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    Régler manuellement les deadzones

    Manettes/GPIO/Encodeurs
    régler manuellement deadzones
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    • rockaddicted
      rockaddicted @Substring last edited by

      @substring said in Régler manuellement les deadzones:

      the joystick API is outdated, clearly. I think only AplleII and scummvm use SDL 1 for now. Scummvm will switch to SDL2 on the next b*mp, leaving only AppleII on SDL1 (if my memory is not failing)

      scummvm is already using sdl2 since last b*mp.

      ScummVM-RASPBERRYPI README
      ==============================================================================
      
      Notes
      ============
      
      This version of ScummVM uses SDL2 hardware accelerated graphics, be it
      plain SDL2 which in turn uses dispmanx/gles2 or by using gles1 via an
      SDL2-configured GLES1 context.
      

      Recalbox V4.1.0 - RPI3 OC - Xbox360 wireless
      Wiki ENG : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(EN)
      Wiki FR : https://github.com/recalbox/recalbox-os/wiki/Mini-How-To-(FR)

      Don't forget to upvote messages if it has been useful ;)

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      • voljega
        voljega Banned @Substring last edited by

        @substring said in Régler manuellement les deadzones:

        can we patch dosbox to add a custom deadzone

        yes : http://www.vogons.org/viewtopic.php?t=24832

        but as redm stated it might be better to handle that on the OS part maybe ?

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        • ironic
          ironic last edited by

          Hi.
          Really happy to see some guys working on deadzone.

          Sorry for not releasing this piece of code, i have no time to rewrite/release it. It can be used to try joystick on jsX. Later, i think i'll make it better.
          Get it here but it was written for 450*270 screen resolution.
          It'll be tiny on LCD resolution. (edit line 123 for font path).

          Python 2.7 (Pygame) use SDL1 too.

          Rpi2/Rpi3 - LCD/CRT- NES30 Pro-iBUFFALO

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