Recalbox 7.0

Mappage clavier 2 joueurs



  • Bonjour, j'ai besoin d'aide pour configurer mon fichier retroarchcustom.cfg situdé dans /recalbox/configs/retroarch/ j'ai une interface clavier relié à mes 2 joystick et mes boutons, chaque bouton renvoi une touche clavier et j'ai donc besoin de mapper tout ça dans retroarch pour pouvoir jouer à deux. Le soucis c'est que je ne sais pas quoi rentrer dans le fichier pour assigner les touches. Si une âme charitable veux bien m'éclairer ce serait top ! Voici le contenu actuel du fichier : core_options_path = /recalbox/configs/retroarch/cores/retroarch-core-options$   system_directory = /recalbox/share/bios/   config_save_on_exit = false   video_threaded = true   aspect_ratio_index = 1 video_aspect_ratio_auto = false   rewind_enable = false rewind_buffer_size = 10 rewind_granularity = 2   video_gpu_screenshot = true   video_shader_enable = true video_smooth = false core_options_path = /recalbox/configs/retroarch/cores/retroarch-core-options$   system_directory = /recalbox/share/bios/   config_save_on_exit = false   video_threaded = true   aspect_ratio_index = 1 video_aspect_ratio_auto = false   rewind_enable = false rewind_buffer_size = 10 rewind_granularity = 2   video_gpu_screenshot = true video_shader_enable = true video_smooth = false   video_shader_dir = /recalbox/share/shaders/ screenshot_directory = /recalbox/share/screenshots/ savestate_directory = /recalbox/share/saves/ savefile_directory = /recalbox/share/saves/ extraction_directory = /recalbox/share/extractions/ cheat_database_path = /recalbox/share/cheats/cht/ cheat_settings_path = /recalbox/share/cheats/saves/   fastforward_ratio = -1.0 input_autodetect_enable = true   joypad_autoconfig_dir = /recalbox/configs/retroarch/inputs/   input_joypad_driver = udev input_player1_analog_dpad_mode = 1 #input_player2_analog_dpad_mode = "1" #input_player3_analog_dpad_mode = "1" #input_player4_analog_dpad_mode = "1"   input_enable_hotkey_btn = 8   input_enable_hotkey = "escape" #input_exit_emulator = "escape"   input_screenshot_btn = 4 input_player1_r_x_minus_axis = -3 input_player1_l3_btn = 9 input_player1_r3_btn = 10 input_hold_fast_forward_btn = h0right input_player1_up_btn = h0up input_hold_fast_forward_btn = h0right input_player1_up_btn = h0up input_player1_l_y_minus_axis = -1 input_player1_r_x_plus_axis = +3 input_player1_r_btn = 5 input_state_slot_increase_btn = h0up input_player1_select_btn = 6 input_player1_start_btn = 7 input_player1_y_btn = 3 input_player1_l_y_plus_axis = +1 input_rewind_btn = h0left input_player1_r2_axis = +5 input_player1_a_btn = 0 input_state_slot_decrease_btn = h0down input_shader_prev_axis = +2 input_player1_right_btn = h0right input_player1_r_y_minus_axis = -4 input_player1_l_btn = 4 input_player1_x_btn = 2 input_player1_l_x_plus_axis = +0 input_load_state_btn = 2 input_player1_left_btn = h0left input_save_state_btn = 3 input_player1_r_y_plus_axis = +4 input_player1_l_x_minus_axis = -0 input_exit_emulator_btn = 7 input_player1_b_btn = 1 input_player1_l2_axis = +2 input_menu_toggle_btn = 1 input_shader_next_axis = +5 input_player1_down_btn = h0down input_player1_joypad_index = 0 video_shader = /recalbox/share/shaders/scanline.glslp #input_player2_l_y_plus_axis = +1 #input_player2_a_btn = 0 #input_player2_l_x_plus_axis = +0 #input_player2_a_btn = 0 #input_player2_l_x_plus_axis = +0 #input_player2_l_btn = 4 #input_player2_right_btn = h0right #input_player2_l3_btn = 9 #input_player2_select_btn = 6 #input_player2_down_btn = h0down #input_player2_r3_btn = 10 #input_player2_start_btn = 7 #input_player2_y_btn = 3 #input_player2_l2_axis = +2 #input_player2_l_x_minus_axis = -0 #input_player2_r_y_plus_axis = +4 #input_player2_r_x_plus_axis = +3 #input_player2_r_x_minus_axis = -3 #input_player2_b_btn = 1 #input_player2_left_btn = h0left #input_player2_x_btn = 2 #input_player2_r_btn = 5 #input_player2_x_btn = 2 #input_player2_r_btn = 5 #input_player2_r_y_minus_axis = -4 #input_player2_l_y_minus_axis = -1 #input_player2_up_btn = h0up #input_player2_joypad_index = 0 #input_player2_r2_axis = +5



  • Je viens de voir qu'il existait une solution GPIO, ça va être plus simple 🙂 Félicitations Lumberjack, c'est du beau boulot !


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