Solved Mapped 2P Buttons Don't Behave Correctly
-
@paradadf thanks for the info buddy!
-
I thought you said that the 2P xin-mo fix was in the 4.1 release.
I am currently playing around with the 4.1 latest version and the button mapping is just as bad as before.
My 1P SELECT button is acting like the 1P Start and vise versa and my designated "A" button has become the Hotkey button.
I double checked the wiring and it is fine..any thoughts on how to trouble shoot this?
-
@tdelios which board are you using ?
-
@Substring How can I tell? I was just told that it was a 2P xin-mo and by looking at it, it has 18 pins for each player
-
@tdelios I meant pi ? odroid ? x86 ?
-
@Substring Raspberry Pi3
-
@tdelios For the xin-mo, you should only map the first player and force it as player 1, the system will autoconfigure the P2 (both inputs and player position)
-
@Substring what do I set the 1Player and 2Player values on the controller setup.
1Player = "#0 Xin-Mo" and 2Player = "Default"
or
1Player = "#0 Xin-Mo" and 2Player = "#1 Xin-Mo"
-
@tdelios nvm.. read the previous post history on this
-
@Substring your awesome!
it was my mistaken to configure the buttons for both controllers.. .Once I configured only the 1 PLAYER and not both.. and then setup the controller for 1P = #0 XIN-MO and 2P = #1 XIN-MO .. then I was good to go..
THANKS!
tom -
@tdelios i'm glad you can now enjoy your recalbox
-
@Substring maybe you can help me.
I have a 3H Dual arcade encoder(it's a xin-mo clone) and managed to configure player 1 and 2 but the problem is that I cannot use diagonals on the joysticks, for example down-right. I use rasberry pi with the last version of recalbox. -
@subvers no hadoken possible ? Which version number is your last recalbox ? 4.0.2 or 4.1 ?