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    Future RPi4 RetroArch Core Support

    Testers's corner
    future rpi4 retroarch core
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    • retroFuture
      retroFuture last edited by retroFuture

      Really looking forward to seeing RecalBox on the RPi4.
      Apparently, the NES Mesen emulator runs at a consistent 60fps on the new RPi4. and with its OpenGL ES 3.x support, it may even support PSX Beetle-HW! Are there plans to add Mesen, Beetle-HW, FinalBurn-Neo, and later versions of MAME to upcoming versions of RecalBox?

      paradadf 1 Reply Last reply Reply Quote 0
      • paradadf
        paradadf Staff @retroFuture last edited by

        @retrofuture mesen, maybe. All other are already available emulators.
        I don‘t know of any newer mame build that work better than anyone of the ones we already have available.

        If your question was answered, please mark it as solved: Topic Tools -> Ask a question + Topic Tools -> Mark as Solved

        retroFuture 1 Reply Last reply Reply Quote 0
        • retroFuture
          retroFuture @paradadf last edited by

          @paradadf Thanks for the reply. Glad to hear that Mesen is a possibility. However, I am a bit confused. I thought that RecalBox only supported the PCSX-ReArmed core. I was also unaware that it now supports FinalBurn-Neo and not just lr_fbalpha.

          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @retroFuture last edited by voljega

            @retrofuture FBNeo is to be released on next version, it is not in current version

            But no beetle-hw is not supported on pi, only x86/x64.

            retroFuture 1 Reply Last reply Reply Quote 0
            • retroFuture
              retroFuture @voljega last edited by

              @voljega Looking forward to FB-Neo. I understand that Beetle-HW cannot be supported on current hardware (RPi3 & OdroidXU4). The reason I mentioned it was that (according to a RetroPie forum) RPi4s supports Open GL ES3.x, thus making a Beetle-HW core viable. I hope this is possible, but I have little technical expertise on this topic so I thought I'd ask the RecalBox dev team whether they had plans to incorporate it in the new builds.

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