Recalbox 7.0

Pb mapping manette 64



  • Salut, Je possède une manette n64 branché sur le pi3 via un adaptateur usb. La manette est bien reconnu par recalbox et j'ai suivi le tuto pour la config de <span style="font-family: 'Helvetica Neue', Helvetica, 'Segoe UI', Arial, freesans, sans-serif, 'Apple Color Emoji', 'Segoe UI Emoji', 'Segoe UI Symbol'; line-height: 25.6px;">Mupen64plus mais la manette ne fonctionne pas. </span> J'ai bien ma manette à la fin de mon fichier autocfg.ini <pre style="box-sizing: border-box; font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace; font-size: 13.6px; margin-top: 0px; margin-bottom: 16px; font-stretch: normal; line-height: 1.45; word-wrap: normal; padding: 16px; overflow: auto; border-radius: 3px; background-color: #f7f7f7;"><code style="box-sizing: border-box; font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace; font-size: 13.6px; padding: 0px; margin: 0px; border-radius: 3px; word-break: normal; border: 0px; display: inline; overflow: visible; line-height: inherit; word-wrap: normal; background: transparent;"><span style="font-family: Consolas, 'Liberation Mono', Menlo, Courier, monospace;"><span style="font-size: 13.6px; line-height: inherit;">[HID 6666:0667] plugged = True plugin = 2 mouse = False AnalogDeadzone = 4096,4096 AnalogPeak = 32768,32768 </span><span style="font-size: 13.6px; line-height: 19.72px;">DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "button(4)" C Button L = "axis(3-)" C Button D = "axis(2+)" C Button U = "button(3)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" </span><span style="font-size: 13.6px; line-height: inherit;">Par contre sur mon fichier mupen64plus.cfg, ma manette est reconnu en joueur 3 </span><span style="font-size: 13.6px; line-height: 20.4px;">[Input-SDL-Control1] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 0 # SDL joystick name (or Keyboard) name = "THT THT Arcade console 2P USB Player" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "button(4)" C Button L = "button(3)" C Button D = "button(2)" C Button U = "button(3)" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control2] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 1 # SDL joystick name (or Keyboard) name = "THT THT Arcade console 2P USB Player" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "" DPad L = "" DPad D = "" DPad U = "" Start = "button(7)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(0)" C Button R = "" C Button L = "" C Button D = "" C Button U = "" R Trig = "button(5)" L Trig = "button(4)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "axis(1-,1+)" [Input-SDL-Control3] # Mupen64Plus SDL Input Plugin config parameter version number. Please don't change this version number. version = 2 # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic mode = 2 # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number device = 2 # SDL joystick name (or Keyboard) name = "HID 6666:0667" # Specifies whether this controller is 'plugged in' to the simulated N64 plugged = True # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak plugin = 2 # If True, then mouse buttons may be used with this controller mouse = False # Scaling factor for mouse movements. For X, Y axes. MouseSensitivity = "2.00,2.00" # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0. For X, Y axes. AnalogDeadzone = "4096,4096" # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80). For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value AnalogPeak = "32768,32768" # Digital button configuration mappings DPad R = "button(13)" DPad L = "button(15)" DPad D = "button(14)" DPad U = "button(12)" Start = "button(11)" Z Trig = "button(3)" B Button = "button(2)" A Button = "button(5)" C Button R = "button(4)" C Button L = "axis(3-)" C Button D = "axis(2+)" C Button U = "button(3)" R Trig = "button(7)" L Trig = "button(6)" Mempak switch = "" Rumblepak switch = "" # Analog axis configuration mappings X Axis = "axis(0-,0+)" Y Axis = "button(10)" </span><span style="font-size: 13.6px; line-height: inherit;"> Comment je peux la mettre en joueur 1 ? D'avance merci </span></span>


  • Global moderator
    Team

    Bonjour je ne comprend pas trop ton problème, merci d'éviter la mise en page sur le forum, ton sujet est illisible. La manette est automatiquement configuré par emulationstation pour l'utilisation de l'emulateur mupen64plus. si tu souhaites une config personnalisé lire ce sujet : http://blog.recalbox.com/forums/topic/n64-emulator-doesnt-work-with-n64-usb-controller/#post-33006



  • Ok désolé pour le post, en fait sur recalbox, j'ai 2 joystick + boutons reconnu + la manette n64 branché via un adaptateur 64 usb. Mon problème et que sur mupen64plus, la manette 64 est reconnu en joueur n°3. (Quand je lance mario kart par exemple, si je met 3 joueurs, alors la manette n64 fonctionne mais en mode un ou deux joueurs, ce sont les joysticks qui sont pris en compte. Moi je voudrais qu'en joueur 1 mupen64plus reconnaisse la manette 64.  D'avance merci.



  • pour le moment on ne peut pas forcer l'ordre des joysticks dans mupen Enfin, pour ton cas spécifique, le mieux est de squeezer le configgen et paramétrer seul le mupen64cfg.ini (ou je ne sais plus quel nom du fichier). Si tu as besoin de précisions, n'hesite pas



  • ok merci, alors oui je veux bien des précisions 😉


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