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    Quels boutons pour un flipper ?

    Manettes/GPIO/Encodeurs
    quels boutons flipper
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    • lasouris51
      lasouris51 @Dragu last edited by

      @dragu merci beaucoup je vais creuser car il a l'air top le pinball

      Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

      lasouris51 1 Reply Last reply Reply Quote 0
      • lasouris51
        lasouris51 @lasouris51 last edited by lasouris51

        @Dragu j'ai la version dos,

        peux tu me détailler ton fichier .bat
        Je parviens à lancer le jeu (setsound) j'arrive sur l'écran bleu de parametrage du son et si je lance le jeu je retourne sur ES

        J'avoue ne pas avoir chercher plus comme tu as réussi à le faire tourner je me suis dis que peut-être tu pourrais me détailler ton fichier .bat ça me donnerais une idée?
        Si j'ai compris je fais une image du Cd, je monte et lance le jeu (setsound) correct?

        Ps j'adore ton baretop avec le monnayeur le mien fonctionne mais n'est pas encore finalisé, trop pressé d'y jouer avec mon doudou du coup les finitions traînent ....

        Merci

        Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

        1 Reply Last reply Reply Quote 0
        • Dragu
          Dragu Banned last edited by Dragu

          @lasouris51
          Volontiers,
          Il faut d'abord l'installer à partir de la CD.
          Pour cela, j'ai installé dosbox sur un PC. Mais je pense que tu n'auras pas besoin. Après avoir vu ce qu'il fait.
          Voilà mon dossier judgepb.pc

          [Dredd]                          <DIR>
          [Setsound]                       <DIR>
          dosbox.bat                         446
          dosbox.cfg                       11584
          JUDGEPB.bin                334 684 896
          JUDGEPB.cue                        155
          judgepb.map                       3529
          

          Alors ma dosbox.bat

          @echo off
          :menu
          cls
          echo.
          echo. 
          echo.
          echo.
          echo.
          echo JUDGE DREDD PINBALL
          echo.
          echo 1 = Play Game
          echo 2 = Setup
          echo.
          echo 3 = Quit
          echo.
          choice /n /c:123 Make a selection:
          if errorlevel ==3 goto leave
          if errorlevel ==2 goto setup
          if errorlevel ==1 goto play
          goto end
          
          :play
          CD C:\DREDD
          PINBALL.EXE C:\ ENGLISH
          goto menu
          
          :setup
          SETUP.EXE
          CD C:\SETSOUND
          SETSOUND.EXE C:\ ENGLISH
          goto menu
          
          :leave
          exit
          :end
          

          et ma dosbox.cfg

          # This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
          # Lines starting with a # are comment lines and are ignored by DOSBox.
          # They are used to (briefly) document the effect of each option.
          
          [sdl]
          #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
          #            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
          #                   It can reduce screen flickering, but it can also result in a slow DOSBox.
          #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
          #                     Using your monitor's native resolution with aspect=true might give the best results.
          #                     If you end up with small window on a large screen, try an output different from surface.
          # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
          #                     (output=surface does not!)
          #           output: What video system to use for output.
          #                   Possible values: surface, texture, texturenb.
          #         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
          #                   Possible values: auto, opengl, software.
          #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
          #      sensitivity: Mouse sensitivity.
          #      waitonerror: Wait before closing the console if dosbox has an error.
          #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
          #                     pause is only valid for the second entry.
          #                   Possible values: lowest, lower, normal, higher, highest, pause.
          #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
          
          fullscreen=true
          vsync=false
          fullresolution=desktop
          windowresolution=800x600
          output=opengl
          renderer=auto
          autolock=true
          sensitivity=100
          waitonerror=true
          priority=higher,normal
          mapperfile=judgepb.map
          
          [dosbox]
          # language: Select another language file.
          #  machine: The type of machine DOSBox tries to emulate.
          #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
          # captures: Directory where things like wave, midi, screenshot get captured.
          #  memsize: Amount of memory DOSBox has in megabytes.
          #             This value is best left at its default to avoid problems with some games,
          #             though few games might require a higher value.
          #             There is generally no speed advantage when raising this value.
          
          language=
          machine=svga_s3
          captures=capture
          memsize=32
          
          [render]
          # frameskip: How many frames DOSBox skips before drawing one.
          #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
          #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
          #            then the scaler will be used even if the result might not be desired.
          #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
          
          frameskip=0
          aspect=false
          scaler=normal2x
          
          [cpu]
          #      core: CPU Core used in emulation. auto will switch to dynamic if available and
          #            appropriate.
          #            Possible values: auto, dynamic, normal, simple.
          #   cputype: CPU Type used in emulation. auto is the fastest choice.
          #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
          #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
          #            Setting this value too high results in sound dropouts and lags.
          #            Cycles can be set in 3 ways:
          #              'auto'          tries to guess what a game needs.
          #                              It usually works, but can fail for certain games.
          #              'fixed #number' will set a fixed amount of cycles. This is what you usually
          #                              need if 'auto' fails (Example: fixed 4000).
          #              'max'           will allocate as much cycles as your computer is able to
          #                              handle.
          #            Possible values: auto, fixed, max.
          #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
          # cycledown: Setting it lower than 100 will be a percentage.
          
