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    problem to calibrate joystick (cordless rumblepad 2)

    GamePad/GPIO/USB encoder
    calibrate joystick cordless rumblepad
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    • obasidasi
      obasidasi last edited by

      Hi,

      is there a way to calibrate the jostick(analog sticks)? It seems that i have problems with the left analog stick. Either it does no move or continously moves on its own. I tried to check the controller (jstest) but i get the error that jstest is unknown. So i tried to calibrate with jscal -c and find out that the value for the y-axis ony change from 133-255 (not 0-255 like the others axis). Also after the calibration the analog stick wont work.

      Can you help me please? Thanks bye!

      1 Reply Last reply Reply Quote 0
      • koboltzz
        koboltzz last edited by

        I have the same problem with my xbobx360 pad. Did you find a solution?

        voljega 1 Reply Last reply Reply Quote 0
        • voljega
          voljega Banned @koboltzz last edited by

          @koboltzz no there's no solution for now, but microsoft gamepads are especially crappy regarding deadzones, even the xbox one, while ps3 pads seem to suffer less from it

          koboltzz 1 Reply Last reply Reply Quote 0
          • koboltzz
            koboltzz @voljega last edited by

            @voljega
            That's not really true since you test xbox pads in windows calibrating tool and see how well the analog sticks works.

            voljega 1 Reply Last reply Reply Quote 0
            • voljega
              voljega Banned @koboltzz last edited by

              @koboltzz it still does have some pretty bad deadzones even on new controller, the internet is full of reviews about it

              The fact that you need a tool to configure ot speaks very much for itself

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              • koboltzz
                koboltzz last edited by

                Nope, the deadzones are randomly set by retroarch each time you change input device in core settings. Sometimes it's wonderful, but the next time it's awul. That has nothing to do with microsofts's buildquality, it's a recalbox problem.

                voljega 1 Reply Last reply Reply Quote 0
                • voljega
                  voljega Banned @koboltzz last edited by

                  @koboltzz With Recalbox you must configure your controllers in Emulation Station, not retroarch.

                  Anyway the deadzones are still there in that case.

                  And the deazones appears even on windows on brand new controllers from Microsoft, so we can go on like that for a while if you want, but xbox360 and xbox one controllers are well known for that, and this is an (ex) big fan of those controllers speaking, not random trolling

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                  • koboltzz
                    koboltzz last edited by koboltzz

                    I think we are speaking about two different things. There is a problem with joystick/analog stick calibration/deadzone in general with recalbox.
                    At the moment I am able to drive 'assetto corsa' on PC with my xbox360 pad quite well (steering help etc. turned off of course).
                    In Recalbox I am not even able to play Mariokart 64 mit analog stick since the deadzone/calibration issue.

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