http://recalbox-wiki-rtfd.readthedocs.io/en/4.0/EN/Convert-iso-track-wav-bin-to-bin-cue-(EN)/
I use the .pbp (or eboots for a PSP) files for PSX emulation. No need to mess with .cue, .mp3, etc...
Capita spesso di trovare "iso" che in raltà sono tanti file bin con le varie tracce. Come si possono gestire in recalbox? si possono fare delle sotto-cartelle? E' possibile fare lo scrape dei giochi anche in questo modo? O è meglio trovare delle "iso" composte da un unico file?
GRAZIE!
Happens to download "isos" that are many bin files of any track of the CD. How can I handle these in recalbox? It is possible to use a sub-folder structure? Does the "scrape" function anyway work? Or perhaps is better to have a single-file "iso"?
Many thanks!
http://recalbox-wiki-rtfd.readthedocs.io/en/4.0/EN/Convert-iso-track-wav-bin-to-bin-cue-(EN)/
I use the .pbp (or eboots for a PSP) files for PSX emulation. No need to mess with .cue, .mp3, etc...
@azvarel a MEGA thanks! You solved me a big problem. Sorry if I didn't search deep in the forum.
@azvarel said in Giochi PSX:
I use the .pbp (or eboots for a PSP) files for PSX emulation. No need to mess with .cue, .mp3, etc...
Are the .pbp better than standard isos?
I think in addition to having a smaller size because there is a file compression and it is the same thing, I have done this since psx emulation on own psp, look for psx 2 psp
or psx on psp isos
you will find a great collection of download .pbp files
@azvarel many many many thanks!