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    • faxesystem
      faxesystem last edited by

      After I finished my SNES project (forum.recalbox.com/topic/6031/snes-mod-gpio-controller-start-stop-reset-und-led/9) I decided to make a similar table like presented on element14. But I didn't want to use the small LACK table and wanted a bigger screen. So I bought a 32" screen and the 117x88 LACK table. The project is almost finished. I will add an acrylic to protect the screen and the table surface, a power button and a power led. It was not very complicated and lots of fun.

      0_1487937426864_20170222_105329.jpg
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      peterpan123123 1 Reply Last reply Reply Quote 4
      • Substring
        Substring last edited by

        Very nice and successful integration !!! Congratulations !!! Hardly any flaws on your work, you made it perfect 🙂 And pretty WAF compatible 🙂

        Former dev - Please reply with @substring so that i am notified when you answer me
        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

        1 Reply Last reply Reply Quote 0
        • faxesystem
          faxesystem last edited by faxesystem

          Thank you Substring. I also have to mention that I had to do the following in order toget the XCSOURCE Arcade Button/Stick set (www.amazon.de/dp/B01LAUYMQ6) working properly.

          • fresh recalbox install

          • configure player 1 controls and set INPUT P1 to #0 TWIN USB GAMEPAD

          • ssh into recalbox

          • make the boot partition writeable with "mount -o remount, rw /boot"

          • open cmdline.txt with "nano /boot/cmdline.txt"

          • insert "usbhid.quirks=0x810:0xe001:0x040" at the end of the content of "cmdline.txt"

          • reboot the system

          • IMPORTANT! NOW DO NOT CONFIGURE THE PLAYER 2 CONTROLS just set INPUT P2 to #1 TWIN USB GAMEPAD and it will work and have the same configuration as Player 1 controls (if you would configure the player 2 controls the stick would be inverted in Mame games)

          Greetings,
          Faxe

          1 Reply Last reply Reply Quote 0
          • peterpan123123
            peterpan123123 @faxesystem last edited by

            @faxesystem Great job! I see you used quite the same gear as I did:-)
            I built a 4 player c**ktail table. Great to play two player c**ktail games like tetris with 90° turned Screen as well.
            0_1488101675764_WP_20160926_07_20_57_Pro.jpg

            @Substring
            But with 4.1 I ran into a weir problem. My joysticks (a XIN-MO Dual and two Dragonrise) are configured in Emulationstation like P1=XIN-MO (#2), P2=XIN-MO (#3), P3=Dragonrise (#0), P4=Dragonrise (#1). When I run a game with retroarch the joysticks are in different sequence (P1=Dragonrise (#1)) and so on). Couldn't get it to work even with trying to change sequence in retroarch. Any ideas?

            1 Reply Last reply Reply Quote 1
            • faxesystem
              faxesystem last edited by

              Hi @peterpan123123 ,

              your table is just awesome! I'm really now thinking of also drilling some more holes and putting in two more sticks and a few buttons. Since I dont have your encoders I can't help you with the problem but maybe you have to do the same and just configure ONE Player of each encoder set?

              Also how do you do the screen rotation? When I try to rotate the screen in the retroarch on screen menu it get's rotated but the aspect ratio is not changing.

              Greetings,

              Faxe

              peterpan123123 1 Reply Last reply Reply Quote 0
              • faxesystem
                faxesystem last edited by

                Ah I just got it. One has to change the aspect ratio by hand :D. So not using "core provided" but 4:3 for example. 😄

                1 Reply Last reply Reply Quote 0
                • faxesystem
                  faxesystem last edited by

                  @peterpan123123 do you always change the input of player 1 and 2 manually when playing tabletop games or is it possible to have 2x Play1 and 2x Player2?

                  peterpan123123 1 Reply Last reply Reply Quote 0
                  • peterpan123123
                    peterpan123123 @faxesystem last edited by

                    @faxesystem I don't know if I got you right. I use FBA for two players game with oposite players (c**ktail mode) and use mame2003 and FBA_libretro for 1-4 player games. So for each emulator I got different settings. It works great, well it used to work great until the controllers got mixed up:-(

                    1 Reply Last reply Reply Quote 0
                    • peterpan123123
                      peterpan123123 @faxesystem last edited by

                      @faxesystem Thank you:-)
                      Yes the XIN-MO Dual works exactly that way (configure just player 1 (player 2 has always the same config as p1)).

                      Btw. did you turn your screen upside down as well? It makes a big difference with my screen. The angle is much better (just add display_rotate=2 to your /boot/config.txt).

