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    Windows95 under Recalbox

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    windows95 under recalbox
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    • cissou
      cissou last edited by

      ahah
      use recalbox to emulate windows 95 to emulate recalbox
      lol

      Dell 3020M + X360 sans fil
      Bartop Modulaire : Rpi3
      Gpi case rpi0 -sans W- [oui je suis un fou]

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      • Cthulhus
        Cthulhus @Dragu last edited by

        @dragu I can use F8 and run it in safemode. from here, I should install the new S3 driver ? I'm a bit "old" with Win95. How can I do that ? I tried to update the driver but after indicated the new s3 folder, the system said that no updated driver was found.

        C'était mieux avant :-)

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        • Dragu
          Dragu Banned last edited by

          @Cthulhus
          You must tell him that he should not search for driver, but that you have one by yourself. After this, you can install it from the directory that you uploaded on the img. What I forget, also remove the gameport and if he show you joysticks. 😉 This is done by the mapper from dosbox.

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          • Cthulhus
            Cthulhus last edited by

            Re: Windows95 under Recalbox

            I think that from the safemode, I don't have access to those settings (the way to chose by myself). Could you please copy me the full dosbox.cfg ? And please, could you make a screen where he ask you to find the driver by yourself ? Thanks!

            C'était mieux avant :-)

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            • Cthulhus
              Cthulhus last edited by

              The fact is that in normal mode, I have a black screen after the windows logon.

              C'était mieux avant :-)

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              • Dragu
                Dragu Banned last edited by Dragu

                for dosbox.cfg

                # This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
                # Lines starting with a # are comment lines and are ignored by DOSBox.
                # They are used to (briefly) document the effect of each option.
                
                [sdl]
                #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
                #            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
                #                   It can reduce screen flickering, but it can also result in a slow DOSBox.
                #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
                #                     Using your monitor's native resolution with aspect=true might give the best results.
                #                     If you end up with small window on a large screen, try an output different from surface.
                # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
                #                     (output=surface does not!)
                #           output: What video system to use for output.
                #                   Possible values: surface, texture, texturenb.
                #         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
                #                   Possible values: auto, opengl, software.
                #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
                #      sensitivity: Mouse sensitivity.
                #      waitonerror: Wait before closing the console if dosbox has an error.
                #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
                #                     pause is only valid for the second entry.
                #                   Possible values: lowest, lower, normal, higher, highest, pause.
                #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
                
                fullscreen=true
                vsync=false
                fullresolution=desktop
                windowresolution=original
                output=texture
                renderer=auto
                autolock=true
                sensitivity=100
                waitonerror=true
                priority=higher,normal
                mapperfile=win95.map
                
                [dosbox]
                # language: Select another language file.
                #  machine: The type of machine DOSBox tries to emulate.
                #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
                # captures: Directory where things like wave, midi, screenshot get captured.
                #  memsize: Amount of memory DOSBox has in megabytes.
                #             This value is best left at its default to avoid problems with some games,
                #             though few games might require a higher value.
                #             There is generally no speed advantage when raising this value.
                
                language=
                machine=svga_s3
                captures=capture
                vmemsize=8
                memsize=64
                
                [render]
                # frameskip: How many frames DOSBox skips before drawing one.
                #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
                #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
                #            then the scaler will be used even if the result might not be desired.
                #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
                
                frameskip=0
                aspect=false
                scaler=none
                
                [cpu]
                #      core: CPU Core used in emulation. auto will switch to dynamic if available and
                #            appropriate.
                #            Possible values: auto, dynamic, normal, simple.
                #   cputype: CPU Type used in emulation. auto is the fastest choice.
                #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
                #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
                #            Setting this value too high results in sound dropouts and lags.
                #            Cycles can be set in 3 ways:
                #              'auto'          tries to guess what a game needs.
                #                              It usually works, but can fail for certain games.
                #              'fixed #number' will set a fixed amount of cycles. This is what you usually
                #                              need if 'auto' fails (Example: fixed 4000).
                #              'max'           will allocate as much cycles as your computer is able to
                #                              handle.
                #            Possible values: auto, fixed, max.
                #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
                # cycledown: Setting it lower than 100 will be a percentage.
                
                core=dynamic
                cputype=pentium_slow
                cycles=auto
                cycleup=100
                cycledown=100
                
