Solved Doom Music
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I've put all of the Doom MP3s into \RECALBOX\share\roms\prboom\game-musics as instructed, but there is still no music in prboom.
Below is a picture of the files. They match the file names in prboom.cfg (which I have not changed)
Any ideas?
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/me invokes @Nachtgarm cuz ke knows abt that
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Hi!
Either you put the music straight into the folder of the game itself if your
prboom.cfg
looks like this:# Music mus_e1m1 "e1m1.mp3" mus_e1m2 "e1m2.mp3" mus_e1m3 "e1m3.mp3" mus_e1m4 "e1m4.mp3" mus_e1m5 "e1m5.mp3" mus_e1m6 "e1m6.mp3" mus_e1m7 "e1m7.mp3" mus_e1m8 "e1m8.mp3" mus_e1m9 "e1m9.mp3" mus_e2m1 "e2m1.mp3" mus_e2m2 "e2m2.mp3" ...
or you put them into the folder
\share\roms\prboom\game-musics
and edit the prboom.cfg to this:# Music mus_e1m1 "./game-musics/e1m1.mp3" mus_e1m2 "./game-musics/e1m2.mp3" mus_e1m3 "./game-musics/e1m3.mp3" mus_e1m4 "./game-musics/e1m4.mp3" mus_e1m5 "./game-musics/e1m5.mp3" mus_e1m6 "./game-musics/e1m6.mp3" mus_e1m7 "./game-musics/e1m7.mp3" mus_e1m8 "./game-musics/e1m8.mp3" mus_e1m9 "./game-musics/e1m9.mp3" mus_e2m1 "./game-musics/e2m1.mp3" mus_e2m2 "./game-musics/e2m2.mp3" ...
Besides that you can call the tracks whatever you want, but keep the
prboom.cfg
in mind a adjust the names there as well. -
@Nachtgarm said in Doom Music:
Hi!
Either you put the music straight into the folder of the game itself if your
prboom.cfg
looks like this:# Music mus_e1m1 "e1m1.mp3" mus_e1m2 "e1m2.mp3" mus_e1m3 "e1m3.mp3" mus_e1m4 "e1m4.mp3" mus_e1m5 "e1m5.mp3" mus_e1m6 "e1m6.mp3" mus_e1m7 "e1m7.mp3" mus_e1m8 "e1m8.mp3" mus_e1m9 "e1m9.mp3" mus_e2m1 "e2m1.mp3" mus_e2m2 "e2m2.mp3" ...
or you put them into the folder
\share\roms\prboom\game-musics
and edit the prboom.cfg to this:# Music mus_e1m1 "./game-musics/e1m1.mp3" mus_e1m2 "./game-musics/e1m2.mp3" mus_e1m3 "./game-musics/e1m3.mp3" mus_e1m4 "./game-musics/e1m4.mp3" mus_e1m5 "./game-musics/e1m5.mp3" mus_e1m6 "./game-musics/e1m6.mp3" mus_e1m7 "./game-musics/e1m7.mp3" mus_e1m8 "./game-musics/e1m8.mp3" mus_e1m9 "./game-musics/e1m9.mp3" mus_e2m1 "./game-musics/e2m1.mp3" mus_e2m2 "./game-musics/e2m2.mp3" ...
Besides that you can call the tracks whatever you want, but keep the
prboom.cfg
in mind a adjust the names there as well.Thank you, but I've tried both of those and neither one worked. I even tried a game rescan afterwards.
On a side note to the devs, I think it's a bit sadistic to tell the user to put the music in the music folder, but then have the CFG point to the game directory
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Can you show your prboom.cfg ?
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@subs said in Doom Music:
Can you show your prboom.cfg ?
Yes I can do that later today (I'm away from home) but at the moment I put it back to it's default state. I had already thought of moving the music files to the prboom directory or adding the game music directory to the file names. When you say game directory, I'm assuming you mean to put the music in the same directory as the WAD files?
