Régler manuellement les deadzones
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@substring said in Régler manuellement les deadzones:
the joystick API is outdated, clearly. I think only AplleII and scummvm use SDL 1 for now. Scummvm will switch to SDL2 on the next b*mp, leaving only AppleII on SDL1 (if my memory is not failing)
scummvm is already using sdl2 since last b*mp.
ScummVM-RASPBERRYPI README ============================================================================== Notes ============ This version of ScummVM uses SDL2 hardware accelerated graphics, be it plain SDL2 which in turn uses dispmanx/gles2 or by using gles1 via an SDL2-configured GLES1 context.
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@substring said in Régler manuellement les deadzones:
can we patch dosbox to add a custom deadzone
yes : http://www.vogons.org/viewtopic.php?t=24832
but as redm stated it might be better to handle that on the OS part maybe ?
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Hi.
Really happy to see some guys working on deadzone.Sorry for not releasing this piece of code, i have no time to rewrite/release it. It can be used to try joystick on jsX. Later, i think i'll make it better.
Get it here but it was written for 450*270 screen resolution.
It'll be tiny on LCD resolution. (edit line 123 for font path).Python 2.7 (Pygame) use SDL1 too.