                [mixer]
                #   nosound: Enable silent mode, sound is still emulated though.
                #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
                #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
                #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
                # prebuffer: How many milliseconds of data to keep on top of the blocksize.
                
                nosound=false
                rate=44100
                blocksize=1024
                prebuffer=20
                
                [midi]
                #     mpu401: Type of MPU-401 to emulate.
                #             Possible values: intelligent, uart, none.
                # mididevice: Device that will receive the MIDI data from MPU-401.
                #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
                # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
                #               or in the case of coreaudio, you can specify a soundfont here.
                #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
                #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
                #               See the README/Manual for more details.
                
                mpu401=intelligent
                mididevice=default
                midiconfig=
                
                [sblaster]
                #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
                #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
                #  sbbase: The IO address of the soundblaster.
                #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
                #     irq: The IRQ number of the soundblaster.
                #          Possible values: 7, 5, 3, 9, 10, 11, 12.
                #     dma: The DMA number of the soundblaster.
                #          Possible values: 1, 5, 0, 3, 6, 7.
                #    hdma: The High DMA number of the soundblaster.
                #          Possible values: 1, 5, 0, 3, 6, 7.
                # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
                # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
                #          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
                #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
                #          Possible values: default, compat, fast.
                # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
                #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
                
                sbtype=sb16
                sbbase=220
                irq=7
                dma=1
                hdma=5
                sbmixer=true
                oplmode=auto
                oplemu=default
                oplrate=44100
                
                [gus]
                #      gus: Enable the Gravis Ultrasound emulation.
                #  gusrate: Sample rate of Ultrasound emulation.
                #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #  gusbase: The IO base address of the Gravis Ultrasound.
                #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
                #   gusirq: The IRQ number of the Gravis Ultrasound.
                #           Possible values: 5, 3, 7, 9, 10, 11, 12.
                #   gusdma: The DMA channel of the Gravis Ultrasound.
                #           Possible values: 3, 0, 1, 5, 6, 7.
                # ultradir: Path to Ultrasound directory. In this directory
                #           there should be a MIDI directory that contains
                #           the patch files for GUS playback. Patch sets used
                #           with Timidity should work fine.
                
                gus=false
                gusrate=44100
                gusbase=240
                gusirq=5
                gusdma=3
                ultradir=C:\ULTRASND
                
                [speaker]
                # pcspeaker: Enable PC-Speaker emulation.
                #    pcrate: Sample rate of the PC-Speaker sound generation.
                #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
                #            Possible values: auto, on, off.
                # tandyrate: Sample rate of the Tandy 3-Voice generation.
                #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
                #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
                
                pcspeaker=true
                pcrate=44100
                tandy=auto
                tandyrate=44100
                disney=true
                
                [joystick]
                # joysticktype: Type of joystick to emulate: auto (default), none,
                #               2axis (supports two joysticks),
                #               4axis (supports one joystick, first joystick used),
                #               4axis_2 (supports one joystick, second joystick used),
                #               fcs (Thrustmaster), ch (CH Flightstick).
                #               none disables joystick emulation.
                #               auto chooses emulation depending on real joystick(s).
                #               (Remember to reset dosbox's mapperfile if you saved it earlier)
                #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
                #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
                #     autofire: continuously fires as long as you keep the button pressed.
                #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
                #   buttonwrap: enable button wrapping at the number of emulated buttons.
                
                joysticktype=auto
                timed=true
                autofire=false
                swap34=false
                buttonwrap=false
                
                [serial]
                # serial1: set type of device connected to com port.
                #          Can be disabled, dummy, modem, nullmodem, directserial.
                #          Additional parameters must be in the same line in the form of
                #          parameter:value. Parameter for all types is irq (optional).
                #          for directserial: realport (required), rxdelay (optional).
                #                           (realport:COM1 realport:ttyS0).
                #          for modem: listenport (optional).
                #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
                #                         transparent, port, inhsocket (all optional).
                #          Example: serial1=modem listenport:5000
                #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial2: see serial1
                #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial3: see serial1
                #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                # serial4: see serial1
                #          Possible values: dummy, disabled, modem, nullmodem, directserial.
                
                serial1=dummy
                serial2=dummy
                serial3=disabled
                serial4=disabled
                
