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    DOSBOX einzelnes Spiel Konfiguration

    Emulatoren Arcade/PC/Konsole
    dosbox
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    • djtwok
      djtwok last edited by

      Erstmal ein hallo an alle, seit kurzem bin ich Besitzer eines raspberry pi 3 mit recalbox. DOSBOX wurde eingerichtet und läuft mit der Standard Konfiguration auch einwandfrei (auch anspruchsvolle Games wie Doom). Ein Problem habe ich mit dem Spiel vinyl goddess from Mars. Es ruckelt ziemlich. Nun habe ich in der globalen konfig einen frameskip mit 2 getestet so lief es deutlich besser. Nun will ich nicht bei allen spielen einen frameskip also habe ich probiert eine eigene konfig nur für dieses Spiel zu erstellen (DOSBOX.cfg) diese wird aber ignoriert. Auch der keyboard shortcut um die cycles zu erhöhen (ctrl + f12) funktioniert nicht. Was mache ich falsch ?

      abunille 1 Reply Last reply Reply Quote 0
      • abunille
        abunille @djtwok last edited by

        @djtwok

        Hallo,

        hast du es mal "kleingeschrieben" getestet (dosbox.cfg) ?
        Im Wiki (englisch) steht es zumindest so:
        https://github.com/recalbox/recalbox-os/wiki/How-to-use-DOSBox-to-emulate-DOS-games

        Wenn ihre Frage beantwortet wurde:
        Themen-Werkzeuge -> ask as question + Themen-Werkzeuge -> mark as Solved

        Bei hilfreichen Antworten darf man den jeweiligen Beitrag auch gerne positiv bewerten ;)

        1 Reply Last reply Reply Quote 0
        • djtwok
          djtwok last edited by

          Ja habe ich klein geschrieben wurde hier nur von der Auto Korrektur geändert.

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          • Dragu
            Dragu Banned last edited by Dragu

            @djtwok
            Wenn ich richtig verstehe, hast du dosbox.conf allgemein auf dosbox.cfg im Verzeichniss xxxxx.pc kopiert. Da muss es dann auch eine dosbox.bat geben und in dosbox.cfg sollte der name der lokalen mapper datei stehen, wie du sie haben möchtest. Dann sollte es funktionieren.
            Du sagst "DOSBOX wurde eingerichtet", die ist ja schon standardmässig ab 4.1 eingerichtet, ich hoffe du hast sie nicht nochmal installiert.

            1 Reply Last reply Reply Quote 0
            • Dragu
              Dragu Banned last edited by

              @djtwok
              Da ich immer schon ein B-Movie Freak war und fast alle alten AMI-Trash Filme habe, musste ich natürlich das Spiel installieren. Und was soll ich sagen, bei mir läuft es superschnell, ja schneller als viele andere DOS-Spiele auch wenn es jetzt von der Qualität her nicht unbedingt das beste J&R ist.
              Also hast du etwas falsch gemacht. Das kann man fast nur in der dosbox.cfg.
              Ich habe den Setup zwar laufen gelassen, aber nicht gebraucht da er schon von den Installationsdateien her richtig eingestellt war.
              Damit auch du die Vinyl-Lady rum treiben kannst, hier meine dosbox.cfg die ich auch anderswo in dosbox benutze.

              # This is the configuration file for DOSBox 0.74. (Please use the latest version of DOSBox)
              # Lines starting with a # are comment lines and are ignored by DOSBox.
              # They are used to (briefly) document the effect of each option.
              
              [sdl]
              #       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
              #            vsync: Sync to Vblank IF supported by the output device and renderer (if relevant).
              #                   It can reduce screen flickering, but it can also result in a slow DOSBox.
              #   fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
              #                     Using your monitor's native resolution with aspect=true might give the best results.
              #                     If you end up with small window on a large screen, try an output different from surface.
              # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
              #                     (output=surface does not!)
              #           output: What video system to use for output.
              #                   Possible values: surface, texture, texturenb.
              #         renderer: Choose a renderer driver if output=texture or output=texturenb. Use output=auto for an automatic choice.
              #                   Possible values: auto, opengl, software.
              #         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
              #      sensitivity: Mouse sensitivity.
              #      waitonerror: Wait before closing the console if dosbox has an error.
              #         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
              #                     pause is only valid for the second entry.
              #                   Possible values: lowest, lower, normal, higher, highest, pause.
              #       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
              
              fullscreen=true
              vsync=false
              fullresolution=desktop
              windowresolution=800x600
              output=opengl
              renderer=auto
              autolock=true
              sensitivity=100
              waitonerror=true
              priority=higher,normal
              mapperfile=goddess.map
              
              [dosbox]
              # language: Select another language file.
              #  machine: The type of machine DOSBox tries to emulate.
              #           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
              # captures: Directory where things like wave, midi, screenshot get captured.
              #  memsize: Amount of memory DOSBox has in megabytes.
              #             This value is best left at its default to avoid problems with some games,
              #             though few games might require a higher value.
              #             There is generally no speed advantage when raising this value.
              
              language=
              machine=svga_s3
              captures=capture
              memsize=32
              
              [render]
              # frameskip: How many frames DOSBox skips before drawing one.
              #    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
              #    scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
              #            then the scaler will be used even if the result might not be desired.
              #            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
              
              frameskip=0
              aspect=false
              scaler=none
              
              [cpu]
              #      core: CPU Core used in emulation. auto will switch to dynamic if available and
              #            appropriate.
              #            Possible values: auto, dynamic, normal, simple.
              #   cputype: CPU Type used in emulation. auto is the fastest choice.
              #            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
              #    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
              #            Setting this value too high results in sound dropouts and lags.
              #            Cycles can be set in 3 ways:
              #              'auto'          tries to guess what a game needs.
              #                              It usually works, but can fail for certain games.
              #              'fixed #number' will set a fixed amount of cycles. This is what you usually
              #                              need if 'auto' fails (Example: fixed 4000).
              #              'max'           will allocate as much cycles as your computer is able to
              #                              handle.
              #            Possible values: auto, fixed, max.
              #   cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
              # cycledown: Setting it lower than 100 will be a percentage.
              
