Thanks, found this existing thread: http://blog.recalbox.com/forums/topic/raspberry-pi-3/
Latest posts made by andro
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RE: Recalbox Raspberry Pi3
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Recalbox Raspberry Pi3
Hello, i bought a Raspberry Pi3 and tried to install recalbox. Recalbox won't start, neither my peripheral hardware like usb-keyboard is recognized. I only see a rainbowlike colored screen. In the installfiles, folder os, there are only two subfolders: recalboxOS-rpi1 and recalboxOS-rpi2. So it seems, RPi3 isn't supported yet? Thanks in advance.
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RE: ROM-Repository idea / Sourcecode docu / More supported controllers
Thank you very much for your replies. 1. Thanks, but either I'm stupid or there is no documentation of the classes itself like in a Javadoc? 4. And the emulators are just added - nothing more - by recalbox-dev-team? 5. Nice. Maybe someone with magical powers can edit that shocking part from http://www.recalbox.com/diyrecalbox Step 02? 6. Hm. Hard to guess what ideas spread from peoples minds. Maybe someone codes a SavefileToTheCloud feature? Another one maybe a Twitch-like streaming module? I don't know. The ROM repo idea should not lead to copyright lawsuits, because URLs to remote repos aren't integrated in recalbox by default. Recalbox has nothing to do with hosting a ROMrepo Server. The users can add them, and what the a user does is his responsibility. Hope you understand what I mean. It should be just an abstract model that gives the opportunity. But huge files may be a real problem as long as cablespeed is as slow as now.
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ROM-Repository idea / Sourcecode docu / More supported controllers
Hello, yesterday I discovered this really nice idea of an All-In-One console by recalbox. Unanswered questions I couldn't find in the FAQ: 1) Is there any documentation of the sourcecode? 2) Are more supported controllers by the system planned? Like Steam Controller, Logitech Controllers, N64-/SNES-USB-Controller (cheap on eBay)? The Virtual Gamepads (https://github.com/recalbox/recalbox-os/wiki/Manual-(EN)#virtualgamepads) work over a WebView, in the Smartphones browser. That will not lead to the best reaction of the system to user input, time delay etc. Are more virtual Gamepad graphics from other controllers planned? 3) Rapsberry Pi 2 has four USB slots, if too much of them are used (e.g. WLAN dongle), can I plug in an USB-Hub or does that make any problems? 4) Is it possible to split the screen in more sections and drill games up the playercount? At the moment, four is the limit? 5) Recalbox requires a FAT32 formated filesystem. By itself, this filesystem only allows a max. filesize of a bit more than 2GB. Will this be changed in the future? Because, if I run Kodi from Recalbox, and have some movies on the SD Card, the filesize of one movie easily rises above 2GB. Future 4K movie-files reach 10-20GB. 6) Coding plugins for recalbox seems not possible right now? To the ROM-Repository idea: It would be a nice feature, if I can enter one or more URLs to a server, which stores ROM-files. If I search a new game, I can simply do it internal in RecalBox. Scenario: - Recalbox is running - Add ROM-Repository sources to the ROM-Manager - Start ROM-Manager - Enter searchterm for a game - ROM-Manager searches the repos - Game(s) found (maybe grey out incompatible games, if hardware not sufficient...) - Click on download installs the game - Before downloading, the ROM-Manager checks for e.g. with a MD5-Hash value the romintegrity for security reasons... What do you think? Greetings