Atomiswave KOF neowave by reicast
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Hello)
Could somebody tell about king of fighters NeoWave emulation status on atomiswave via reicast?I have permanent yellow screen :
This screen also appeared in another atomiswave games but it's cure by deleting files game.nvmems from saves\atomiswave\reicast, and after that the games starts.
With kofnw it's not workingI've found similar theme https://forum.recalbox.com/topic/21676/rom-atomiswave/31 but i don't well in french, and as i understood no solution was found there
So, there are still no solution now?
Thanks -
@iga It appears to be a known issue:
https://forum.recalbox.com/topic/24169/atomiswave-rom-non-sempre-funzionano?_=1630749242212Some users seem to have been able to get it running:
https://forum.recalbox.com/topic/23993/metal-slug-6-sur-pi4-quelqu-un-arrive-à-le-lancer/9 -
@zing that t everything is complicated and not clear)
As i understood, there are talking about Metal Slug problem with second starts and disable permission into nvmem after next run. In my case metal slug starts pretty well every time, i have a problem with kofnw, which doesn't started even with deleted nvmem -
@iga Unfortunately I can't test it, but as I said, it seems to be a known bug, unfortunately not all games run perfectly on all emulators, this seems to be one of those cases.
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@zing Ok, thanks for information, exactly this i wanted to know. Now I could give up with this thought in mind and sleep well)
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Just a guess but have you tried waiting a while for the game to load? At least 90 seconds, let’s say.
There’s an option/feature with the emulator that runs Atomiswave where it copies the game into memory on load. I guess this is something the actual system does too (https://nicole.express/2021/sega-sammy-atomiswave.html) but anyway, it can take a decent amount of time given the size of the game (KoF Neowave) and the speed of SD cards or USB I/O.
Worth a shot!