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    Vectrex with overlays ???

    Emulator Arcade/PC/Console
    vectrex overlays
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    • esmith13
      esmith13 last edited by

      I wonder this as well. Does vecx-libretro even support vectrex screen overlays at all?

      My Raspberry Pi's:
      Pi A, Pi B, (2) Pi B+, (2) Pi 3
      Currently looking for a reason to buy a Pi Zero or two ;-)

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      • patroz
        patroz last edited by

        I think Libretto not supports Vectrex overlays ???? btw. The new Beta7 Looks great. Only wish a shutdown option for hide es- menu

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        • rockaddicted
          rockaddicted last edited by

          Hi, I tried to integrate overlays, but I didn't find the way to do ... So I think too that libretro-core is not compatible. That would be nice to open an issue on libretro's github, to have more information : https://github.com/libretro/libretro-vecx About that btw. The new Beta7 Looks great. Only wish a shutdown option for hide es- menu, what are talking about ? You want a switch to deactivate emulationstation's options menu ?

          Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
          Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
          Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

          Don't forget to upvote messages if it has been useful ;)

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          • patroz
            patroz last edited by

            @rockaddicted sorry  for my bad english. Normaly I dont write in english speaking forums, but I love this project. What I mean, is an option in recalbox.conf (ES Menu) maybe called "shutdown". like this "none" option but with shutdown and restart window

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            • ironic
              ironic last edited by

              I tried vectrex libreto and it works with overlay. But i load overlay in libretro menu and i don't know how to save an overlay config by game. I tried scramble.bin with an overlay (homemade PNG 1920*1080 with a .CFG file).   On windows libreto, i can resize game screen to fit the overlay but not on rpi version. On rpi libreto, i can resize the overlay to fit the game screen (aspect ratio to 7:9)

              Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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              • patroz
                patroz last edited by

                That mean your  Libretto now run with overlays on your Pi?

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                • rockaddicted
                  rockaddicted last edited by

                  Humm do you have a pack of overlays to try this?

                  Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                  Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                  Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                  Don't forget to upvote messages if it has been useful ;)

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                  • ironic
                    ironic last edited by

                    This is a screenshoot from Vectrex Libretro on RPi2 (RECALBOX) The screen capture doesn't work very well but in game, it's perfect. I just Zoom in the overlay to fit screen game.   Click here to try

                    Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                    • rockaddicted
                      rockaddicted last edited by

                      If someone on the community could work on a set of overlays, that will be great for everyone. Thanks ironic if you can upload the file than I look it please.

                      Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                      Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                      Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                      Don't forget to upvote messages if it has been useful ;)

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                      • ironic
                        ironic last edited by

                        With Mine Storm Better screenshot

                        Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                        • rockaddicted
                          rockaddicted last edited by

                          Hum I trying to download the previous overlay with the links you gave us. But the ftp ask me a password.

                          Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                          Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                          Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                          Don't forget to upvote messages if it has been useful ;)

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                          • ironic
                            ironic last edited by

                            It's ok now, sorry.

                            Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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                            • rockaddicted
                              rockaddicted last edited by

                              Thanks I'll try that in the week. And I'll do a wiki on how to use overlays.

                              Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
                              Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
                              Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

                              Don't forget to upvote messages if it has been useful ;)

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                              • esmith13
                                esmith13 last edited by

                                So apparently retroarch now supports per-core and per-game overrides. One would think this means that in my config directroy I can create a folder called VecX (core name) and inside it create a file called "Beserk.cfg" that contains only one line stating "input_overlay = ":\overlays\vecx\Bezerk.cfg"" and it would load that override whenever Beserk.vec rom is loaded. Problem is, I can't get it to work. I got it to work by adding that code to the retroarch.cfg file but not when trying to use a game-specific override. The directions say that in your config directory you make a folder named the same as the core name (not the .dll core name, the friendly name), in this case "VecX" and inside it you can have override configs for the core itself (VecX.cfg) or a specific rom (<rom_file_name>.cfg). I also found other info stating certain kinds of config code doesn't get properly overwritten but I found no specific referenced to "input_overlay =" specifically one way or the other. Maybe someone else can get a step further than me... P.S.: "emu movies" offers a free vectrex overlay pack with 36 overlays even for non-members. You can find it here: CLICK ME   Eric

                                My Raspberry Pi's:
                                Pi A, Pi B, (2) Pi B+, (2) Pi 3
                                Currently looking for a reason to buy a Pi Zero or two ;-)

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                                • ironic
                                  ironic last edited by

                                  I found a way to auto load overlay by game. i use the --appendconfig in retroarch command line. - I made a file called "gamename".cfg in the same folder as the rom game. - in this file (here i take minestorm.cfg), i put : input_overlay = "/recalbox/share/overlays/vectrex/minestorm.cfg" input_overlay_enable = "true" input_overlay_opacity = "0.500000" input_overlay_scale = "1.000000" custom_viewport_width = "782" custom_viewport_height = "976" custom_viewport_x = "570" custom_viewport_y = "30" Don't confuse, 2 files are named minestorm.cfg one in the rom folder and one in overlay folder. I used this command to lauch the game if [[ "$emulator" == "vectrex" ]]; then /recalbox/scripts/runcommand.sh 4 "$retroarchbin -L $retroarchcores/vecx_libretro.so --config /recalbox/configs/retroarch/vecx_libretro.cfg --appendconfig /recalbox/share/roms/vectrex/$filenameNoExt.cfg "$1"" fi With one .cfg by game, it's possible to resize game/overlay screen.

                                  Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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