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# Doom config file # Format: # variable value # Misc settings default_compatibility_level -1 menu_background 1 max_player_corpse 32 flashing_hom 0 demo_insurance 2 level_precache 0 demo_smoothturns 0 demo_smoothturnsfactor 6 # Files wadfile_1 " "" wadfile_2 """ dehfile_1 """ dehfile_2 """ # Game settings default_skill 3 weapon_recoil 0 doom_weapon_toggles 1 player_bobbing 1 monsters_remember 1 monster_infighting 1 monster_backing 0 monster_avoid_hazards 1 monkeys 0 monster_friction 1 help_friends 1 allow_pushers 1 variable_friction 1 sts_always_red 1 sts_pct_always_gray 0 sts_traditional_keys 0 show_messages 1 autorun 0 # Compatibility settings comp_zombie 0 comp_infcheat 0 comp_stairs 0 comp_telefrag 0 comp_dropoff 0 comp_falloff 0 comp_staylift 0 comp_doorstuck 0 comp_pursuit 0 comp_vile 0 comp_pain 0 comp_skull 0 comp_blazing 0 comp_doorlight 0 comp_god 0 comp_skymap 0 comp_floors 0 comp_model 0 comp_zerotags 0 comp_moveblock 0 comp_sound 0 comp_666 0 comp_soul 0 comp_maskedanim 0 # Sound settings sound_card -1 music_card -1 pitched_sounds 0 samplerate 11025 sfx_volume 8 music_volume 8 mus_pause_opt 2 snd_channels 8 # Video settings use_doublebuffer 1 screenblocks 0 usegamma 0 uncapped_framerate 1 filter_wall 1 filter_floor 1 filter_sprite 1 filter_z 1 filter_patch 1 filter_threshold 49152 sprite_edges 0 patch_edges 0 # Mouse settings use_mouse 1 mouse_sensitivity_horiz 10 mouse_sensitivity_vert 10 mouseb_fire 0 mouseb_strafe 1 mouseb_forward 2 mouseb_backward -1 # Key bindings key_right 0xae key_left 0xac key_up 0xad key_down 0xaf key_menu_right 0xae key_menu_left 0xac key_menu_up 0xad key_menu_down 0xaf key_menu_backspace 0x7f key_menu_escape 0x1b key_menu_enter 0xd key_setup 0xc7 key_strafeleft 0x2c key_straferight 0x2e key_fire 0x9d key_use 0x20 key_strafe 0xb8 key_speed 0xb6 key_savegame 0xbc key_loadgame 0xbd key_soundvolume 0xbe key_hud 0xbf key_quicksave 0xc0 key_endgame 0xc1 key_messages 0xc2 key_quickload 0xc3 key_quit 0xc4 key_gamma 0xd7 key_spy 0xd8 key_pause 0xff key_autorun 0xba key_chat 0x74 key_backspace 0x7f key_enter 0xd key_map 0x9 key_map_right 0xae key_map_left 0xac key_map_up 0xad key_map_down 0xaf key_map_zoomin 0x3d key_map_zoomout 0x2d key_map_gobig 0x30 key_map_follow 0x66 key_map_mark 0x6d key_map_clear 0x63 key_map_grid 0x67 key_map_rotate 0x72 key_map_overlay 0x6f key_reverse 0x2f key_zoomin 0x3d key_zoomout 0x2d key_chatplayer1 0x67 key_chatplayer2 0x69 key_chatplayer3 0x62 key_chatplayer4 0x72 key_weapontoggle 0x30 key_weaponcycleup 0x6d key_weaponcycledown 0x6e key_weapon1 0x31 key_weapon2 0x32 key_weapon3 0x33 key_weapon4 0x34 key_weapon5 0x35 key_weapon6 0x36 key_weapon7 0x37 key_weapon8 0x38 key_weapon9 0x39 key_screenshot 0x2a # Chat macros chatmacro0 "No"" chatmacro1 "I'm ready to kick butt!"" chatmacro2 "I'm OK."" chatmacro3 "I'm not