This is a question mainly to the developers of recalbox. Recently new hardware accelerated OpenGL drivers for the raspberry pi have been released: https://www.raspberrypi.org/blog/another-new-raspbian-release/ This should bring a huge benefit for game applications, because the new driver should enable much better performance. I'm wondering what benefits recalbox users can expect from these new drivers. How much (technical) effort would be required to integrate them into recalbox? Will the packed emulators (N64, PSX) automatically make use of them and hence run with better performance? Will it be possible to finally run some NDS or GC games using these new drivers? Thankyou digitallumberjack and rockaddicted for the great work you are doing on recalbox. I'm closely watching your efforts on github and can't await the new release. I expect something big is comming, as the rate of new beta releases obviously has become slower.
Posts made by niehztog
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What benefits to expect from new OpenGL drivers
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RE: [Solved] Custom game configuration
Thank you, exactly what I was looking for.
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RE: [Solved] Custom game configuration
Hi digitalLumberjack, thank you for your reply. Would it be possible then to change the button configuration only for one emulator? For Example to switch A and B buttons only for GBA emulator?
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RE: Save state problem
I followed this guide to setup a permanent nfs folder share for the saves. This works fine for me.
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[Solved] Custom game configuration
Is it possible to have different controller button configuration for each game? For example, there are some GBA games which do nopt work well with the default button layout. Would it be possible to adapt the buttons only for specifiy games?
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RE: Save state problem
after 2 weeks of fine work without problems, my new sd card got corrupted again. Have to buy another one (thank you for the tip to use "sandisk"). In my opinion the root read only filesystem is high prio! Many other people should experience similar problems. Is there a way to store the saves on a mounted nfs network share?
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RE: Save state problem
yes seems to be sd card related. I had a micro sd card branded "paradies". I copyed the whole installation over to a new transcend card, and it seems more stable. Have to do more testing. I never had problems with openelec or any other application on the old sd card before.
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RE: Save state problem
Thanks god I'm not alone with this problem. I'm also using the latest beta(16), remapping the controller did not fix the problem for me. The controller buttons are working fine, I'm seeing an error message that save/load failed. Also interesting is, that in some games it work, in others it doesn't. Â Isn't there any possibility to check the filesystem for problems/corruption?
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Save state problem
Hello, since a few days, the gameboy emulator in recalbox will refuse to load/save states for some games. When I press the "load" or "save" hotkey, the following message is shown: "Failed to save state to /recalbox...". This only applies to certain games. In other games, the savestate work fine. I tried to delete the *.state file from the saves directory, but this does not fix the problem. I assume it might either a a filesystem corruption or a permission issue? Does anybody know how to fix this?