; font-stretch: normal; line-height: 1.45; word-wrap: normal; padding: 16px; overflow: auto; border-radius: 3px; background-color: #f7f7f7;"><code style="box-sizing: border-box; font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace; font-size: 13.6px; padding: 0px; margin: 0px; border-radius: 3px; word-break: normal; border: 0px; display: inline; overflow: visible; line-height: inherit; word-wrap: normal; background: transparent;"><span style="font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace;"><span style="font-size: 13.6px; line-height: inherit;">[HID 6666:0667] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 </span><span style="font-size: 13.6px; line-height: 19.72px;">DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "button(4)" C Button L = "axis(3-)" C Button D = "axis(2+)" C Button U = "button(3)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" </span><span style="font-size: 13.6px; line-height: inherit;">Par contre sur mon fichier mupen64plus.cfg, ma manette est reconnu en joueur 3 </span><span style="font-size: 13.6px; line-height: 20.4px;">[Input-SDL-Control1] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 0 # SDL joystick name (or Keyboard) name = "THT THT Arcade console 2P USB Player" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "button(4)" C Button L = "button(3)" C Button D = "button(2)" C Button U = "button(3)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control2] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 1 # SDL joystick name (or Keyboard) name = "THT THT Arcade console 2P USB Player" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "" C Button L = "" C Button D = "" C Button U = "" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control3] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 2 # SDL joystick name (or Keyboard) name = "HID 6666:0667" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(11)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(5)" C Button R = "button(4)" C Button L = "axis(3-)" C Button D = "axis(2+)" C Button U = "button(3)" R Trig = "button(7)" L Trig = "button(6)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "button(10)" </span><span style="font-size: 13.6px; line-height: inherit;"> Comment je peux la mettre en joueur 1 ? D'avance merci </span></span>