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    Problems while building my arcade with - DragonRise Inc. Generic USB Joystick

    GamePad/GPIO/USB encoder
    while building arcade dragonrise inc
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    • Substring
      Substring @Dragu last edited by

      @dragu retroarch does constantly move, indeed. They released 1.7.1 a few days ago. I have no idea if your bug has been submitted, but that would mean that people owning 2 ps3 pads would face the same problem ...

      Have you tried the sdl2 input driver ?

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      • Dragu
        Dragu Banned last edited by Dragu

        @Substring
        I also messed around with sdl2, nothing changed. So this seems always a problem when you have 2 wired clone controllers. In game, the cores use both, but in Retroarch you cannot change the user assignement. As example very strange behavior in the Retroarch Menu interface.
        Settings --> Input --> User 1 Bind --> User 1 Device Index. In my case you can circle the options between : Dragonrise #0, Port #2, Port #3, Port #4, Disabled.
        You have seen that Port #1 is missing, so he just on USB ports, ignoring your nice ES, this from Retropie and Lakka.
        But worse, if you circle second time on Dragonrise #0, he pass the handle to your second controller and you must now continu in the Retroarch Menu with User 2.
        Nice Bulls**t. 😉

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        • Dragu
          Dragu Banned last edited by Dragu

          @Substring

          I found something interesting with dmesg :

          login as: root
          root@Recalbox's password:
          #
          # dmesg | grep DragonRise
          [    1.923431] usb 1-1.2: Manufacturer: DragonRise Inc.
          [    2.123462] usb 1-1.3: Manufacturer: DragonRise Inc.
          [    2.613596] input: DragonRise Inc.   Generic   USB  Joystick   as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.2/1-1.2:1.0/0003:0079:0006.0001/input/input0
          [    2.613853] dragonrise 0003:0079:0006.0001: input,hidraw0: USB HID v1.10 Joystick [DragonRise Inc.   Generic   USB  Joystick  ] on usb-3f980000.usb-1.2/input0
          [    2.615054] input: DragonRise Inc.   Generic   USB  Joystick   as /devices/platform/soc/3f980000.usb/usb1/1-1/1-1.3/1-1.3:1.0/0003:0079:0006.0002/input/input1
          [    2.615295] dragonrise 0003:0079:0006.0002: input,hidraw1: USB HID v1.10 Joystick [DragonRise Inc.   Generic   USB  Joystick  ] on usb-3f980000.usb-1.3/input0
          #
          
          

          Is there an error in the last line and position, should it not be input 1 instead of input 0 ?

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          • Substring
            Substring @Dragu last edited by Substring

            @dragu should compare with 2 xinmos. I believe it's normal when a controller handles a single player

            As long as they are mapped on separate /dev/input/eventX

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            • Dragu
              Dragu Banned last edited by

              @Substring
              I totaly agree with you that 1 controller handles a single player. But here he just forget controller #1. So I think that you should be able to map controller #0 to all possible players, with controller #1 (not existing) should be the same.
              If I now define in Retroarch Menu, that Player 1 is not existing, after this he map the controller #0 to Player 2, also in game.

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              • Substring
                Substring @Dragu last edited by

                @dragu do your encoders respond on separate events when you try evtest ?

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                • Dragu
                  Dragu Banned last edited by

                  @Substring
                  Absolutely

                  # evtest
                  No device specified, trying to scan all of /dev/input/event*
                  Available devices:
                  /dev/input/event0:      DragonRise Inc.   Generic   USB  Joystick
                  /dev/input/event1:      DragonRise Inc.   Generic   USB  Joystick
                  /dev/input/event2:      1byone Keyboard
                  Select the device event number [0-2]:
                  

                  and he even dont forget my keyboard 😉

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                  • Substring
                    Substring @Dragu last edited by

                    @dragu so it's a pure ra problem

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                    • Dragu
                      Dragu Banned last edited by

                      @Substring
                      Small chance that they resolve with newer version. 😉

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                      • Substring
                        Substring @Dragu last edited by

                        @dragu have you checked their github to see if an issue points at your problem ?

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                        • Dragu
                          Dragu Banned last edited by

                          @Substring
                          Not yet deep inside. Just find traces everywhere. So I will collect. We have 1.6.9 so that's important also.

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                          • Substring
                            Substring @Dragu last edited by

                            @dragu they won't bother with a not up to date RA ...

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                            • Dragu
                              Dragu Banned last edited by Dragu

                              @Substring
                              Perhaps, but the time that this story is trailing over the versions...
                              Discussion in Retropie : https://github.com/RetroPie/RetroPie-Setup/issues/1798
                              (The USB Socket toggeling remember Bells phone time with a lot of young ladies and electric plugs 😄 )
                              and in the Retroarch Github I found the following about controllers :
                              https://github.com/libretro/retroarch-joypad-autoconfig/tree/master/udev

                              What I cannot find in our version is the definition : input_device_display_name,
                              this is perhaps a possibility to distinct the twins ?

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                              • Dragu
                                Dragu Banned last edited by

                                @Substring
                                May be one solution, if not resolved in new version to add usb port number in udev rules ? Like this you would have different device names.

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                                • Substring
                                  Substring @Dragu last edited by

                                  @dragu what a pain

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                                  • Chrisitian Alonso
                                    Chrisitian Alonso last edited by

                                    Just made my own arcade an came up with the same problem when I set up one the other f**ks up. checked the device ID thing and the were both "ID 0079:0006"

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