looking too good!"" chatmacro4 "Help!"" chatmacro5 "You suck!"" chatmacro6 "Next time, scumbag..."" chatmacro7 "Come here!"" chatmacro8 "I'll take care of it."" chatmacro9 "Yes"" # Automap settings mapcolor_back 0xf7 mapcolor_grid 0x68 mapcolor_wall 0x17 mapcolor_fchg 0x37 mapcolor_cchg 0xd7 mapcolor_clsd 0xd0 mapcolor_rkey 0xaf mapcolor_bkey 0xcc mapcolor_ykey 0xe7 mapcolor_rdor 0xaf mapcolor_bdor 0xcc mapcolor_ydor 0xe7 mapcolor_tele 0x77 mapcolor_secr 0xfc mapcolor_exit 0x0 mapcolor_unsn 0x68 mapcolor_flat 0x58 mapcolor_sprt 0x70 mapcolor_item 0xe7 mapcolor_hair 0xd0 mapcolor_sngl 0xd0 mapcolor_me 0x70 mapcolor_enemy 0xb1 mapcolor_frnd 0x70 map_secret_after 0 map_point_coord 0 automapmode 0x1 # Heads-up display settings hudcolor_titl 5 hudcolor_xyco 3 hudcolor_mesg 6 hudcolor_chat 5 hudcolor_list 5 hud_msg_lines 1 hud_list_bgon 0 hud_distributed 0 health_red 25 health_yellow 50 health_green 100 armor_red 25 armor_yellow 50 armor_green 100 ammo_red 25 ammo_yellow 50 hud_active 2 hud_displayed 0 hud_nosecrets 0 # Weapon preferences weapon_choice_1 6 weapon_choice_2 9 weapon_choice_3 4 weapon_choice_4 3 weapon_choice_5 2 weapon_choice_6 8 weapon_choice_7 5 weapon_choice_8 7 weapon_choice_9 1 # Music mus_e1m1 "e1m1.mp3"" mus_e1m2 "e1m2.mp3"" mus_e1m3 "e1m3.mp3"" mus_e1m4 "e1m4.mp3"" mus_e1m5 "e1m5.mp3"" mus_e1m6 "e1m6.mp3"" mus_e1m7 "e1m7.mp3"" mus_e1m8 "e1m8.mp3"" mus_e1m9 "e1m9.mp3"" mus_e2m1 "e2m1.mp3"" mus_e2m2 "e2m2.mp3"" mus_e2m3 "e2m3.mp3"" mus_e2m4 "e2m4.mp3"" mus_e2m5 "e1m7.mp3"" mus_e2m6 "e2m6.mp3"" mus_e2m7 "e2m7.mp3"" mus_e2m8 "e2m8.mp3"" mus_e2m9 "e3m1.mp3"" mus_e3m1 "e3m1.mp3"" mus_e3m2 "e3m2.mp3"" mus_e3m3 "e3m3.mp3"" mus_e3m4 "e1m8.mp3"" mus_e3m5 "e1m7.mp3"" mus_e3m6 "e1m6.mp3"" mus_e3m7 "e2m7.mp3"" mus_e3m8 "e3m8.mp3"" mus_e3m9 "e1m9.mp3"" mus_inter "e2m3.mp3"" mus_intro "intro.mp3"" mus_bunny "bunny.mp3"" mus_victor "victor.mp3"" mus_introa "intro.mp3"" mus_runnin "runnin.mp3"" mus_stalks "stalks.mp3"" mus_countd "countd.mp3"" mus_betwee "betwee.mp3"" mus_doom "doom.mp3"" mus_the_da "the_da.mp3"" mus_shawn "shawn.mp3"" mus_ddtblu "ddtblu.mp3"" mus_in_cit "in_cit.mp3"" mus_dead "dead.mp3"" mus_stlks2 "stalks.mp3"" mus_theda2 "the_da.mp3"" mus_doom2 "doom.mp3"" mus_ddtbl2 "ddtblu.mp3"" mus_runni2 "runnin.mp3"" mus_dead2 "dead.mp3"" mus_stlks3 "stalks.mp3"" mus_romero "romero.mp3"" mus_shawn2 "shawn.mp3"" mus_messag "messag.mp3"" mus_count2 "countd.mp3"" mus_ddtbl3 "ddtblu.mp3"" mus_ampie "ampie.mp3"" mus_theda3 "the_da.mp3"" mus_adrian "adrian.mp3"" mus_messg2 "messag.mp3"" mus_romer2 "romero.mp3"" mus_tense "tense.mp3"" mus_shawn3 "shawn.mp3"" mus_openin "openin.mp3"" mus_evil "evil.mp3"" mus_ultima "ultima.mp3"" mus_read_m "read_m.mp3"" mus_dm2ttl "dm2ttl.mp3"" mus_dm2int "dm2int.mp3""
I moved the files back to the same directory as the CFG. I also found one file that was named wrong and fixed it. Still nothing.
