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    N64 controller mapping problem

    GamePad/GPIO/USB encoder
    mapping
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    • thep
      thep last edited by

      Hi,
      Long time fan of the forum as a reader but today I can't find anything to help me so I'm opening a new thread and hope it'll help people like me. It's an old problem but still not resolved completely it seems.
      I'm running Recalbox 7.1.1-Reloaded on a Rasp 4. I recently bought N64 controllers (SWITCH CO.,LTD. Controller (Dinput)) to play the N64 games like a pro, but I just can't map the buttons correctly.
      I've done all the things :

      • made the file system writable
      • created an InputAutoCfg.ini file in the correct folder (there wasn't one before) and wrote the correct mapping in it (as seen in various posts)
      • modified the mupen64plus.cfg file accordingly (with the correct mode and plugin)
      • deleted the input.xml file
      • tried to add n64.configfile=dummy in recalbox.conf but that completely broke the controllers

      I'm out of options, I don't know what to do.
      Thank you for any tip or idea, I'll try them all!

      Here is what my mupen64plus.cfg file look like :

      [Input-SDL-Control1]
      
      # Mupen64Plus SDL Input Plugin config parameter version number.  Please don't change this version number.
      version = 2
      # Controller configuration mode: 0=Fully Manual, 1=Auto with named SDL Device, 2=Fully automatic
      mode = 0
      # Specifies which joystick is bound to this controller: -1=No joystick, 0 or more= SDL Joystick number
      device = 0
      # SDL joystick name (or Keyboard)
      name = "SWITCH CO.,LTD. Controller (Dinput)"
      # Specifies whether this controller is 'plugged in' to the simulated N64
      plugged = True
      # Specifies which type of expansion pak is in the controller: 1=None, 2=Mem pak, 5=Rumble pak
      plugin = "2"
      # If True, then mouse buttons may be used with this controller
      mouse = False
      # Scaling factor for mouse movements.  For X, Y axes.
      MouseSensitivity = "2.00,2.00"
      # The minimum absolute value of the SDL analog joystick axis to move the N64 controller axis value from 0.  For X, Y axes.
      AnalogDeadzone = "4096,4096"
      # An absolute value of the SDL joystick axis >= AnalogPeak will saturate the N64 controller axis value (at 80).  For X, Y axes. For each axis, this must be greater than the corresponding AnalogDeadzone value
      AnalogPeak = "32768,32768"
      # Digital button configuration mappings
      DPad R = "hat(0 Right)"
      DPad L = "hat(0 Left)"
      DPad D = "hat(0 Down)"
      DPad U = "hat(0 Up)"
      Start = "button(9)"
      Z Trig = "button(7)"
      B Button = "button(8)"
      A Button = "button(6)"
      C Button R = "button(1)"
      C Button L = "button(3)"
      C Button D = "button(2)"
      C Button U = "button(0)"
      R Trig = "button(5)"
      L Trig = "button(4)"
      Mempak switch = ""
      Rumblepak switch = ""
      # Analog axis configuration mappings
      X Axis = "axis(0-,0+)"
      Y Axis = "axis(1-,1+)"
      
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      • acris
        acris last edited by

        @thep
        hello
        emulator is not standalone. but libretro core.

        it's in french but workflow in this thead https://forum.recalbox.com/topic/21653/pi4-recalbox-7-x-mupen64plus-bug-enregistrement-du-mapping-dans-retroarch/67?_=1605037947077

        thep 1 Reply Last reply Reply Quote 0
        • thep
          thep @acris last edited by

          @acris
          Salut acris, merci pour la réponse et désolé du délai, je viens de la voir... On peut continuer en français aussi!
          J'ai l'impression que les posts à partir du 67 parlent de mapping sur une manette SNES, me trompe-je ? Moi j'ai une manette N64 USB donc j'ai tous les bons boutons mais je n'arrive pas à le faire comprendre à RB.
          Des idées ?
          Merci bien

          1 Reply Last reply Reply Quote 0
          • acris
            acris last edited by

            @thep
            Oui cest indiqué ici
            Le dernier sujet pr les cores retroarch
            https://forum.recalbox.com/topic/9016/a-lire-manettes-n64/3

            1 Reply Last reply Reply Quote 0
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