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    Adjusting aspect ratio for Dreamcast and N64

    Emulator Arcade/PC/Console
    adjusting aspect ratio dreamcast
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    • Substring
      Substring @trantornator last edited by

      @trantornator hi

      Both emulators run in 4:3 for me on a 16:9 monitor, and never ever had that aspect ratio problem. Isn't it a TV zooming factor problem as they run in 640x480 ?

      Former dev - Please reply with @substring so that i am notified when you answer me
      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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      • voljega
        voljega Banned @trantornator last edited by

        @trantornator My TV has the same problem and seems unable to detect 4/3 at this resolution, at least in HDMI because my original Dreamcast works fine.

        The only thing working for me is to manually force the TV to 4/3 when launching N64 game

        Gaetan 1 Reply Last reply Reply Quote 0
        • Gaetan
          Gaetan Theme moderator @voljega last edited by

          @voljega I had the same problem as you. Then in recalbox.conf I changed the dreamcast videomode from DMT to CEA.
          Now it's always in 4/3.
          I did the same for n64 and choose fba / glupen64 and now it's in 4/3 too.

          Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
          Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

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          • trantornator
            trantornator last edited by

            @voljega Thanks!

            I adjusted the settings for Dreamcast in the cfg file and it did fix the aspect ration problem, but seems to have introduced some sprite tearing (foreground sprites in MvC2 and backgrounds in SouldCalibur) as well as some weird popping sounds, especially when the screen shifts (between menus and gameplay, for example). Did this also happen on your system? I'm running an RPi3 at 1300.

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @trantornator last edited by

              @trantornator I'm not using Dreamcast at the moment... see Gatean's reply he seems to have make it work

              trantornator 1 Reply Last reply Reply Quote 0
              • trantornator
                trantornator @voljega last edited by

                @voljega Sorry, meant to address the last message to @Gaetan

                trantornator 1 Reply Last reply Reply Quote 0
                • trantornator
                  trantornator @trantornator last edited by

                  @trantornator Ok... so the DMT to CEA fix worked but generated both sound and graphic glitches. Guessing it was a timing issue with the screen or some such. I did end up manually changing the aspect ratio for these two emulators (a different TV I have did in fact have an automatic recognition function that recognized these emulators and displayed normally). Thanks for the assist @Gaetan .

                  Gaetan 1 Reply Last reply Reply Quote 0
                  • Gaetan
                    Gaetan Theme moderator @trantornator last edited by

                    @trantornator the glitches you describe eaelier in DC emulator, in Soulcalibur background or in cvsf were already there in Dmt.
                    You could give me an exemple of a game that have glitches on cea and not on Dmt ?

                    Boards : Now: Nuc i7 7567u // Past: Rpi3 B, Rpi3 B+, Odroid xu4
                    Controllers : Ps3 dualshock, 8bitdo SFC30 pro, Snes wired controller

                    trantornator 1 Reply Last reply Reply Quote 0
                    • Quemandoacromo
                      Quemandoacromo @trantornator last edited by

                      @trantornator More info in the wiki:

                      • N64 : return to ES
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                      • trantornator
                        trantornator @Gaetan last edited by

                        @gaetan The sound glitches were the most noticeable. It was a weird crackling. Sadly I only have three DC games on the system (Souldcalibur, MvC2 and Virtua Tennis). VT had graphic glitched on both settings and MvC2 produced blank vertical lines through the sprites when they moved to the right side of the screen in CEA. It was a weird effect (and only on some sprites... A wild guess is that they used textures over flat 3D models instead of sprite hardware here, but that's really just speculation.

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