                [dos]
                #            xms: Enable XMS support.
                #            ems: Enable EMS support. The default (=true) provides the best
                #                 compatibility but certain applications may run better with
                #                 other choices, or require EMS support to be disabled (=false)
                #                 to work at all.
                #                 Possible values: true, emsboard, emm386, false.
                #            umb: Enable UMB support.
                # keyboardlayout: Language code of the keyboard layout (or none).
                
                xms=true
                ems=true
                umb=true
                keyboardlayout=de129
                
                [autoexec]
                # Lines in this section will be run at startup.
                # You can put your MOUNT lines here.
                mount d "/recalbox/share/roms/dos/win95.pc"
                D:
                # imgmount 0 622c.img -t floppy -fs none
                imgmount 2 win95.img -size 512,63,16,520 -t hdd -fs none
                # imgmount c win95.img
                imgmount 3 data1.img -size 512,63,64,1023 -t hdd -fs none
                # imgmount e data1.img
                

                for the rest later 🙂
                for keyboardlayout is german here,
                with english keyboard best =none

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                • Cthulhus
                  Cthulhus last edited by

                  Thanks ! I'll test your version and see!

                  C'était mieux avant :-)

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                  • Cthulhus
                    Cthulhus last edited by

                    same issue. I sent you a PM. I don't want to block that topic with my issue.

                    C'était mieux avant :-)

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                    • Dragu
                      Dragu Banned last edited by OyyoDams

                      So, screenshots.
                      First you must open (and arrive) to the safemode window. In general, like in this case no drivers are loaded, it's working.
                      To change the display drivers, even in standard vga mode, go to the display advanced propreties, this is the place

                      Next are the device drivers that you must disable, control panel, system, device manager

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                      • Dragu
                        Dragu Banned last edited by Dragu

                        @Cthulhus
                        With upload of w95.img, that would be legally not possible. The problem, all files are free for download, but in my installation the license code is already inside and even when you can find it everywhere, I dont want to quarrel with Microsoft, its bigger as Batocera 😄

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                        • Cthulhus
                          Cthulhus last edited by Cthulhus

                          Thanks for the image ! I was at the wrong place to make the S3 driver installation possible. Now all will be better ! And no problem for the image upload, I can understand the legal issue.

                          C'était mieux avant :-)

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                          • Cthulhus
                            Cthulhus last edited by Cthulhus

                            All is fine now ! I have a usable Win95 on my Recalbox ! Now ... A killing question : How can I mount an ISO file ? (a folder with all data on it is easy)

                            C'était mieux avant :-)

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                            • Dragu
                              Dragu Banned last edited by Dragu

                              @Cthulhus
                              In my dosbox.cfg I use data1 2GB

                              imgmount 3 data1.img -size 512,63,64,1023 -t hdd -fs none
                              

                              if you mount it like this

                              imgmount e data1.img
                              

                              you have local access and can fill it up.

                              Look just in dosbox.cfg, with comment and uncomment.

                              Mounting in 95er Billy's Club is science fiction. 😉

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                              • Cthulhus
                                Cthulhus last edited by

                                I saw it but it's not possible to use a CD rom instead of a HDD? Maybe some games will need a "real" CD Rom ?

                                C'était mieux avant :-)

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                                • Dragu
                                  Dragu Banned last edited by

                                  @Cthulhus
                                  You must try it out 🙂

                                  Cthulhus 1 Reply Last reply Reply Quote 0
                                  • Cthulhus
                                    Cthulhus @Dragu last edited by

                                    @dragu ok, tests on the way with Myst for exemple. This game don't need DX

                                    C'était mieux avant :-)

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                                    • Cthulhus
                                      Cthulhus last edited by

                                      Tested with Myst and he ask for the CD Rom at first launch.

                                      C'était mieux avant :-)

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                                      • Ratte
                                        Ratte last edited by Ratte

                                        Did someone gave "TinyWindows" a go? (win95 in 5mb)
                                        https://tech.slashdot.org/story/03/08/08/0437218/windows-95-in-447mb

                                        DirectX and drivers must be added, but it should be way smaller than a normal install.

                                        btw. i remember the old registration code for win95 - any number that can be divided by seven

                                        •Raspberry Pi model: Pi ZeroW
                                        •Raspberry Pi model: Pi 3B @ 1350/500/500 MHz
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