thank you so much for your help. Wife is itching to play super mario 64.
Posts made by Reggin
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RE: Trouble with joystick on original N64 Controller with mayflash adapter
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RE: Trouble with joystick on original N64 Controller with mayflash adapter
I tried shorting the peak to -10000,10000 hoping it would help affect the sensitivity since the peak from my jstest would range from 12000-28000. Didn't seem like it did anything.
I'd think if the range was lowered the stick would be at it's maximum more and the "sensitivity" would be much higher. -
RE: Trouble with joystick on original N64 Controller with mayflash adapter
Hrmm.... I changed the AnalogPeak to -32768,32768. I noticed it seems to work normally when the analog is pressed at a certain angle. is there any way to adjust the sensitivity of the stick? I thought that dropping the peak down to 20000 or even 500 just to test it but it didn't seem to change anything. any suggestions?
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RE: Trouble with joystick on original N64 Controller with mayflash adapter
Here's a copy of my mupen64 InputAutoCfg.ini
[Logic3 Controller] plugged = True plugin = 2 AnalogPeak = 32768,32768 Mempak switch = Rumblepak switch = mouse = False A Button = button(1) B Button = button(3) C Button D = axis(4+) C Button L = axis(3-) C Button R = button(0) axis(3+) C Button U = axis(4-) button(2) DPad D = hat(0 Down) DPad L = hat(0 Left) DPad R = hat(0 Right) DPad U = hat(0 Up) L Trig = axis(2-) R Trig = axis(2+) Start = button(7) X Axis = axis(0-,0+) Y Axis = axis(1-,1+) Z Trig = button(4) [HuiJia USB GamePad] plugged = True plugin = 2 mouse = False AnalogDeadzone = 100,100 AnologPeak = 20000,20000 DPad R = hat(0 Right) DPad L = hat(0 Left) DPad D = hat(0 Down) DPad U = hat(0 Up) Start = button(9) Z Trig = button(8) B Button = button(2) A Button = button(1) C Button R = axis(3-) C Button L = axis(3+) C Button D = axis(2+) C Button U = axis(2-) R Trig = button(7) L Trig = button(6) Y Axis = axis(1-,1+) X Axis = axis(0-,0+) mempak switch = key(109) Rumblepak switch = key(114)
Do you think the logic controller is interfering with the n64 controllers? or maybe I didn't add enough/too many spaces in the[HuiJia USB GamePad]
If that was the case then none of the buttons would be mapped correctly right?
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RE: Trouble with joystick on original N64 Controller with mayflash adapter
Thanks for the reply. Already added the n64.configfile=dummy. and was twerking the config files in the moped64 directory. I'll double check my spelling and make sure I've got the right syntax for the config file. The axis is the only thing that doesn't work properly. The buttons work flawlessly.
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Trouble with joystick on original N64 Controller with mayflash adapter
I am having trouble getting the Analog stick to work correctly on my N64 controllers.
I purchased original N64 controllers online and have them attached via Mayflash N64 adapter.
https://www.amazon.com/MAYFLASH-N64-Controller-Adapter-Pc/dp/B002B9FIUU/ref=pd_bxgy_63_img_2?ie=UTF8&psc=1&refRID=91N7WGJM6T7SD3BBY80G( shows up as HuiJia USB GamePad)
I got all the buttons and joystick tested through jstest and mapped through the mupen64 InputAutoCfg.ini
(instructions I followed from here https://github.com/recalbox/recalbox-os/wiki/Configure-N64-controllers-(EN) )
My main trouble is the Analog stick isn't sensitive at all. When setting up the controller through emulation station It takes me quite a few tries to get it to register either left or up.
when playing super mario64 the character never runs, just walks.
is there any way to make the controller see that the stick is all the way in one direction?
I've tried changing the AnalogPeak to the max I get in jstest and even much lower. I just don't see any difference at all.Any help would be greatly appreciated.