Configuring Port Cores: Doom, Wolfenstein 3D, Quake & Quake 2
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I ran into a few issues with the following Port cores. Some of these problems weren't well documented. So I decided to share the workarounds or solutions to the issues I came across. Hope it helps you use these cores too.
Doom:
The PrBoom core supports the common Doom and Doom 2 wads. I ran into issues running Sigil. The problem was caused by the
doom2.wadbeing in the same directory as thedoomu.wad(which is required to run Sigil). To overcome this issue, you need to modify theprboom.cfgfile in the doomu save folder (saves/doom/doomu/). In the## Files section, change#wadfile_1towadfile_1 "sigil.wad". This will also load the Sigil wad when you start Ultimate Doom. Run the.wadfile to launch the game.File structure:
roms/ports/Doom/ doom2.wad (Doom 2) doomu.wad (Ultimate Doom) masterlevels.wad (DOOM 2: Master Levels) plutonia.wad (Final Doom: Plutonia Experiment) sigil.wad (Sigil) tnt.wad (Final Doom: TNT - Evilution)Wolfenstein 3D:
The ECWolf core supports the main game (
wl6), Spear of Destiny (sod) and two mission packs (sd2,sd3). I ran into issues running the Spear of Destiny mission packs (sd2,sd3). It ended up being a file extension issue. If your game files don't match the file extensions stated below, change them so they do match. Run the.exefile to launch the game.File structure:
roms/ports/Wolfenstein 3D/ wl6/ (Main game) [multiple game files].WL6 (Must have the .WL6 file extension) WOLF3D.EXE sod/ (Spear of Destiny) [multiple game files].SOD (Must have the .SOD file extension) SPEAR.EXE sd2/ (Return to Danger) [multiple game files].SOD (Must have the .SOD file extension) RETURN.EXE sd3/ (Ultimate Challenge) [multiple game files].SOD (Must have the .SOD file extension) ULTIMATE.EXEQuake:
The TyrQuake core only supports the main game and two expansion packs (
id1,hipnotic,rogue). I tried running two other expansion packs (dopa,mg1) without success. In theid1folder, delete thepak0.pak(shareware) file. I renamed thepak1.pak(registered) file topak0.pakfor consistency. If more than one pak file is included, the game entry will disappear from the game list. Run the.pakfile to launch the game.File structure:
roms/ports/Quake/ id1/ (Main game) music/ pak0.pak (Registered pak/only include this pak file!) hipnotic/ (Scourge of Armagon) music/ pak0.pak rogue/ (Dissolution of Eternity) music/ pak0.pakQuake 2:
The VitaQuake2 core only supports the main game (
baseq2). Each expansion requires a separate VitaQuake2 core that is not currently included. In thebaseq2folder, only include thepak0.pakfile. If more than one pak file (pak1.pak,pak2.pak,pak3.pak) is included, the game entry will disappear from the game list. Run the.pakfile to launch the game.File structure:
roms/ports/Quake 2/ baseq2/ (Main game) music/ players/ video/ pak0.pak (Only include this pak file!) -
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