@paradadf Thanks, I'll look into it.
Might I also ask how up-to-date the current (4.0.0) libretro libs are? Is it worth updating them on my own or are they frequently updated?
@paradadf Thanks, I'll look into it.
Might I also ask how up-to-date the current (4.0.0) libretro libs are? Is it worth updating them on my own or are they frequently updated?
Would also like to see more cores in recalbox or some hint how to manually add cores from libretro.
Is there a way to do it?
Could it be that PCSX_reARMed only reads single-code cheats? As soon as I add more, it just won't work.
EDIT: Tried some other games with the included cheats from RetroArch. Can confirm that cheats with more than one code won't work in PSX.
Hi,
I just worked myself into RPi3 and recalbox for a couple of days now and ran into a problem I can't seem to solve.
I previously used ePSXe for Playstation emulation on my PC and I have a downloaded cheat txt with a bunch of well working cheats.
Now that I switched to recalbox I converted these cheat codes into a .cht file which I successfully loaded in RetroArch.
The problem is that some of the cheats just won't work and I can't figure out, why some of them work and some don't.
Is there anything I might have missed?
Thanks in advance!
ePSXe Cheat file excerpt:
#Infinite Shotgun Ammo
8008C5B4 0012
#Infinite Uzis Ammo
8008C5B0 00A0
#Have All Weapons
80088AA0 000B
My cht file:
cheats = 2
cheat0_desc = "Ammo test" <- Doesn't work
cheat0_code = "8008C5B4+0012+8008C5B0+00A0"
cheat0_enable = "false"
cheat1_desc = "Weapons test" <- Works
cheat1_code = "80088AA0+000B"
cheat1_enable = "false"
System/Game Specs:
Recalbox 4.0.0-final on RPi3 Model B
Tomb Raider 2 (U).PBP