                      Substring 1 Reply Last reply Reply Quote 0
                      • Substring
                        Substring @peterpan123123 last edited by

                        @peterpan123123 xinmo problem solved ?

                        Former dev - Please reply with @substring so that i am notified when you answer me
                        Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                        peterpan123123 1 Reply Last reply Reply Quote 0
                        • peterpan123123
                          peterpan123123 @Substring last edited by

                          @Substring Thanks for asking. Yes! Tried quite alot of things.

                          Changed the sequence in Emulationstation from 1P XINMO, 2P XINMO, 3P Dragonrise, 4P Dragonrise to 1P Dragonrise, 2P Dragonrise, 3P XINMO and 4P XINMO. I could use the joysticks in retroarch (before it moved eraticly) but in wrong order (4P is still first).

                          Deleted all configs and tried again without any luck.

                          I even plugged the USB cables in different USB ports - with the result, that it worked!!! So it seems something changed from 4.0.2 to 4.1. Weird, I always thought, that the order in which I plugin the USB cables doesn't matter:-)
                          I had to delete all the states and saves otherwise the game wouldn't start.

                          Substring 1 Reply Last reply Reply Quote 0
                          • Substring
                            Substring @peterpan123123 last edited by

                            @peterpan123123 are these dragonrise some xin-mo like encoders ?

                            Former dev - Please reply with @substring so that i am notified when you answer me
                            Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                            peterpan123123 1 Reply Last reply Reply Quote 0
                            • peterpan123123
                              peterpan123123 @Substring last edited by

                              @Substring they are these 0_1488180084398_usb-encoder.JPG

                              @Substring I still got a weird problem. Neogeo uses FBA and works perfectly. FBA does not detect any Joystick, even it should be the same core? I configured, that the config should be saved per core. Even deleting all the configs in .config didn't solve the problem.
                              Btw. I do have the yellow square problem with FBA and MAME (even deleting the config files like stated as a Workaround).

                              I try to reinstall recalbox. Maybe I just messed up somewhere.

                              peterpan123123 1 Reply Last reply Reply Quote 0
                              • peterpan123123
                                peterpan123123 @peterpan123123 last edited by

                                @Substring Sorry, that was a little confusing. I use the FBA core for neogeo. In neogeo I use the FBA core and everything works. In piFBA I use FBA as well and all the joystick and buttons don't get recognised at all.

                                Substring 1 Reply Last reply Reply Quote 0
                                • Substring
                                  Substring @peterpan123123 last edited by

                                  @peterpan123123 what pi are you using ? If you have a pi2/3, don't bother with pifba

                                  Former dev - Please reply with @substring so that i am notified when you answer me
                                  Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                  peterpan123123 1 Reply Last reply Reply Quote 0
                                  • peterpan123123
                                    peterpan123123 @Substring last edited by

                                    @Substring I use a pi3. Because I want to rotate the screen for c**ktail 2P games this is easy with a different Emulator. So I config piFBA to rotate the Screen 90° for c**ktail games (or games not in landscape mode). Therefore I never have to change this setting anymore:-)
                                    If you would have another solution for this, I would be pleased to know.

                                    Substring 1 Reply Last reply Reply Quote 0
                                    • Substring
                                      Substring @peterpan123123 last edited by

                                      @peterpan123123 mmmhhhhh ... Too early yo say it's ready, but i'll add a way to rotate screen on a pergame basis. But that's not before weeks

                                      Former dev - Please reply with @substring so that i am notified when you answer me
                                      Ex dev - Merci de me répondre en utilisant @substring pour que je sois notifé

                                      peterpan123123 1 Reply Last reply Reply Quote 1
                                      • peterpan123123
                                        peterpan123123 @Substring last edited by

                                        @Substring That would be absolutely awsome!!!

                                        Substring 1 Reply Last reply Reply Quote 0
                                        • Substring
                                          Substring @peterpan123123 last edited by

                                          @peterpan123123 for people hving fun with rotating screens, hell yeah ! Mame now includes a TATE mode (not fba, sadly), to autoswitch to a vertical resolution

                                          Former dev - Please reply with @substring so that i am notified when you answer me
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                                          1 Reply Last reply Reply Quote 0
                                          • Isaiah Gillenwater
                                            Isaiah Gillenwater last edited by

                                            Nice! I did something similar recently but with the smaller table.
                                            https://goo.gl/photos/hxzFX18aBPpewbuz9

                                            Out of curiosity, how do things look on the bottom of your table? I'm always curious how people choose to supply power to their set up and whether things are mounted to the bottom or contained internally

                                            peterpan123123 azvarel 2 Replies Last reply Reply Quote 0
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