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    how to add new core in recabox?

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    • BlockABoots
      BlockABoots @voljega last edited by BlockABoots

      @voljega I though you can select what core to run for each emulator in the advanced emulator settings??

      So say for example i load a MegaDrive game then go into RetroArch settings and update the Genesis GX Plus core it wont actually run the updated version on restart?

      gkralicek2 1 Reply Last reply Reply Quote 0
      • gkralicek2
        gkralicek2 @BlockABoots last edited by

        @blockaboots No it won't :=(. It will indeed download the updated version of the compiled *.so file but you will need to place it in the /usr/lib/libretro manually afterwards if you want it to be launched next time

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @gkralicek2 last edited by

          @gkralicek2 didn't even knew that was possible ...

          gkralicek2 1 Reply Last reply Reply Quote 0
          • gkralicek2
            gkralicek2 @voljega last edited by gkralicek2

            @voljega When opening retroarch and selecting update core, it displays the content of https://buildbot.libretro.com/nightly/linux/armhf/latest/
            A core can then be selected and downloaded but it's stored within retroarch folders and needs to be moved manually to the proper recalbox core folder afterwards.
            I did it to update my mame2003 core with the latest version from 30/03 which eventually solved the annoying sound problem in mortal kombat 1 (the voice constantly shouting "finish him" in the character selection screen instead of pronouncing the character's name)

            BlockABoots 1 Reply Last reply Reply Quote 1
            • gkralicek2
              gkralicek2 @Juliano Gonçalves Lima last edited by

              @juliano-gonçalves-lima I tried the core redream_libretro through the Lakka distrib and it's super slow on a pi 3 even cranking the overclock to 1400 Mhz. When i get around 45-50 fps on soul calibur using reicast, i got only 15-20 using redream_libretro
              This core is too "heavy" on CPU resouces for any Pi at the moment so there is really no point in integrating it in Recalbox so far.

              Juliano Gonçalves Lima 1 Reply Last reply Reply Quote 0
              • Substring
                Substring last edited by

                Armhf cores do not always work on recalbox 😉

                Former dev - Please reply with @substring so that i am notified when you answer me
                Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                gkralicek2 1 Reply Last reply Reply Quote 0
                • gkralicek2
                  gkralicek2 @Substring last edited by

                  @substring Yes of course :=) ! But some of them work really well like for example the Quake emulator libretro_tyrquake which is not still officially integrated in recalbox (at least i think it's not but maybe i'm wrong)

                  Substring 1 Reply Last reply Reply Quote 0
                  • Substring
                    Substring @gkralicek2 last edited by

                    @gkralicek2 it's not, and no reason to add it anyway. If we add 1 system per sibgle game core, themers will hate us

                    Former dev - Please reply with @substring so that i am notified when you answer me
                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                    gkralicek2 1 Reply Last reply Reply Quote 0
                    • gkralicek2
                      gkralicek2 @Substring last edited by

                      @substring i see :=)

                      1 Reply Last reply Reply Quote 0
                      • Juliano Gonçalves Lima
                        Juliano Gonçalves Lima @gkralicek2 last edited by

                        @gkralicek2 hank you, for testing let's wait for a raspberry pi 4 who knows we can run more games!

                        1 Reply Last reply Reply Quote 0
                        • rockaddicted
                          rockaddicted @rockaddicted last edited by

                          @rockaddicted said in how to add new core in recabox?:

                          Anyway we will add it on x86_64 version in the next months, but not in arm boards that are not powerfully enough to use it.

                          No surprise. If I said that in my first post that is because I already tested this emulator and I know that it didn't include a dynarec.

                          Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                          Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
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                          Don't forget to upvote messages if it has been useful ;)

                          1 Reply Last reply Reply Quote 0
                          • BlockABoots
                            BlockABoots @gkralicek2 last edited by BlockABoots

                            @gkralicek2 said in how to add new core in recabox?:

                            @voljega When opening retroarch and selecting update core, it displays the content of https://buildbot.libretro.com/nightly/linux/armhf/latest/
                            A core can then be selected and downloaded but it's stored within retroarch folders and needs to be moved manually to the proper recalbox core folder afterwards.
                            I did it to update my mame2003 core with the latest version from 30/03 which eventually solved the annoying sound problem in mortal kombat 1 (the voice constantly shouting "finish him" in the character selection screen instead of pronouncing the character's name)

                            Thats good to know, is it possibel to also update the actual RetroArch progmram to 1.7.1?.

                            Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

                            voljega 1 Reply Last reply Reply Quote 0
                            • voljega
                              voljega Banned @BlockABoots last edited by

                              @blockaboots said in how to add new core in recabox?:

                              Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

                              It clearly not will be added, it is not in the philosophy of Recalbox, which is to the most plug and play, safe and easy to use.
                              Thus adding a core on Recalbox is not just downloading, it requires writing configuration to handle all kind of controllers and screens to be handled automatically, plug n play, without any configuration to be done by the user.

                              If you want something configurable as much as you want, Retropie already does that.

                              BlockABoots 1 Reply Last reply Reply Quote 0
                              • BlockABoots
                                BlockABoots @voljega last edited by BlockABoots

                                @voljega

                                @voljega said in how to add new core in recabox?:

                                @blockaboots said in how to add new core in recabox?:

                                Hopefully the devs can add it to the UI in the next update to have a 'Update RetroArch' and also a 'Download Retroarch Cores' options

                                It clearly not will be added, it is not in the philosophy of Recalbox, which is to the most plug and play, safe and easy to use.
                                Thus adding a core on Recalbox is not just downloading, it requires writing configuration to handle all kind of controllers and screens to be handled automatically, plug n play, without any configuration to be done by the user.

                                If you want something configurable as much as you want, Retropie already does that.

                                Yet Recalbox allows you to select an emulator to use!!

                                If the core is already usable in Recalbox then how would adding a 'update core option' be unreasonable as everything would be setup for that core already?

                                Or failing that have an 'advanced user' mode in the options were enabling this would allow such features?

                                voljega 1 Reply Last reply Reply Quote 0
                                • voljega
                                  voljega Banned @BlockABoots last edited by

                                  @blockaboots said in how to add new core in recabox?:

                                  If the core is already usable in Recalbox then how would adding a 'update core option' be unreasonable as everything would be setup for that core already?

                                  Because if a core ie updated, it might not work with configuration from before.
                                  And because it will add another level of support to do for code which would be outside of what is integrated into recalbox, so support nightmare

                                  1 Reply Last reply Reply Quote 0
                                  • Substring
                                    Substring last edited by

                                    I wouldn't trust the armhf libretro buildbot 😉 it's not very up-to-date, all cores are not built ...

                                    Former dev - Please reply with @substring so that i am notified when you answer me
                                    Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                    1 Reply Last reply Reply Quote 0
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