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@Dinierto It's working perfectly for me this way (2nd option) and that you have to edit the
prboom.cfg
is stated in thereadme.txt
inside the folder -
@Nachtgarm said in Doom Music:
@Dinierto It's working perfectly for me this way (2nd option) and that you have to edit the
prboom.cfg
is stated in thereadme.txt
inside the folderYeah, I know that. I just think it's odd to tell someone to put files in a folder, but then tell them to change the CFG to point to it. Why wouldn't they just have that folder already specified in the CFG?
Anyway, I tried it both ways and have tried editing the CFG but neither works.
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This post is deleted! -
Edit: I finally solved it. It took a lot of trial and error but I fooled the thing into working finally. Thanks for your input everybody.
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@Dinierto What have you done to get it working for you?
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First, I deleted the CFG. That made Doom create a new one and the music worked. However it messed up some of the file names (in a rather stupid way I might add) so I had to edit them. However whenever I would start Doom up after that it would add an extra set of quotation marks to my edited CFG. Finally I figured out that if I deleted all of the double quotes ("") it would replace the blank spot with a single quote. So basically I tricked it into working
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@Dinierto so basially you have a new CFG now, which was created by the game itself? Can you please post this CFG in its entirety again please? The double quotation signs are obvious, but the rest is not... why is it working now and wasn't before...
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@Nachtgarm sure thing, but it will have to be this evening since I'm at work right now. I'm curious to find out what the difference was myself.
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Here you go:
# Doom config file # Format: # variable value # Misc settings default_compatibility_level -1 menu_background 1 max_player_corpse 32 flashing_hom 0 demo_insurance 2 level_precache 0 demo_smoothturns 0 demo_smoothturnsfactor 6 # Files wadfile_1 "" wadfile_2 "" dehfile_1 "" dehfile_2 "" # Game settings default_skill 3 weapon_recoil 0 doom_weapon_toggles 1 player_bobbing 1 monsters_remember 1 monster_infighting 1 monster_backing 0 monster_avoid_hazards 1 monkeys 0 monster_friction 1 help_friends 1 allow_pushers 1 variable_friction 1 sts_always_red 1 sts_pct_always_gray 0 sts_traditional_keys 0 show_messages 1 autorun 0 # Compatibility settings comp_zombie 0 