Beta7 N64 roms issues
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Hello! I'm trying to play to Zelda Majorask mask or Zelda Ocarine of Time, in beta7, and I can't play to it because the screen is black and I should restart the raspi2 to return to the recalbox menu. I tryed with roms with .n64, .z64 and the other extension compatible with recalbox. Is anyone having this issues like me? Has anyone solved it? thanks
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Me too since beta versions...
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Zelda don't work with the pluging n64. You can try to enable the rice pluging in the recalbox.conf file
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What I should do to enable the rice pluging? I'm noob
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Hello in recalbox.conf : https://github.com/digitalLumberjack/recalbox-os/wiki/recalbox.conf-(EN) like this
## N64 core (n64,rice) ## The recommanded plugin is n64, but if your game don't start, try rice (example Zelda Ocarina of Time, Banjo Kazooie, ...) ;n64.core=n64 ;n64.videomode=CEA 4 HDMI ## If you use rice core, set mode 480p as below n64.core=rice n64.videomode=CEA 3 HDMI
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My Question here is what to enter while running the rice core on RCA? I also can´t set the resolution to 480, I think RCA runs with 576i ? It worked when i set the variable to globaldefault, not sure if taht had any impact at all. Mario Tennis finally starts, also both Zelda, but its like 3-4 FPS.  Any Idea how to pimp that? is Performance over HDMI and 480p better?
## N64 core (n64,rice) ## The recommanded plugin is n64, but if your game don't start, try rice (example Zelda Ocarina of Time, Banjo Kazooie, ...) ;n64.core=n64 ;n64.videomode=CEA 4 HDMI ## If you use rice core, set mode 480p as below n64.core=rice n64.videomode=CEA 3 HDMI
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Hello are you using a CRT screen? you can try to edit your recalbox.conf like that :
## If you use rice core, set mode 480p as below n64.core=rice n64.videomode=CEA 2 HDMI
then inside your
/recalbox/configs/mupen64/mupen64plus.cfg
add your screen resolution here :[Video-General] # Use fullscreen mode if True, or windowed mode if False Fullscreen = False # Width of output window or fullscreen width ScreenWidth = 1280 # Height of output window or fullscreen height ScreenHeight = 720 # If true, activate the SDL_GL_SWAP_CONTROL attribute VerticalSync = False
In this example, it is setup for a HD resolution of 720p.