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    HenryBraxton

    @HenryBraxton

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    Latest posts made by HenryBraxton

    • RE: Question about zero delay usb encoder

      @henrybraxton said in Question about zero delay usb encoder:

      Hello everyone,,
      I've been working for a bit now on getting a couple of old metal ddr pads working with one of the USB joystick encoders that you guys recommend here for everything all the time, and keep running into an issue.

      I've built a control box that simply adapts some of the buttons on the joystick encoder to the plug for pad 1 and some of the others to the if for pad 2.

      When I have pad 1 plugged in it works swimmingly no issues at all, its been tested for months as it was the only one at first. After adding the plug for pad 2 to the unused joystick buttons, plugging pad 2 on it works initially, but something causes the joystick encoder to lock up to where a button is held down and no others respond, which has been confirmed by removing both pads, which doesn't fix the issue, repkugging the USB is necessary.
      rta driving test
      Is this just a simple limitation of the USB encoder? Do I need an ipac to allow this many keypresses at a time? Any ideas?

      Thank you my issue has been solved,...

      posted in GamePad/GPIO/USB encoder
      HenryBraxton
      HenryBraxton
    • Question about zero delay usb encoder

      Hello everyone,,
      I've been working for a bit now on getting a couple of old metal ddr pads working with one of the USB joystick encoders that you guys recommend here for everything all the time, and keep running into an issue.

      I've built a control box that simply adapts some of the buttons on the joystick encoder to the plug for pad 1 and some of the others to the if for pad 2.

      When I have pad 1 plugged in it works swimmingly no issues at all, its been tested for months as it was the only one at first. After adding the plug for pad 2 to the unused joystick buttons, plugging pad 2 on it works initially, but something causes the joystick encoder to lock up to where a button is held down and no others respond, which has been confirmed by removing both pads, which doesn't fix the issue, repkugging the USB is necessary.

      Is this just a simple limitation of the USB encoder? Do I need an ipac to allow this many keypresses at a time? Any ideas?

      posted in GamePad/GPIO/USB encoder
      HenryBraxton
      HenryBraxton
    • RE: Temporarily disable GPIO gamepad Retropie

      @henrybraxton said in Temporarily disable GPIO gamepad Retropie:

      I built this using a Raspberry Pi 3. I have set it up to be able to be connected to a TV through HDMI and it turns the portable into a console. I have it set up to connect through Bluetooth to two PlayStation 2 controllers. My problem is that the pigrrl gamepad PCB (that is connected to the gpio pins) is always player 1. I want to be able to temporarily (and easily) disable the PCB gamepad so that I can play with just two PS2 controllers and the player 1 spot isn't taken by the PCB. Any thoughts?

      guys my issue has been solved!!


      Nox VidMate Mobdro

      posted in GamePad/GPIO/USB encoder
      HenryBraxton
      HenryBraxton
    • Temporarily disable GPIO gamepad Retropie

      I built this using a Raspberry Pi 3. I have set it up to be able to be connected to a TV through HDMI and it turns the portable into a console. I have it set up to connect through Bluetooth to two PlayStation 2 controllers. My problem is that the pigrrl gamepad PCB (that is connected to the gpio pins) is always player 1. I want to be able to temporarily (and easily) disable the PCB gamepad so that I can play with just two PS2 controllers and the player 1 spot isn't taken by the PCB. Any thoughts?

      posted in GamePad/GPIO/USB encoder
      HenryBraxton
      HenryBraxton