          core=dynamic
          cputype=auto
          cycles=max
          cycleup=100
          cycledown=100
          
          [mixer]
          #   nosound: Enable silent mode, sound is still emulated though.
          #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
          #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
          #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
          # prebuffer: How many milliseconds of data to keep on top of the blocksize.
          
          nosound=false
          rate=44100
          blocksize=1024
          prebuffer=20
          
          [midi]
          #     mpu401: Type of MPU-401 to emulate.
          #             Possible values: intelligent, uart, none.
          # mididevice: Device that will receive the MIDI data from MPU-401.
          #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
          # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
          #               or in the case of coreaudio, you can specify a soundfont here.
          #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
          #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
          #               See the README/Manual for more details.
          
          mpu401=intelligent
          mididevice=default
          midiconfig=
          
          [sblaster]
          #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
          #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
          #  sbbase: The IO address of the soundblaster.
          #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
          #     irq: The IRQ number of the soundblaster.
          #          Possible values: 7, 5, 3, 9, 10, 11, 12.
          #     dma: The DMA number of the soundblaster.
          #          Possible values: 1, 5, 0, 3, 6, 7.
          #    hdma: The High DMA number of the soundblaster.
          #          Possible values: 1, 5, 0, 3, 6, 7.
          # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
          # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
          #          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
          #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
          #          Possible values: default, compat, fast.
          # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
          #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
          
          sbtype=sb16
          sbbase=220
          irq=7
          dma=1
          hdma=5
          sbmixer=true
          oplmode=auto
          oplemu=default
          oplrate=44100
          
          [gus]
          #      gus: Enable the Gravis Ultrasound emulation.
          #  gusrate: Sample rate of Ultrasound emulation.
          #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #  gusbase: The IO base address of the Gravis Ultrasound.
          #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
          #   gusirq: The IRQ number of the Gravis Ultrasound.
          #           Possible values: 5, 3, 7, 9, 10, 11, 12.
          #   gusdma: The DMA channel of the Gravis Ultrasound.
          #           Possible values: 3, 0, 1, 5, 6, 7.
          # ultradir: Path to Ultrasound directory. In this directory
          #           there should be a MIDI directory that contains
          #           the patch files for GUS playback. Patch sets used
          #           with Timidity should work fine.
          
          gus=false
          gusrate=44100
          gusbase=240
          gusirq=5
          gusdma=3
          ultradir=C:\ULTRASND
          
          [speaker]
          # pcspeaker: Enable PC-Speaker emulation.
          #    pcrate: Sample rate of the PC-Speaker sound generation.
          #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
          #            Possible values: auto, on, off.
          # tandyrate: Sample rate of the Tandy 3-Voice generation.
          #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
          #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
          
          pcspeaker=true
          pcrate=44100
          tandy=auto
          tandyrate=44100
          disney=true
          
          [joystick]
          # joysticktype: Type of joystick to emulate: auto (default), none,
          #               2axis (supports two joysticks),
          #               4axis (supports one joystick, first joystick used),
          #               4axis_2 (supports one joystick, second joystick used),
          #               fcs (Thrustmaster), ch (CH Flightstick).
          #               none disables joystick emulation.
          #               auto chooses emulation depending on real joystick(s).
          #               (Remember to reset dosbox's mapperfile if you saved it earlier)
          #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
          #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
          #     autofire: continuously fires as long as you keep the button pressed.
          #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
          #   buttonwrap: enable button wrapping at the number of emulated buttons.
          
          joysticktype=auto
          timed=true
          autofire=false
          swap34=false
          buttonwrap=false
          
          [serial]
          # serial1: set type of device connected to com port.
          #          Can be disabled, dummy, modem, nullmodem, directserial.
          #          Additional parameters must be in the same line in the form of
          #          parameter:value. Parameter for all types is irq (optional).
          #          for directserial: realport (required), rxdelay (optional).
          #                           (realport:COM1 realport:ttyS0).
          #          for modem: listenport (optional).
          #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
          #                         transparent, port, inhsocket (all optional).
          #          Example: serial1=modem listenport:5000
          #          Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial2: see serial1
          #          Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial3: see serial1
          #          Possible values: dummy, disabled, modem, nullmodem, directserial.
          # serial4: see serial1
          #          Possible values: dummy, disabled, modem, nullmodem, directserial.
          
          serial1=dummy
          serial2=dummy
          serial3=disabled
          serial4=disabled
          
          [dos]
          #            xms: Enable XMS support.
          #            ems: Enable EMS support. The default (=true) provides the best
          #                 compatibility but certain applications may run better with
          #                 other choices, or require EMS support to be disabled (=false)
          #                 to work at all.
          #                 Possible values: true, emsboard, emm386, false.
          #            umb: Enable UMB support.
          # keyboardlayout: Language code of the keyboard layout (or none).
          
