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    how to add new core in recabox?

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    • BlockABoots
      BlockABoots @gkralicek2 last edited by BlockABoots

      @gkralicek2 said in how to add new core in recabox?:

      @voljega When opening retroarch and selecting update core, it displays the content of https://buildbot.libretro.com/nightly/linux/armhf/latest/
      A core can then be selected and downloaded but it's stored within retroarch folders and needs to be moved manually to the proper recalbox core folder afterwards.
      I did it to update my mame2003 core with the latest version from 30/03 which eventually solved the annoying sound problem in mortal kombat 1 (the voice constantly shouting "finish him" in the character selection screen instead of pronouncing the character's name)

      Thats good to know, is it possibel to also update the actual RetroArch progmram to 1.7.1?.

      Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

      voljega 1 Reply Last reply Reply Quote 0
      • voljega
        voljega Banned @BlockABoots last edited by

        @blockaboots said in how to add new core in recabox?:

        Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

        It clearly not will be added, it is not in the philosophy of Recalbox, which is to the most plug and play, safe and easy to use.
        Thus adding a core on Recalbox is not just downloading, it requires writing configuration to handle all kind of controllers and screens to be handled automatically, plug n play, without any configuration to be done by the user.

        If you want something configurable as much as you want, Retropie already does that.

        BlockABoots 1 Reply Last reply Reply Quote 0
        • BlockABoots
          BlockABoots @voljega last edited by BlockABoots

          @voljega

          @voljega said in how to add new core in recabox?:

          @blockaboots said in how to add new core in recabox?:

          Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

          It clearly not will be added, it is not in the philosophy of Recalbox, which is to the most plug and play, safe and easy to use.
          Thus adding a core on Recalbox is not just downloading, it requires writing configuration to handle all kind of controllers and screens to be handled automatically, plug n play, without any configuration to be done by the user.

          If you want something configurable as much as you want, Retropie already does that.

          Yet Recalbox allows you to select an emulator to use!!

          If the core is already usable in Recalbox then how would adding a 'update core option' be unreasonable as everything would be setup for that core already?

          Or failing that have an 'advanced user' mode in the options were enabling this would allow such features?

          voljega 1 Reply Last reply Reply Quote 0
          • voljega
            voljega Banned @BlockABoots last edited by

            @blockaboots said in how to add new core in recabox?:

            If the core is already usable in Recalbox then how would adding a 'update core option' be unreasonable as everything would be setup for that core already?

            Because if a core ie updated, it might not work with configuration from before.
            And because it will add another level of support to do for code which would be outside of what is integrated into recalbox, so support nightmare

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            • Substring
              Substring last edited by

              I wouldn't trust the armhf libretro buildbot 😉 it's not very up-to-date, all cores are not built ...

              Former dev - Please reply with @substring so that i am notified when you answer me
              Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

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