Recalbox 7.0

Definitive PSX guide



  • Multi-disk
    First of all we will see the different possibilities offered by Recalbox to swap disks.

    PSP mode
    Package all the disks in a single file eboot.pbp. You can change disc from the Retroarch menu.
    Advantages:

    • Controller shortcuts can be used to swap disk.

    Disadvantages:

    • The .sbi files can not be used in multi-disk games.
    • Can not change to a patched disk (with LibCrypt protection fix).
    • It takes time to change all multi-disk games to eboot.pbp.

    PCSX-reARMed mode
    The following disk is searched from the Retroarch menu.
    Advantages:

    • Your games are in .bin/.cue format.

    Disadvantages:

    • This does not work currently.
    • It's ugly and slow.
    • Save files are not shared among the disks.
    • Controller shortcuts can't be used to swap disk.

    Therefore, games with LibCrypt protection and multi-disk are a pain in this two modes.

    Definitive way
    For this mode it is necessary to add the .m3u extension to the PSX part in "/recalbox/share_init/system/.emulationstation/es_systems.cfg" (please developers, add this in the next version, thanks). For this, you can use a virtual machine with Ubuntu (for example) and connect the sd to modify the file. The modified line would look something like this:
    <extension>.m3u .img .IMG .pbp .PBP .bin .BIN .cue .CUE .iso .ISO</extension>

    Once this is done, you only need to create an .m3u file for each multi-disk game. This file will contain the names of the .cue files. For example:
    m3u

    The final aspect would be this:
    psx folder
    As you can see, there are .cue/.bin/.sbi per disk and a .m3u per multi-disk game.

    Advantages:

    • Your games are in .bin/.cue format.
    • Controller shortcuts can be used to swap disk.
    • The .sbi files can be used.

    Disadvantages:

    • You have to change es_systems.cfg file (only once).
    • You have to hide the .cue files in Recalbox menu.

    Set controller shortcuts for disk swapping

    • In game, go to Retroarch menu (Hotkey+B).
    • list itemPress A to go to Main Menu.
    • list itemGo to Settings > Input > Input Hotkey binds.
    • Set Disk eject toggle, Disk next and Disk prev with your favorite keys.
    • Example: Disk eject toggle (right-analog up), Disk next (right-analog right) and Disk prev (right-analog left).
    • Now in game you can press Hotkey+"key" to eject disk, swap disk and insert disk (and reset game if it's necessary).

    Glossary

    • .ape: compressed file for .wav file.
    • .bin: game data and music tracks.
    • .ccd/.img/.sub: CloneCD files. You have to transform in .cue/.bin (with IsoBuster for example).
    • .cue: file where the disc tracks are defined. One per .bin.
    • .ecm: compressed file for .bin file.
    • .pbp: PSP file for PSX games.
    • .ppf: patch file for games with LibCrypt protection.
    • .sbi: file that contains the protection information and that are needed to run protected games in emulators.
    • .wav: music track file. You have to rename to .bin.

    Interesting links

    To be continued...


  • Banned

    good summary, you might want to do a wiki page once it's finished.

    About the m3u, does it simplify in any way the opening of the lid and changing the disc compared to using using a pbp and doing that through retroarch ?



  • @voljega said in Definitive PSX guide:

    About the m3u, does it simplify in any way the opening of the lid and changing the disc compared to using using a pbp and doing that through retroarch ?

    Disc swapping is equal in both methods.



  • Here is the wiki link with updated content: Guide.



  • @skiuv said in Definitive PSX guide:

    Here is the wiki link with updated content: Guide.

    I have corrected your link above, how we wrote on IRC 😉
    Thank you for your work



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