          xms=true
          ems=true
          umb=true
          keyboardlayout=de129
          
          [autoexec]
          # Lines in this section will be run at startup.
          # You can put your MOUNT lines here.
          mount c /recalbox/share/roms/dos/judgepb.pc
          imgmount d "/recalbox/share/roms/dos/judgepb.pc/JUDGEPB.CUE" -t iso
          

          Mais tu dois avoir absolument une image du CD, puisqu'il contrôle le contenu.

          lasouris51 1 Reply Last reply Reply Quote 0
          • HollyBrius
            HollyBrius last edited by

            Merci pour toutes ces infos mais ça n'éclaire pas trop ma lanterne. en gros si j'ai bien compris je dois utiliser les broches du GPIO en fonction du jeu de flipper que je compte utiliser, c'est ça ?
            Merci

            1 Reply Last reply Reply Quote 0
            • Dragu
              Dragu Banned last edited by

              @HollyBrius
              Evidemment tu peut doubler les gauche et droite du joystick et après les lier à ton flipper.
              Mais... ça vas dépendre du jeux. En dos, pas de problème, le keymapper de dosbox permet de mapper toutes les entrées n'importe comment, à ta guise, il est très flexible. Si le jeu utilise Retroarch, je pense que tu auras des problèmes.

              lasouris51 1 Reply Last reply Reply Quote 0
              • lasouris51
                lasouris51 @Dragu last edited by

                @dragu merci beaucoup, j'étais très loin du résultat je teste ça demain

                Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

                1 Reply Last reply Reply Quote 0
                • lasouris51
                  lasouris51 @Dragu last edited by

                  bonjour @dragu
                  le jeu se lance mais je n'ai pas de son, j'ai testé toutes les cartes avec setsound
                  dommage car il y a très peu de jeux de flipper qui tournent sous recalbox
                  mon image est peut être pas au top (elle date)

                  Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

                  1 Reply Last reply Reply Quote 0
                  • Dragu
                    Dragu Banned last edited by

                    @lasouris51
                    Bonjour,
                    tu dis que ton image n'est peut-être pas au point, mais alors dosbox ne devrait pas fonctionner non plus 🙂 Moi j'ai la version de mars instable, avec la version stable 4.1 il y a juste un problème avec hifiberry dac. Si tu as le son dans d'autres jeux, ici ça devrait fonctionner aussi.
                    Tu dois choisir dans setsound son normal et midi 2x soundblaster 16 (nouvelle version) 220h. C'est le standard dans dosbox même si tu as une dac. Donc aux deux endroits et faire attention de ne pas cliquer le point menu "sans musique".
                    Le reste, c'est le règlage des 2 sons au niveau du menu du jeu après le start.

                    lasouris51 1 Reply Last reply Reply Quote 0
                    • lasouris51
                      lasouris51 @Dragu last edited by

                      @dragu merci mais je n'ai pas sound blaster 16 new
                      pour midi j'ai sound blaster 16 ou pro (new et old)
                      et pour digital j'ai sound blaster ou 100% compatible ou 16 or awe32 ou pro 100% compatible

                      en fait je viens de tester sur un vieux portable sous xp en invite de commande et pas de son non plus il faut donc que je retrouve un CD
                      merci

                      Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

                      1 Reply Last reply Reply Quote 0
                      • Dragu
                        Dragu Banned last edited by

                        @lasouris51
                        Aaaah, je comprend. Tu as une ISO mais pas de .CUE. Alors il sait pas lire les enregistrements son, c'est donc ça.
                        Si ton image est autrement correct et complet, le contenu du .CUE est chez moi

                        FILE "JUDGEPB.bin" BINARY
                          TRACK 01 MODE1/2352
                            INDEX 01 00:00:00
                          TRACK 02 AUDIO
                            INDEX 01 23:54:21
                          TRACK 03 AUDIO
                            INDEX 01 27:54:68
                        
                        lasouris51 1 Reply Last reply Reply Quote 0
                        • lasouris51
                          lasouris51 @Dragu last edited by

                          @dragu merci mais mon image est effectivement incomplète l'iso ne contient que les répertoires du jeu pas de .bin et donc pas de tracks (tant pis pour moi)
                          en gros c'est une simple archive et j'ai testé avec un autre jeu j'ai bien du son sous dosbox

                          Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

                          1 Reply Last reply Reply Quote 0
                          • Dragu
                            Dragu Banned last edited by

                            @lasouris51
                            Les CD de cet jeu ne coutent que quelques euros aujourd'hui. Moi j'ai ma copie pour 3 Euro de chez amazon allemagne. amazon.fr a aussi des cd utilisés, ou la fnac peut-être ?

                            lasouris51 1 Reply Last reply Reply Quote 0
                            • lasouris51
                              lasouris51 @Dragu last edited by lasouris51

                              @dragu je vais chercher merci beaucoup pour ton aide ça m'a permis de mieux comprendre dosbox
                              Je garde précieusement tes fichier de config
                              Bon courage pour la suite
                              Par contre je me pose une question les tracks c'est pour la musique de fond mais je devrais quand même avoir les bruitages? Non?

                              Borne d’arcade - Rpi3 - usb storage - encodeur xin-mo 36 pins 2 joueurs - vga - son jack

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