@Substring I know man, I know... but Steam library isn't as solid on *nix systems as it's on Windows.
I'll keep you guys posted on my advancements. Thanks!
@Substring I know man, I know... but Steam library isn't as solid on *nix systems as it's on Windows.
I'll keep you guys posted on my advancements. Thanks!
Whoa, so much replies so fast. Thank you
@Substring Thank you! I now understand why I had to add SDL_Mixer as a dependency . I'll study the MakeFiles to catch any more missing libraries... or getting some Linux environment to cross-compile it.
@paradadf Thank you! I followed one of those guides (maybe it was THAT one precisely) to compile ES the first time. But it won't help with my actual compilation/linker problems
@rockaddicted I'm counting on it. Maybe I'll get some where I cannot "adapt" to Windows, but... never hurts to try
Right now, I'm scratching my head looking for the "locale" and "ios" classes. I hope it's not one of those exclusive customisations. I'm also starting to think that almost every compilation error is derived from my Windows' inability to find them.
Hello!
I love the retroarch project, and I appreciate the efforts made by the team pushing forward Emulation Station.
Thing is I'd like to compile your branch in order to generate a Win32 binary. So far I've been unsuccessful, although I used the same libraries and configurations I made earlier to compile the original ES branch. So I guess I'm missing a few dependencies, or the project is not really suitable for Win32.
Is the github documentation up-to-date? Has anyone from the team tried to generate a recalbox-emulationstation.exe? Can someone lend me a hand?
Thank you very much.
Also, I don't know if this is the appropiate forum for this, as it's recalbox related, but not exactly a everyday usage of the application