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    Impossible de faire marcher moonlight

    Recalbox Général
    marcher moonlight
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    • matosman
      matosman last edited by matosman

      Hello,

      Je viens demander de l'aide suite à mon impossibilité de faire marcher steam sous moonlight.

      Je suis sous recalbox 4 avec un raspberry 3 b, mon écran est 1280x1024

      Sur le pc, j'ai une carte graphique geforce 750 compatible avec geforce vision 2.11.3.5 .
      J'ai fait un test avec moonlight sur android avec succes.

      Sur recalbox, j'arrive à appairé avec le pc (retour du code de reponse) et je récupere la liste de jeux.

      sur moonlight.conf , j'ai configuré le stream en 720p et sur steam également.
      J'ai également désactiver mon antivirus (je l'avais pas désactiver avec le test sur android)

      Quand je lance steam : écran noir sur recalbox et le pc ne réagit pas
      Idem sur un street fighter 4.

      J'avoue etre un peu à court d'idées

      Voici les messages d'erreurs qui ca s'affiche sur putty :

      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      sh: warning: setlocale: LC_ALL: cannot change locale (fr_FR.UTF-8)
      Traceback (most recent call last):
        File "/usr/share/recalbox/build/rb-4.0.X/rpi3/output/target/usr/lib/python2.7/site-packages/configgen/emulatorlauncher.py", line 151, in <module>
          command = generators[system.config['emulator']].generate(system, args.rom, playersControllers)
        File "/usr/lib/python2.7/site-packages/configgen/generators/moonlight/moonlightGenerator.py", line 14, in generate
          config = moonlightControllers.writeControllersConfig(system, rom, playersControllers)
        File "/usr/lib/python2.7/site-packages/configgen/generators/moonlight/moonlightControllers.py", line 44, in writeControllersConfig
          confFile = recalboxFiles.moonlightMapping[int(controller)]
      KeyError: 5
      
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      • Substring
        Substring last edited by

        Salut !
        Aurais-tu un pad xbox ? Si oui reconfigure le dans dans es 🙂

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        1 Reply Last reply Reply Quote 0
        • matosman
          matosman last edited by matosman

          J'ai 2 stick arcade (dans un bartop) qui fonctionne sous windows .

          http://www.banggood.com/Game-DIY-Arcade-Set-Kits-Replacement-Parts-USB-Encoder-to-PC-Joystick-and-Buttons-p-1039974.html

          J'ai remappé les 2 sticks et idem

          Substring 1 Reply Last reply Reply Quote 0
          • Substring
            Substring @matosman last edited by

            @matosman tu as forcé des joueurs sur tel ou tel slot ?

            Former dev - Please reply with @substring so that i am notified when you answer me
            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

            1 Reply Last reply Reply Quote 0
            • matosman
              matosman last edited by

              Comment ca, je ne comprend pas ?

              J'ai mappé les 2 sticks et mis un stick joueur 1 et l'autre joueur 2

              1 Reply Last reply Reply Quote 0
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