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    Remap NES buttons

    Recalbox General
    remap nes buttons
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    • joe-berndt
      joe-berndt last edited by

      Is it possible to remap the buttons for each game system?     The default mapping for NES is that the two buttons are next to each other horizontally so that (NES "B" button) is set to B and (NES "A" button) is set to A. I would like to set the buttons vertically so .....(NES "B" button) to Y  and (NES "A" button) to B.      Is it possible to change this globally for this system (only for NES) without messing with the other emulators? I hope i'm explaining this clearly.  Thanks in advance!

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      • digitaLumberjack
        digitaLumberjack Staff
        Developer
        Global moderator
        Team
        last edited by

        Hi, it's posible if you use a custom config file for the nes. it means too that you cannot get the auto configuration of the joysticks and other things like shaders etc anymore on this system : https://github.com/recalbox/recalbox-os/wiki/Custom-controller-mapping-for-specific-system-(EN)

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        • digitaLumberjack
          digitaLumberjack Staff
          Developer
          Global moderator
          Team
          last edited by

          I just opened that : https://github.com/recalbox/recalbox-os/issues/554

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          • joe-berndt
            joe-berndt last edited by

            Great! Thanks! I'll try it

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            • soysanti
              soysanti last edited by

              by the emulator menu I could not. so I had to edit the file

              for anyone looking to remap buttons on a SNES controller:

              1º create file in:
              \192.168.1.xxx\share\system.config\retroarch\config\remaps\FCEUmm
              name file: FCEUmm.rmp

              input_player1_btn_b = "8"
              input_player1_btn_y = "0"
              input_player1_btn_a = "10"
              input_player1_btn_x = "9"
              input_player2_btn_b = "8"
              input_player2_btn_y = "0"
              input_player2_btn_a = "10"
              input_player2_btn_x = "9"
              input_libretro_device_p1 = "1"
              input_player1_analog_dpad_mode = "0"
              input_libretro_device_p2 = "1"
              input_player2_analog_dpad_mode = "0"
              input_libretro_device_p3 = "1"
              input_player3_analog_dpad_mode = "0"
              input_libretro_device_p4 = "1"
              input_player4_analog_dpad_mode = "0"
              input_libretro_device_p5 = "1"
              input_player5_analog_dpad_mode = "0"

              in SNES controller:

              0= botton1
              8= botton2
              3= start
              6=left
              7=right
              5=up
              4=down

              regards

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