DOSBOX läuft nicht... :-(

  • Hallo zusammen,
    eventuell hat jmd ja das gleiche Problem bzw. eine Lösung. Ich wollte DOS-Spiele über die Recalbox starten (RPi1) und habe dann nach Anleitung alles gemacht. Am Beispiel von Commander Keen 5 also ein Keen5.pc Verzeichnis erstellt, Spieldaten rein, dosbox.bat erstellt mit "C: und keen5e.exe". Resultat: Dosbox lädt, ich sehe kurz das Logo von DOSBOX und zack.. wieder zurück im Menü. Egal, was ich in die dosbox.bat schreibe ("Pause") oder in die dosbox.cfg unter [autoexec], es wird alles ignoriert und ich fliege wieder raus... Ich kenne mich eigentlich gut mit DOS-Befehlen und Batch-Dateien aus (Kind der 80er) und finde da keinen Fehler. Version der Recalbox ist die 18.04.20.
    Hat jemand eine Idee an was es liegen könnte ? Ich verzweifel und finde im Internet da keine Lösung... :-(

  • Moderator



    ich habe das an meinem "RPI3" mit Commander Keen 5 getestet und kann keinen Fehler erkennen.
    In der dosbox.bat habe ich zum Testen verschiedenes eingetragen.




    Starte bitte erneut das Spiel, danach erstelle ein Support-Archiv über:

    Danach den Link hier bereitstellen.

    Funktionieren denn andere Spiele oder geht keins?
    Keen 5 eventuell mal am PC getestet? (vielleicht defekt)

  • Also ich habe Keen1 - Keen6 installiert und alle laufen ohne besondere Probleme. Es sind auch keine Extra-Einrichtungen nötig, das läuft eigentlich von der Stange.
    In meiner dosbox.bat steht einfach "KEEN5.EXE"
    Nun frage ich mich was Keen5e bedeuten soll ? Das entspricht nicht dem Namen der Original Exe. Also gibt es zwei mögliche Ursachen, überprüfe vielleicht nochmals den Namen in deiner Keen5.pc exe, Umbenennungen mit kleinen Buchstaben funktionieren in der Regel nicht.
    Es kann aber auch sein dass deine Dateien nicht dem Original entsprechen :
    Meine KEEN5.EXE hat 104.444 Bytes

  • Moderator


    Scheint Versionsabhängig zu sein.
    In der Version 1.4 (GT Interactive Software) steht unter "Miscellaneous":

    KEEN5E.EXE has been renamed to KEEN5.EXE


  • @abunille
    Aha, danke das war mir nicht bekannt. Vielleicht hat er ja auch einen Fehler in der Dosbox.cfg, ich stelle meine mal ein