              core=dynamic
              cputype=auto
              cycles=auto
              cycleup=100
              cycledown=100
              
              [mixer]
              #   nosound: Enable silent mode, sound is still emulated though.
              #      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
              #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
              #            Possible values: 1024, 2048, 4096, 8192, 512, 256.
              # prebuffer: How many milliseconds of data to keep on top of the blocksize.
              
              nosound=false
              rate=44100
              blocksize=1024
              prebuffer=20
              
              [midi]
              #     mpu401: Type of MPU-401 to emulate.
              #             Possible values: intelligent, uart, none.
              # mididevice: Device that will receive the MIDI data from MPU-401.
              #             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
              # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
              #               or in the case of coreaudio, you can specify a soundfont here.
              #               When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
              #               In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
              #               See the README/Manual for more details.
              
              mpu401=intelligent
              mididevice=default
              midiconfig=
              
              [sblaster]
              #  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
              #          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
              #  sbbase: The IO address of the soundblaster.
              #          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
              #     irq: The IRQ number of the soundblaster.
              #          Possible values: 7, 5, 3, 9, 10, 11, 12.
              #     dma: The DMA number of the soundblaster.
              #          Possible values: 1, 5, 0, 3, 6, 7.
              #    hdma: The High DMA number of the soundblaster.
              #          Possible values: 1, 5, 0, 3, 6, 7.
              # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
              # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
              #          Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
              #  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
              #          Possible values: default, compat, fast.
              # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
              #          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
              
              sbtype=sb16
              sbbase=220
              irq=7
              dma=1
              hdma=5
              sbmixer=true
              oplmode=auto
              oplemu=default
              oplrate=44100
              
              [gus]
              #      gus: Enable the Gravis Ultrasound emulation.
              #  gusrate: Sample rate of Ultrasound emulation.
              #           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #  gusbase: The IO base address of the Gravis Ultrasound.
              #           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
              #   gusirq: The IRQ number of the Gravis Ultrasound.
              #           Possible values: 5, 3, 7, 9, 10, 11, 12.
              #   gusdma: The DMA channel of the Gravis Ultrasound.
              #           Possible values: 3, 0, 1, 5, 6, 7.
              # ultradir: Path to Ultrasound directory. In this directory
              #           there should be a MIDI directory that contains
              #           the patch files for GUS playback. Patch sets used
              #           with Timidity should work fine.
              
              gus=false
              gusrate=44100
              gusbase=240
              gusirq=5
              gusdma=3
              ultradir=C:\ULTRASND
              
              [speaker]
              # pcspeaker: Enable PC-Speaker emulation.
              #    pcrate: Sample rate of the PC-Speaker sound generation.
              #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
              #            Possible values: auto, on, off.
              # tandyrate: Sample rate of the Tandy 3-Voice generation.
              #            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
              #    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
              
              pcspeaker=true
              pcrate=44100
              tandy=auto
              tandyrate=44100
              disney=true
              
              [joystick]
              # joysticktype: Type of joystick to emulate: auto (default), none,
              #               2axis (supports two joysticks),
              #               4axis (supports one joystick, first joystick used),
              #               4axis_2 (supports one joystick, second joystick used),
              #               fcs (Thrustmaster), ch (CH Flightstick).
              #               none disables joystick emulation.
              #               auto chooses emulation depending on real joystick(s).
              #               (Remember to reset dosbox's mapperfile if you saved it earlier)
              #               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
              #        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
              #     autofire: continuously fires as long as you keep the button pressed.
              #       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
              #   buttonwrap: enable button wrapping at the number of emulated buttons.
              
              joysticktype=auto
              timed=true
              autofire=false
              swap34=false
              buttonwrap=false
              
              [serial]
              # serial1: set type of device connected to com port.
              #          Can be disabled, dummy, modem, nullmodem, directserial.
              #          Additional parameters must be in the same line in the form of
              #          parameter:value. Parameter for all types is irq (optional).
              #          for directserial: realport (required), rxdelay (optional).
              #                           (realport:COM1 realport:ttyS0).
              #          for modem: listenport (optional).
              #          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
              #                         transparent, port, inhsocket (all optional).
              #          Example: serial1=modem listenport:5000
              #          Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial2: see serial1
              #          Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial3: see serial1
              #          Possible values: dummy, disabled, modem, nullmodem, directserial.
              # serial4: see serial1
              #          Possible values: dummy, disabled, modem, nullmodem, directserial.
              
              serial1=dummy
              serial2=dummy
              serial3=disabled
              serial4=disabled
              
              [dos]
              #            xms: Enable XMS support.
              #            ems: Enable EMS support. The default (=true) provides the best
              #                 compatibility but certain applications may run better with
              #                 other choices, or require EMS support to be disabled (=false)
              #                 to work at all.
              #                 Possible values: true, emsboard, emm386, false.
              #            umb: Enable UMB support.
              # keyboardlayout: Language code of the keyboard layout (or none).
              
              xms=true
              ems=true
              umb=true
              keyboardlayout=de129
              
              [autoexec]
              # Lines in this section will be run at startup.
              # You can put your MOUNT lines here.
              
              djtwok 1 Reply Last reply Reply Quote 0
              • djtwok
                djtwok @Dragu last edited by

                @dragu Danke werde deine konfig testen

                1 Reply Last reply Reply Quote 0
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