Black Screen with Moonlight
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Hi guys, thanks for this great project. Almost everything works out of the box. Really cool!!
Today i have upgraded my system to Version 4.00 beta 5 and i'm trying to get moonlight to work.
Pairing and scraping works without any problem. When i start steam with moonlight i get a black screen on the tv. The Computer is switching to big picture mode and i can control the pc with my recalbox controler. Sound works also over the tv, just the tv remains black.
Any ideas?
Regards, rob
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Hey @rob !
You're running GFE 3.0.7right ? so 2 choices remain :
- either switch to the unstable branch
- either wait for the next release
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Thanks for the quick reply. I will try another version later.
Cheers
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It works with GFE 2.2.2, thank you!!
Now i have a little problem with my PS3 controller. The horizontal axis from the right analog stick doesn't work, only with moonlight... Vertical axis works perfect.
I have remapped the pad in emulation station and i also tried the mapping in moonlight with ./moonlight.sh map. The stick works in the mapping tool and also in other emulators like n64...
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mmmhhh could you paste the content of ~/configs/moonlight/mappingP1.conf ?
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# Device name = PLAYSTATION(R)3 Controller # SDL2 GUID = 060000004c0500006802000000010000 # Event path = /dev/input/event2 btn_west = 300 btn_tl2 = 296 btn_dpad_left = 295 reverse_dpad_y = false reverse_dpad_x = false btn_dpad_down = 294 btn_dpad_up = 292 abs_ry = 3 abs_deadzone = 4 btn_south = 301 btn_start = 291 btn_dpad_right = 293 reverse_ry = true reverse_rx = false btn_mode = 304 abs_x = 0 abs_y = 1 btn_tr2 = 297 reverse_x = false reverse_y = true btn_thumbl = 289 btn_east = 302 btn_select = 288 btn_tr = 299 btn_north = 303 btn_tl = 298 btn_thumbr = 290
and if needed the es_input.cfg
<inputConfig type="joystick" deviceName="PLAYSTATION(R)3 Controller" deviceGUID="060000004c0500006802000000010000"> <input name="a" type="button" id="13" value="1" code="301" /> <input name="b" type="button" id="14" value="1" code="302" /> <input name="down" type="button" id="6" value="1" code="294" /> <input name="hotkey" type="button" id="16" value="1" code="304" /> <input name="joystick1left" type="axis" id="0" value="-1" code="0" /> <input name="joystick1up" type="axis" id="1" value="-1" code="1" /> <input name="joystick2left" type="axis" id="2" value="-1" code="2" /> <input name="joystick2up" type="axis" id="3" value="-1" code="3" /> <input name="l2" type="button" id="8" value="1" code="296" /> <input name="l3" type="button" id="1" value="1" code="289" /> <input name="left" type="button" id="7" value="1" code="295" /> <input name="pagedown" type="button" id="11" value="1" code="299" /> <input name="pageup" type="button" id="10" value="1" code="298" /> <input name="r2" type="button" id="9" value="1" code="297" /> <input name="r3" type="button" id="2" value="1" code="290" /> <input name="right" type="button" id="5" value="1" code="293" /> <input name="select" type="button" id="0" value="1" code="288" /> <input name="start" type="button" id="3" value="1" code="291" /> <input name="up" type="button" id="4" value="1" code="292" /> <input name="x" type="button" id="12" value="1" code="300" /> <input name="y" type="button" id="15" value="1" code="303" /> </inputConfig>
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yeah, a typo that i solved (cuz i'm the one responsible for it) a few weeks ago https://github.com/recalbox/recalbox-configgen/commit/0e88ab998ad2dacf86e3138e2c3c0522fc474394
once again : either switch to the unstable, either wait for the next release
in fact, you can even solve it yourself if you have a few basc skills in linux
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@subs
Thanks again. I fixed it with a new mappingP1.conf
this works perfect...
abs_x = 0 abs_y = 1 abs_z = 50 abs_rx = 2 abs_ry = 3 abs_rz = 51 abs_deadzone = 4 abs_dpad_x = 0 abs_dpad_y = 0 reverse_x = false reverse_y = true reverse_rx = false reverse_ry = true reverse_dpad_x = false reverse_dpad_y = false btn_west = 303 btn_south = 302 btn_north = 300 btn_east = 301 btn_select = 288 btn_start = 291 btn_mode = 304 btn_thumbl = 289 btn_thumbr = 290 btn_tl = 298 btn_tr = 299 btn_tl2 = 296 btn_tr2 = 297 btn_dpad_up = 292 btn_dpad_down = 294 btn_dpad_left = 295 btn_dpad_right = 293
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@rob yeah, can be done that way. But if you ever bring in another pad, it can be messed up. But you understood how t fix it anyway for ypur needs