comp_infcheat 0 comp_stairs 0 comp_telefrag 0 comp_dropoff 0 comp_falloff 0 comp_staylift 0 comp_doorstuck 0 comp_pursuit 0 comp_vile 0 comp_pain 0 comp_skull 0 comp_blazing 0 comp_doorlight 0 comp_god 0 comp_skymap 0 comp_floors 0 comp_model 0 comp_zerotags 0 comp_moveblock 0 comp_sound 0 comp_666 0 comp_soul 0 comp_maskedanim 0 # Sound settings sound_card -1 music_card -1 pitched_sounds 0 samplerate 11025 sfx_volume 8 music_volume 8 mus_pause_opt 2 snd_channels 8 # Video settings use_doublebuffer 1 screenblocks 0 usegamma 0 uncapped_framerate 1 filter_wall 1 filter_floor 1 filter_sprite 1 filter_z 1 filter_patch 1 filter_threshold 49152 sprite_edges 1 patch_edges 1 # Mouse settings use_mouse 1 mouse_sensitivity_horiz 10 mouse_sensitivity_vert 10 mouseb_fire 0 mouseb_strafe 1 mouseb_forward 2 mouseb_backward -1 # Key bindings key_right 0xae key_left 0xac key_up 0xad key_down 0xaf key_menu_right 0xae key_menu_left 0xac key_menu_up 0xad key_menu_down 0xaf key_menu_backspace 0x7f key_menu_escape 0x1b key_menu_enter 0xd key_setup 0xc7 key_strafeleft 0x2c key_straferight 0x2e key_fire 0x9d key_use 0x20 key_strafe 0xb8 key_speed 0xb6 key_savegame 0xbc key_loadgame 0xbd key_soundvolume 0xbe key_hud 0xbf key_quicksave 0xc0 key_endgame 0xc1 key_messages 0xc2 key_quickload 0xc3 key_quit 0xc4 key_gamma 0xd7 key_spy 0xd8 key_pause 0xff key_autorun 0xba key_chat 0x74 key_backspace 0x7f key_enter 0xd key_map 0x9 key_map_right 0xae key_map_left 0xac key_map_up 0xad key_map_down 0xaf key_map_zoomin 0x3d key_map_zoomout 0x2d key_map_gobig 0x30 key_map_follow 0x66 key_map_mark 0x6d key_map_clear 0x63 key_map_grid 0x67 key_map_rotate 0x72 key_map_overlay 0x6f key_reverse 0x2f key_zoomin 0x3d key_zoomout 0x2d key_chatplayer1 0x67 key_chatplayer2 0x69 key_chatplayer3 0x62 key_chatplayer4 0x72 key_weapontoggle 0x30 key_weaponcycleup 0x6d key_weaponcycledown 0x6e key_weapon1 0x31 key_weapon2 0x32 key_weapon3 0x33 key_weapon4 0x34 key_weapon5 0x35 key_weapon6 0x36 key_weapon7 0x37 key_weapon8 0x38 key_weapon9 0x39 key_screenshot 0x2a # Chat macros chatmacro0 "No" chatmacro1 "I'm ready to kick butt!" chatmacro2 "I'm OK." chatmacro3 "I'm not looking too good!" chatmacro4 "Help!" chatmacro5 "You suck!" chatmacro6 "Next time, scumbag..." chatmacro7 "Come here!" chatmacro8 "I'll take care of it." chatmacro9 "Yes" # Automap settings mapcolor_back 0xf7 mapcolor_grid 0x68 mapcolor_wall 0x17 mapcolor_fchg 0x37 mapcolor_cchg 0xd7 mapcolor_clsd 0xd0 mapcolor_rkey 0xaf mapcolor_bkey 0xcc mapcolor_ykey 0xe7 mapcolor_rdor 0xaf mapcolor_bdor 0xcc mapcolor_ydor 0xe7 mapcolor_tele 0x77 mapcolor_secr 0xfc mapcolor_exit 0x0 mapcolor_unsn 0x68 mapcolor_flat 0x58 mapcolor_sprt 0x70 mapcolor_item 0xe7 mapcolor_hair 0xd0 mapcolor_sngl 