    # This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
    # Lines starting with a # are comment lines and are ignored by DOSBox.
    # They are used to (briefly) document the effect of each option.
    #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
    #            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
    #                   It can reduce screen flickering, but it can also result in a slow DOSBox.
    #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
    #                     Using your monitor's native resolution with aspect=true might give the best results.
    #                     If you end up with small window on a large screen, try an output different from surface.
    # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
    #                     (output=surface does not!)
    #           output: What video system to use for output.
    #                   Possible values: surface, texture, texturenb.
    #         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
    #                   Possible values: auto, opengl, software.
    #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
    #      sensitivity: Mouse sensitivity.
    #      waitonerror: Wait before closing the console if dosbox has an error.
    #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
    #                     pause is only valid for the second entry.
    #                   Possible values: lowest, lower, normal, higher, highest, pause.
    #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
    # language: Select another language file.
    #  machine: The type of machine DOSBox tries to emulate.
    #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
    # captures: Directory where things like wave, midi, screenshot get captured.
    #  memsize: Amount of memory DOSBox has in megabytes.
    #             This value is best left at its default to avoid problems with some games,
    #             though few games might require a higher value.
    #             There is generally no speed advantage when raising this value.
    # frameskip: How many frames DOSBox skips before drawing one.
    #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
    #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
    #            then the scaler will be used even if the result might not be desired.
    #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
    #      core: CPU Core used in emulation. auto will switch to dynamic if available and
    #            appropriate.
    #            Possible values: auto, dynamic, normal, simple.
    #   cputype: CPU Type used in emulation. auto is the fastest choice.
    #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
    #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
    #            Setting this value too high results in sound dropouts and lags.
    #            Cycles can be set in 3 ways:
    #              'auto'          tries to guess what a game needs.
    #                              It usually works, but can fail for certain games.
    #              'fixed #number' will set a fixed amount of cycles. This is what you usually
    #                              need if 'auto' fails (Example: fixed 4000).
    #              'max'           will allocate as much cycles as your computer is able to
    #                              handle.
    #            Possible values: auto, fixed, max.
    #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
    # cycledown: Setting it lower than 100 will be a percentage.
    #   nosound: Enable silent mode, sound is still emulated though.
    #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
    #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
    # prebuffer: How many milliseconds of data to keep on top of the blocksize.
    #     mpu401: Type of MPU-401 to emulate.
    #             Possible values: intelligent, uart, none.
    # mididevice: Device that will receive the MIDI data from MPU-401.
    #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
    # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
    #               or in the case of coreaudio, you can specify a soundfont here.
    #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
    #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
    #               See the README/Manual for more details.
    #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
    #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
    #  sbbase: The IO address of the soundblaster.
    #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
    #     irq: The IRQ number of the soundblaster.
    #          Possible values: 7, 5, 3, 9, 10, 11, 12.
    #     dma: The DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    #    hdma: The High DMA number of the soundblaster.
    #          Possible values: 1, 5, 0, 3, 6, 7.
    # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
    # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
    #          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
    #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
    #          Possible values: default, compat, fast.
    # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
    #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
    #      gus: Enable the Gravis Ultrasound emulation.
    #  gusrate: Sample rate of Ultrasound emulation.
    #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    #  gusbase: The IO base address of the Gravis Ultrasound.
    #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
    #   gusirq: The IRQ number of the Gravis Ultrasound.
    #           Possible values: 5, 3, 7, 9, 10, 11, 12.
    #   gusdma: The DMA channel of the Gravis Ultrasound.
    #           Possible values: 3, 0, 1, 5, 6, 7.
    # ultradir: Path to Ultrasound directory. In this directory
    #           there should be a MIDI directory that contains
    #           the patch files for GUS playback. Patch sets used
    #           with Timidity should work fine.
    # pcspeaker: Enable PC-Speaker emulation.
    #    pcrate: Sample rate of the PC-Speaker sound generation.
    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
    #            Possible values: auto, on, off.
    # tandyrate: Sample rate of the Tandy 3-Voice generation.
    #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
    #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
    # joysticktype: Type of joystick to emulate: auto (default), none,
    #               2axis (supports two joysticks),
    #               4axis (supports one joystick, first joystick used),
    #               4axis_2 (supports one joystick, second joystick used),
    #               fcs (Thrustmaster), ch (CH Flightstick).
    #               none disables joystick emulation.
    #               auto chooses emulation depending on real joystick(s).
    #               (Remember to reset dosbox's mapperfile if you saved it earlier)
    #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
    #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
    #     autofire: continuously fires as long as you keep the button pressed.
    #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
    #   buttonwrap: enable button wrapping at the number of emulated buttons.
    # serial1: set type of device connected to com port.
    #          Can be disabled, dummy, modem, nullmodem, directserial.
    #          Additional parameters must be in the same line in the form of
    #          parameter:value. Parameter for all types is irq (optional).
    #          for directserial: realport (required), rxdelay (optional).
    #                           (realport:COM1 realport:ttyS0).
    #          for modem: listenport (optional).
    #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
    #                         transparent, port, inhsocket (all optional).
    #          Example: serial1=modem listenport:5000
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial2: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial3: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    # serial4: see serial1
    #          Possible values: dummy, disabled, modem, nullmodem, directserial.
    #            xms: Enable XMS support.
    #            ems: Enable EMS support. The default (=true) provides the best
    #                 compatibility but certain applications may run better with
    #                 other choices, or require EMS support to be disabled (=false)
    #                 to work at all.
    #                 Possible values: true, emsboard, emm386, false.
    #            umb: Enable UMB support.
    # keyboardlayout: Language code of the keyboard layout (or none).
    # Lines in this section will be run at startup.
    # You can put your MOUNT lines here.

  • Hallo,

    Erstmal danke für die vielen Antworten. Ich werde als erstes mal diese dosbox.cfg ausprobieren. Also Keen war nur Beispiel. Civ 1 läuft genauso wenig. Auch mit Wolfenstein 3D kein Erfolg. Ist also nicht Spiele abhängig. Alle anderen Emus laufen übrigens ohne zu murren. Und ein Fehler in der Batch Datei bzw. Im Syntax dort kann ich eigentlich ausschließen. Wie grsagt ich probiere jetzt mal die dosbox.cfg. Wenns das war melde ich mich wieder ;-)

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