0xd0 mapcolor_me 0x70 mapcolor_enemy 0xb1 mapcolor_frnd 0x70 map_secret_after 0 map_point_coord 0 automapmode 0x1 # Heads-up display settings hudcolor_titl 5 hudcolor_xyco 3 hudcolor_mesg 6 hudcolor_chat 5 hudcolor_list 5 hud_msg_lines 1 hud_list_bgon 0 hud_distributed 0 health_red 25 health_yellow 50 health_green 100 armor_red 25 armor_yellow 50 armor_green 100 ammo_red 25 ammo_yellow 50 hud_active 2 hud_displayed 0 hud_nosecrets 0 # Weapon preferences weapon_choice_1 6 weapon_choice_2 9 weapon_choice_3 4 weapon_choice_4 3 weapon_choice_5 2 weapon_choice_6 8 weapon_choice_7 5 weapon_choice_8 7 weapon_choice_9 1 # Music mus_e1m1 "e1m1.mp3" mus_e1m2 "e1m2.mp3" mus_e1m3 "e1m3.mp3" mus_e1m4 "e1m4.mp3" mus_e1m5 "e1m5.mp3" mus_e1m6 "e1m6.mp3" mus_e1m7 "e1m7.mp3" mus_e1m8 "e1m8.mp3" mus_e1m9 "e1m9.mp3" mus_e2m1 "e2m1.mp3" mus_e2m2 "e2m2.mp3" mus_e2m3 "e2m3.mp3" mus_e2m4 "e2m4.mp3" mus_e2m5 "e2m5.mp3" mus_e2m6 "e2m6.mp3" mus_e2m7 "e2m7.mp3" mus_e2m8 "e2m8.mp3" mus_e2m9 "e2m9.mp3" mus_e3m1 "e3m1.mp3" mus_e3m2 "e3m2.mp3" mus_e3m3 "e3m3.mp3" mus_e3m4 "e3m4.mp3" mus_e3m5 "e3m5.mp3" mus_e3m6 "e3m6.mp3" mus_e3m7 "e3m7.mp3" mus_e3m8 "e3m8.mp3" mus_e3m9 "e3m9.mp3" mus_inter "inter.mp3" mus_intro "intro.mp3" mus_bunny "bunny.mp3" mus_victor "victor.mp3" mus_introa "intro.mp3" mus_runnin "runnin.mp3" mus_stalks "stalks.mp3" mus_countd "countd.mp3" mus_betwee "betwee.mp3" mus_doom "doom.mp3" mus_the_da "the_da.mp3" mus_shawn "shawn.mp3" mus_ddtblu "ddtblu.mp3" mus_in_cit "in_cit.mp3" mus_dead "dead.mp3" mus_stlks2 "stlks2.mp3" mus_theda2 "theda2.mp3" mus_doom2 "doom2.mp3" mus_ddtbl2 "ddtbl2.mp3" mus_runni2 "runni2.mp3" mus_dead2 "dead2.mp3" mus_stlks3 "stlks3.mp3" mus_romero "romero.mp3" mus_shawn2 "shawn2.mp3" mus_messag "messag.mp3" mus_count2 "count2.mp3" mus_ddtbl3 "ddtbl3.mp3" mus_ampie "ampie.mp3" mus_theda3 "theda3.mp3" mus_adrian "adrian.mp3" mus_messg2 "messg2.mp3" mus_romer2 "romer2.mp3" mus_tense "tense.mp3" mus_shawn3 "shawn3.mp3" mus_openin "openin.mp3" mus_evil "evil.mp3" mus_ultima "ultima.mp3" mus_read_m "read_m.mp3" mus_dm2ttl "dm2ttl.mp3" mus_dm2int "dm2int.mp3"
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OK. I see the error. Your first
prboom.cfg
had double quotations already which I didn't see at first. So that can't be working...The whole music part was messed up:
# Music mus_e1m1 "e1m1.mp3"" mus_e1m2 "e1m2.mp3"" mus_e1m3 "e1m3.mp3"" mus_e1m4 "e1m4.mp3"" mus_e1m5 "e1m5.mp3"" mus_e1m6 "e1m6.mp3"" mus_e1m7 "e1m7.mp3"" mus_e1m8 "e1m8.mp3"" mus_e1m9 "e1m9.mp3"" mus_e2m1 "e2m1.mp3"" mus_e2m2 "e2m2.mp3"" mus_e2m3 "e2m3.mp3"" mus_e2m4 "e2m4.mp3"" mus_e2m5 "e1m7.mp3"" mus_e2m6 "e2m6.mp3"" mus_e2m7 "e2m7.mp3"" mus_e2m8 "e2m8.mp3"" mus_e2m9 "e3m1.mp3"" mus_e3m1 "e3m1.mp3"" mus_e3m2 "e3m2.mp3"" mus_e3m3 "e3m3.mp3"" mus_e3m4 "e1m8.mp3"" mus_e3m5 "e1m7.mp3"" mus_e3m6 "e1m6.mp3"" mus_e3m7 "e2m7.mp3"" mus_e3m8 "e3m8.mp3"" mus_e3m9 "e1m9.mp3"" mus_inter "e2m3.mp3"" mus_intro "intro.mp3"" mus_bunny "bunny.mp3"" mus_victor "victor.mp3"" mus_introa "intro.mp3"" mus_runnin "runnin.mp3"" mus_stalks "stalks.mp3"" mus_countd "countd.mp3"" mus_betwee "betwee.mp3"" mus_doom "doom.mp3"" mus_the_da "the_da.mp3"" mus_shawn "shawn.mp3"" mus_ddtblu "ddtblu.mp3"" mus_in_cit "in_cit.mp3"" mus_dead "dead.mp3"" mus_stlks2 "stalks.mp3""
and that's the reason why it was working for me, since my
prboom.cfg
had single (correct) quotations (see above). Is the CFG, that you've posted first the one you got form the get go, or the one you already edited? -
Right, that's what I had to fix. I still don't get why Doom did it though. Seems like a huge bug.
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@Nachtgarm said in Doom Music:
OK. I see the error. Your first
prboom.cfg
had double quotations already which I didn't see at first. So that can't be working...The whole music part was messed up:
# Music mus_e1m1 "e1m1.mp3"" mus_e1m2 "e1m2.mp3"" mus_e1m3 "e1m3.mp3"" mus_e1m4 "e1m4.mp3"" mus_e1m5 "e1m5.mp3"" mus_e1m6 "e1m6.mp3"" mus_e1m7 "e1m7.mp3"" mus_e1m8 "e1m8.mp3"" mus_e1m9 "e1m9.mp3"" mus_e2m1 "e2m1.mp3"" mus_e2m2 "e2m2.mp3"" mus_e2m3 "e2m3.mp3"" mus_e2m4 "e2m4.mp3"" mus_e2m5 "e1m7.mp3"" mus_e2m6 "e2m6.mp3"" mus_e2m7 "e2m7.mp3"" mus_e2m8 "e2m8.mp3"" mus_e2m9 "e3m1.mp3"" mus_e3m1 "e3m1.mp3"" mus_e3m2 "e3m2.mp3"" mus_e3m3 "e3m3.mp3"" mus_e3m4 "e1m8.mp3"" mus_e3m5 "e1m7.mp3"" mus_e3m6 "e1m6.mp3"" mus_e3m7 "e2m7.mp3"" mus_e3m8 "e3m8.mp3"" mus_e3m9 "e1m9.mp3"" mus_inter "e2m3.mp3"" mus_intro "intro.mp3"" mus_bunny "bunny.mp3"" mus_victor "victor.mp3"" mus_introa "intro.mp3"" mus_runnin "runnin.mp3"" mus_stalks "stalks.mp3"" mus_countd "countd.mp3"" mus_betwee "betwee.mp3"" mus_doom "doom.mp3"" mus_the_da "the_da.mp3"" mus_shawn "shawn.mp3"" mus_ddtblu "ddtblu.mp3"" mus_in_cit "in_cit.mp3"" mus_dead "dead.mp3"" mus_stlks2 "stalks.mp3""
and that's the reason why it was working for me, since my
prboom.cfg
had single (correct) quotations (see above). Is the CFG, that you've posted first the one you got form the get go, or the one you already edited?I had edited that one. The one that Doom generates has the file names messed up (some of them are out of order as you might have noticed) but it has single quotations, which is why the music suddenly work when I had Doom generate a CFG. The problem was that as soon as I fixed the file names, saved, then loaded Doom again, it added quotes. The solution to that problem is to delete all double quotation marks. This results in Doom inserting single quotation marks